Situational analysis: Difference between revisions

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It is important to restate that an extreme level of 4th place avoidance only applies at a high rank. At lower levels, it is best to improve on fundamentals like tile efficiency than to focus on avoiding 4th. At these high ranks, do what you can to avoid 4th - try not to take risks late in the game, even if there is no immediate threat of hitting 4th place.
It is important to restate that an extreme level of 4th place avoidance only applies at a high rank. At lower levels, it is best to improve on fundamentals like tile efficiency than to focus on avoiding 4th. At these high ranks, do what you can to avoid 4th - try not to take risks late in the game, even if there is no immediate threat of hitting 4th place.


These online clients have such huge penalties in order to penalize leaving the game. In most real life areas of play, the point distribution is more even (they tend to favor 1st place, due to the [[oka]] system). Of course, no matter where you play: if you are currently in 4th place, you should obviously do what you can to escape.
These online clients have big 4th place penalties to encourage players to not leave the game. In most real life areas of play, the point distribution is more even (they tend to favor 1st place, due to the [[oka]] system). Of course, no matter where you play: if you are currently in 4th place, you should obviously do what you can to escape.


== External links ==
== External links ==
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