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== Fourth Place Avoidance ==
== Fourth Place Avoidance ==
In the online clients [[tenhou.net]] and [[Majsoul]], there is a huge penalty for fourth place ''for players at a high rank''.  
In the online clients [[tenhou.net]] and [[Majsoul]], there is a huge penalty for 4th place ''for players at a high rank''.  


*Tenhou.net: If a 6-dan player plays, they get 75/30/0/-120 points for placing 1st through 4th, respectively.
*Tenhou.net: If a 6-dan player plays, they get 75/30/0/-120 points for placing 1st through 4th, respectively.
*Majsoul: If a Saint 1 player plays in Jade Room, they get 125/60/-5/-255 rank points for placing 1st through 4th, respectively (counting [[uma]]).
*Majsoul: If a Saint 1 player plays in Jade Room, they get 125/60/-5/-255 rank points for placing 1st through 4th, respectively (counting [[uma]]).


It is important to restate that an extreme level of fourth place avoidance only applies when you are at a high rank. At lower levels, it is best to improve on ''average placement'' (including fundamentals like [[tile efficiency]] and [[defense]]) rather than focus on avoiding fourth specifically. At these high ranks, do what you can to avoid being last - try not to take risks late in the game, even if there is no immediate threat of being 4th.
If you currently 3rd and doing something has a 50% chance to be 2nd, but a 50% chance to be 4th, don't do it. If it succeeds, you'd only get 65 points, but if it fails you lose a -225 points. Even if you had a 50% for 2nd / 25% to be 4th, you shouldn't do it.


These online clients have big fourth place penalties to encourage players to not leave the game. In most real life areas of play, the point distribution is more even (they tend to favor 1st place, due to the [[oka]] system). Of course, no matter where you play: if you are currently in 4th place, you should obviously do what you can to escape.
It is important to restate that an extreme level of 4th place avoidance only applies when you are at a high rank. At lower levels, it is best to improve on ''average placement'' (including fundamentals like [[tile efficiency]] and [[defense]]) rather than focus on avoiding 4th specifically. At these high ranks, do what you can to avoid being last - try not to take risks late in the game, even if there is no immediate threat of being 4th.


Also, note that once you reach Celestial in Majsoul, there is no more 4th place penalty. At Celestial, the point rating becomes 0.5/0.2/-0.2/-0.5, so there is no special need to avoid fourth.
These online clients have big penalties to encourage players in 4th to not leave the game. In most real life areas of play, the point distribution is more even (they tend to favor 1st place, due to the [[oka]] system). Of course, no matter where you play: if you are currently in 4th place, you should obviously do what you can to escape.
 
Also, note that once you reach Celestial in Majsoul, there is no more special 4th place penalty. At Celestial, the point rating becomes 0.5/0.2/-0.2/-0.5, so there is no special need to avoid fourth.


== External links ==
== External links ==
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