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Riichi gives 1 han, plus random bonuses via [[ippatsu]], [[ura dora]], and/or [[mentsumo]]. If you're particularly lucky, a riichi-only hand can turn into 7900 points with riichi ippatsu mentsumo dora 1. You should try to guarantee a comeback without any bonus han. However, if you have no reasonable way to do so, go for a riichi and hope you get enough points. At the same time, opponents will be especially wary of a riichi in the last round, precisely because they don't want to lower their placement.
Riichi gives 1 han, plus random bonuses via [[ippatsu]], [[ura dora]], and/or [[mentsumo]]. If you're particularly lucky, a riichi-only hand can turn into 7900 points with riichi ippatsu mentsumo dora 1. You should try to guarantee a comeback without any bonus han. However, if you have no reasonable way to do so, go for a riichi and hope you get enough points. At the same time, opponents will be especially wary of a riichi in the last round, precisely because they don't want to lower their placement.


In some cases, the 1000 point riichi bet is enough to drop you down a placement. If you have another yaku, you should usually go dama. If you don't have a yaku, then riichi is still worthwhile if you have a good wait. Since the trailing player is only 1000 points behind, any win they make would be enough for you to drop down, so you should still try to win.
In some niche cases, the 1000 point riichi bet is enough to drop you down a placement. If you have another yaku, you should usually go dama. If you don't have a yaku, then riichi is still worthwhile if you have a good wait. Since the trailing player is only 1000 points behind, any win they make would be enough for you to drop down, so you should still try to win.


==Score differences==
==Score differences==
In the last hand of the game, non-dealers will likely have only one chance to make a difference, so awareness of the point differences and the [[scoring table]] are key.
In the last hand of the game, players are likely to only have one chance to win. Therefore, awareness of the point differences and the [[scoring table]] are key.


The following table displays the minimum han/fu value required to surpass a leading player at a given point spread. Note that as you take points from everyone when you tsumo, the required han/fu value for tsumo is lower than a non-direct hit ron.
The following table displays the minimum han/fu value required to surpass a leading player that is 'X' points ahead of you. Note that as you take points from everyone when you tsumo, the required han/fu value for tsumo is lower than a non-direct hit ron.


{| class="wikitable"
{| class="wikitable"
1,758

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