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The following table displays the minimum han/fu value required to surpass a leading player that is 'X' points ahead of you. Note that:
The following table displays the minimum han/fu value required to surpass a leading player that is 'X' points ahead of you. Note that:
*The ron values assume you aren't ronning off the player you need to surpass. "Direct hit" rons are worth double.
*The ron values assume you aren't ronning off the player you need to surpass. "Direct hit" rons are worth double.
*Tsumo requires less points than a non-direct hit ron, because with tsumo,  
*Tsumo requires less points than a non-direct hit ron, because with tsumo, you take point from everyone. (E.g. if you tsumo with a [[mangan]], you gain 8000 points, and opponents lose 2000 points, allowing you to overcome a 10000 point gap.)
*
*You should also account for [[honba]] and [[riichi]] bets when calculating score.
*You should also account for [[honba]] and [[riichi]] bets when calculating score.
**Each honba stick lets you surpass +400 points for tsumo, +300 points for ron, and +600 points for direct hit ron.
**Each honba stick lets you surpass a +400 point lead for tsumo, a +300 point lead for ron, and a +600 point lead for direct hit ron.
**Each riichi bet let you surpass a +1000 point lead regardless of how you win.


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{| class="wikitable"
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