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# The dealer fails to attain [[tenpai]] at [[ryuukyoku]] (exhaustive draw).
# The dealer fails to attain [[tenpai]] at [[ryuukyoku]] (exhaustive draw).


Once every player gets to be a dealer once, the round wind changes. In a [[hanchan]], everyone gets 2 rounds at the dealer seat.
Once every player gets to be a dealer once, the round wind changes. In a [[hanchan]], everyone gets 2 chances at the dealer seat.


== Useful Info ==
== Useful Info ==
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* The dealer draws first, which gives a slight first turn advantage.
* The dealer draws first, which gives a slight first turn advantage.
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's.
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's.
* If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, the game is extended by an extra hand - this is known as [[renchan]].
* If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, each time this happens, the game is extended by an extra hand - these extra hands are known as [[renchan]].
* The dealer pays x2 more than normal when another player wins via [[tsumo]]. (Dealers do not pay more when [[ron|dealing in]].)
* The dealer pays x2 as much when another player wins via [[tsumo]]. (Dealers do not pay more when [[ron|dealing in]].)


Due to the +50% point modifier, players greatly benefit from being the dealer. Games are often decided by dealer turns. A lucky player may rise from 4th all the way to 1st through consecutive renchans.
Due to the +50% point modifier, players greatly benefit from being the dealer. Games are often decided by dealer turns. A lucky player may rise from 4th all the way to 1st through consecutive renchans.
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