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Once every player gets to be a dealer once, the round wind changes. In a [[hanchan]], everyone gets 2 chances at the dealer seat.
Once every player gets to be a dealer once, the round wind changes. In a [[hanchan]], everyone gets 2 chances at the dealer seat.
Conversely, if the dealer wins a hand, or is in tenpai at exhaustive draw, then the seats do not rotate. Each time this happens, the game length is extended by 1 extra hand.


== Useful Info ==
== Useful Info ==
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* The dealer draws first, which gives a slight first turn advantage.
* The dealer draws first, which gives a slight first turn advantage.
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's.
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's.
* If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, each time this happens, the game is extended by an extra hand - these extra hands are known as [[renchan]].
* If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Each time this happens, the game is extended by an extra hand - these extra hands are known as [[renchan]].
* The dealer pays x2 as much when another player wins via [[tsumo]]. (Dealers do not pay more when [[ron|dealing in]].)
* The dealer pays x2 as much when another player wins via [[tsumo]]. (Dealers do not pay more when [[ron|dealing in]].)


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==Rule variations==
==Rule variations==
===Renchan===
There are two main [[Rule_variations#Agari|variation]]s regarding the dealer's [[renchan]]:
There are two main [[Rule_variations#Agari|variation]]s regarding the dealer's [[renchan]]:


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**Other rules end the game when a 1st-place dealer wins, regardless of whenever they want to or not.
**Other rules end the game when a 1st-place dealer wins, regardless of whenever they want to or not.
**Other rules do not let the dealer to end the game. The game ends when the dealer does not win.
**Other rules do not let the dealer to end the game. The game ends when the dealer does not win.
===Tiebreakers===
When players are tied at the end of the game, some rulesets break the tie based on initial dealership. In order of priority, 1st dealer (East player in East 1) > 2nd dealer (South player in East 1) > 3rd dealer (West player in East 1) > 4th dealer (North player in East 1). This order is used because, traditionally, being the last dealer is seen as an advantage. As the last dealer, you can end the game once you reach 1st place in the last round; other players do not have this luxury.


[[Category:Game rules]]
[[Category:Game rules]]
[[Category:Terminology]]
[[Category:Terminology]]
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