Suji: Difference between revisions

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→‎Basic Theory: explicitly state that half suji is not safer
m (Undo revision 25197 by Hordes (talk))
m (→‎Basic Theory: explicitly state that half suji is not safer)
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==Basic Theory==
==Basic Theory==
In short: a tile become safer against an opponent ''if'' they have discarded every same-suit tile that is 3-apart from said tile. For example, if an opponent had discarded a 4, then both 1 and 7 of the same suit are safer. If an opponent discarded both 1 and 7, then the 4 becomes safer.  
In short: a tile become safer against an opponent ''if'' they have discarded every same-suit tile that is 3-apart from said tile. For example, if an opponent had discarded a 4, then both 1 and 7 of the same suit are safer. If an opponent discarded both 1 and 7, then the 4 becomes safer. (If an opponent had only discarded a 1, the 4 is not much safer.)


The explanation is as follows:
The explanation is as follows:
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*Therefore, if every tile in a suji interval is discarded, then other tiles in that interval become safer against that player.  
*Therefore, if every tile in a suji interval is discarded, then other tiles in that interval become safer against that player.  
**If an opponent discards a 4, it is ''impossible'' for an opponent to have an open wait on 1 (without being in furiten). There is only one interval for the 1, that being 1-4, which is eliminated. Therefore, the 1 is safer against that opponent. Likewise, the 7 becomes safer when a 4 is discarded, due to the 4-7 interval being impossible.
**If an opponent discards a 4, it is ''impossible'' for an opponent to have an open wait on 1 (without being in furiten). There is only one interval for the 1, that being 1-4, which is eliminated. Therefore, the 1 is safer against that opponent. Likewise, the 7 becomes safer when a 4 is discarded, due to the 4-7 interval being impossible.
**If an opponent discards a 1, it is not impossible for an opponent to have an open wait on 4. There are two different intervals for 4: 1-4 and 4-7. After discarding a 1, an opponent could still have an open wait on 4-7 interval. In order for tiles numbered 4/5/6 to be a "full" suji, both 1 and 7 have to be discarded.
**If an opponent discards a 1, it is not impossible for an opponent to have an open wait on 4. There are two different intervals for 4: 1-4 and 4-7. After discarding a 1, an opponent could still have an open wait on 4-7 interval. In order for the 4 to be a "full" suji, both 1 and 7 have to be discarded. The same logic applies to tiles numbered 5 and 6.


Note: suji also applies to the other forms of furiten. So long as a given tile is 100% safe ([[genbutsu]]) against an opponent, you can use the suji of that tile. After an opponent declares [[riichi]], then any non-winning tile discarded by anyone becomes safe through furiten. Therefore, suji can be applied to those discarded tiles as well. So if an opponent declares riichi, and the next opponent discards a 4, then 1 and 7 are still considered suji.
Note: suji also applies to the other forms of furiten. So long as a given tile is 100% safe ([[genbutsu]]) against an opponent, you can use the suji of that tile. After an opponent declares [[riichi]], then any non-winning tile discarded by anyone becomes safe through furiten. Therefore, suji can be applied to those discarded tiles as well. So if an opponent declares riichi, and the next opponent discards a 4, then 1 and 7 are still considered suji.
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