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A '''kyoku''' {{kana|局}} is one session of play. A kyoku starts when tiles are dealt, and ends when a player wins a hand, when [[exhaustive draw|tiles run out]], or when an [[abortive draw]] occurs. They may be known as either "hands" or "rounds" (not to be confused with [[round wind|wind rounds]]) in English. | A '''kyoku''' {{kana|局}} is one session of play. A kyoku starts when tiles are dealt, and ends when a player wins a hand, when [[exhaustive draw|tiles run out]], or when an [[abortive draw]] occurs. They may be known as either "hands" or "rounds" (not to be confused with [[round wind|wind rounds]]) in English. | ||
Kyoku are identified by the round wind, a number from 1-4, and the '''[[honba]]''' count {{kana|本場}}. For example, East 1, Honba 0 {{kana|{{kyoku|E|1|0}}}} is always the first | Kyoku are identified by the round wind, a number from 1-4, and the '''[[honba]]''' count {{kana|本場}}. For example, East 1, Honba 0 {{kana|{{kyoku|E|1|0}}}} is always the first hand of the game. | ||
* The [[round wind]] advances, in order of East -> South -> West -> North, after the round # would increase past 4. | * The [[round wind]] advances, in order of East -> South -> West -> North, after the round # would increase past 4. | ||
* The round # increases when the dealer does not [[renchan]] (repeat). | * The round # increases when the dealer does not [[renchan]] (repeat). |
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