Kyoku: Difference between revisions

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A '''kyoku''' {{kana|局}} is one session of play. A kyoku starts when tiles are dealt, and ends when a player wins a hand, when [[exhaustive draw|tiles run out]], or when an [[abortive draw]] occurs. They may be known as either "hands" or "rounds" (not to be confused with [[round wind|wind rounds]]) in English.
A '''kyoku''' {{kana|局}} is one session of play - for example, East 1 or South 3. A kyoku starts when tiles are dealt, and ends when a player wins a hand, when [[exhaustive draw|tiles run out]], or when an [[abortive draw]] occurs. They may be known as either "hands" or "rounds" (not to be confused with [[round wind|wind rounds]]) in English.


Kyoku are identified by the round wind, a number from 1-4, and the '''[[honba]]''' count {{kana|本場}}. For example, East 1, Honba 0 {{kana|{{kyoku|E|1|0}}}} is always the first hand of the game.
Kyoku are identified by the round wind, a number from 1-4, and the '''[[honba]]''' count {{kana|本場}}. East 1, Honba 0 {{kana|{{kyoku|E|1|0}}}} is always the first hand of the game.
* The [[round wind]] advances, in order of East -> South -> West -> North, after the round # would increase past 4.
* The [[round wind]] advances, in order of East -> South -> West -> North, after the round # would increase past 4.
* The round # increases when the dealer does not [[renchan]] (repeat).
* The round # increases when the dealer does not [[renchan]] (repeat).
* Honba count increases when the dealer [[renchan]]s, or when an [[abortive draw]] occurs.
* Honba count increases when the dealer [[renchan]]s, or when an [[abortive draw]] occurs.


As another example: If the dealer wins East 1, Honba 0, a renchan occurs, so the next kyoku would be East 1, Honba 1. If a non-dealer won in East 1, Honba 0, the round # would advance to East 2, Honba 0. If a non-dealer won in East 1, Honba 1, it would also advance to East 2, Honba 0. After East 4 comes South 1.
If the dealer wins East 1, Honba 0, a renchan occurs, so the next kyoku would be East 1, Honba 1. If a non-dealer won in East 1, Honba 0, the round # would advance to East 2, Honba 0. If a non-dealer won in East 1, Honba 1, it would also advance to East 2, Honba 0. After East 4 comes South 1.


The most common game length, known as [[hanchan]], lasts for 2 round winds - the game will end after South 4 (assuming no renchan).
The most common game length, known as [[hanchan]], lasts for 2 round winds - the game will end after South 4 (assuming no renchan).
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