Suji: Difference between revisions

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{{Mahjong intervals|caption=Read the numbers across.}}
{{Mahjong intervals|caption=Read the numbers across.}}


'''Suji''' {{kana|筋}} is the use of the "mahjong intervals" to determine safe tiles from an opponent's [[discard pile]]. It applies to the numbered suits: [[souzu]], [[pinzu]], and [[manzu]]. There are three main intervals, as seen to the right: 1-4-7, 2-5-8, and 3-6-9. Numbers within each interval can be paired, such as 1-4 or 2-5.
'''Suji''' {{kana|筋}} is a [[defense|defensive]] tactic that relies on [[discard]]s and the [[furiten]] rule to determine which tiles are safer against a specific opponent. Suji only applies to number tiles ([[manzu]], [[pinzu]], [[souzu]]).
 
Suji relies on the "mahjong intervals" of 1-4-7, 2-5-8, and 3-6-9, as shown in the picture to the right. When using suji, two numbers in an interval will be paired, such as 1-4 or 2-5.


==Basic Theory==
==Basic Theory==
In short: a tile becomes safer against an opponent if they've discarded every tile (of the same suit) that is an interval of 3 from that tile. For example, if an opponent had discarded a 4, then both 1 and 7 of the same suit are safer. If an opponent discarded both 1 and 7, then the 4 becomes safer. (If an opponent had only discarded a 1, the 4 is not much safer.)
In short: a tile becomes safer against an opponent if they've discarded every possible tile (of the same suit) that is an interval of 3 from that tile. For example, if an opponent had discarded a 4, then both 1 and 7 of the same suit are safer. If an opponent discarded both 1 and 7, then the 4 becomes safer. (If an opponent had only discarded a 1, the 4 is not much safer.)


The explanation is as follows:
The explanation is as follows:


*The most common type of wait is an [[ryanmen|open]] [[wait]] (i.e. a [[ryanmen]] wait). An open wait is a wait that wins off two sides of a sequence, e.g. a hand containing {23}, or a hand containing {34}.
*The most common type of wait is an [[ryanmen|open]] [[wait]] (i.e. [[ryanmen]] wait). An open wait is a wait that wins off two sides of a sequence, e.g. a hand containing {23}, or a hand containing {34}.
*[[Shuntsu|Sequences]] are comprised of three sequential tiles. Therefore, an open wait will win off two tiles that are 3-apart. For example, a {23} ryanmen can win off either a 1 or 4 of the same suit. {34} can win off 2 or 5 of the same suit. This continues until you get the intervals of: 1-4, 4-7, 2-5, 2-8, 3-6, and 6-9.
*[[Shuntsu|Sequences]] are comprised of three sequential tiles. Therefore, an open wait will win off two tiles that are 3-apart. For example, a {23} ryanmen can win off either a 1 or 4 of the same suit. {34} can win off 2 or 5 of the same suit. This continues until you get the intervals of: 1-4, 4-7, 2-5, 2-8, 3-6, and 6-9.
*Due to the [[furiten]] rule, if a player has previously discarded any tile they could have won off of, they cannot win from other players.
*Due to the [[furiten]] rule, if a player has previously discarded any tile they could have won off of, they cannot win from other players.
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**If an opponent discards a 1, it is not impossible for an opponent to have an open wait on 4. There are two different intervals for 4: 1-4 and 4-7. After discarding a 1, an opponent could still have an open wait on 4-7 interval. In order for the 4 to be a "full" suji, both 1 and 7 have to be discarded. The same logic applies to tiles numbered 5 and 6.
**If an opponent discards a 1, it is not impossible for an opponent to have an open wait on 4. There are two different intervals for 4: 1-4 and 4-7. After discarding a 1, an opponent could still have an open wait on 4-7 interval. In order for the 4 to be a "full" suji, both 1 and 7 have to be discarded. The same logic applies to tiles numbered 5 and 6.


Note: suji also applies to the other forms of furiten. So long as a given tile is 100% safe ([[genbutsu]]) against an opponent, you can use the suji of that tile. After an opponent declares [[riichi]], then any non-winning tile discarded by anyone becomes safe through furiten. Therefore, suji can be applied to those discarded tiles as well. So if an opponent declares riichi, and the next opponent discards a 4, then 1 and 7 are still considered suji.
Note: suji applies to any form of furiten, not just discard furiten. So long as a tile is [[genbutsu]] (an opponent would be furiten if they were waiting on that tile), then the suji of that tile are safe. Most importantly: after an opponent declares [[riichi]], then any non-winning tile discarded by anyone becomes safe through furiten. Therefore, suji can also be applied to those discarded tiles. So if an opponent declares riichi, and the next opponent discards a 4, then 1 and 7 are considered suji against the riichi-declarer.


==Intervals==
==Intervals==
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*Suji 2 and 8, as well as a completed nakasuji (4,5,6), are the next safest. They can be targeted by a tanki, shanpon, or kanchan.
*Suji 2 and 8, as well as a completed nakasuji (4,5,6), are the next safest. They can be targeted by a tanki, shanpon, or kanchan.
*Suji 3 and 7 are the most dangerous, though still reasonably safe. They can be targeted by a tanki, shanpon, kanchan, or penchan.
*Suji 3 and 7 are the most dangerous, though still reasonably safe. They can be targeted by a tanki, shanpon, kanchan, or penchan.
*"Half suji" tiles, e.g. a 4 after only a 1 has been discarded, are not much safer than a regular tile.
*"Half suji" tiles, e.g. a 4 after only a 1 has been discarded, are about as safe as a non-suji 2 (which is not safe).


Suji based off the riichi declaration tile is more dangerous than normal. This is partly due to the strength of a ryankan shape. Ryankans are shapes like 135 or 468. These shapes are often kept for a long time for [[tile efficiency]] reasons. When reaching tenpai with a ryankan incomplete, a tile has to be discarded, e.g. 135 discarding 5 to wait on "suji" 2. Therefore, a player relying on suji may deal in. (Note that suji 1 and 9 are unaffected by this, as they cannot be part of a ryankan.)
Suji based off the riichi declaration tile is more dangerous than normal. This is partly due to the strength of a ryankan shape. Ryankans are shapes like 135 or 468. These shapes are often kept for a long time for [[tile efficiency]] reasons. When reaching tenpai with a ryankan incomplete, a tile has to be discarded, e.g. 135 discarding 5 to wait on "suji" 2. Therefore, a player relying on suji may deal in. (Note that suji 1 and 9 are unaffected by this, as they cannot be part of a ryankan.)
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