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m (→Suji counting: clarify how to use the checkless) |
m (remove "utilizing") |
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== Offense == | == Offense == | ||
[[Image:Suji Trap.png|right|thumb|5-pin discarded to indicate 2-pin or 8-pin as potentially safe, when [http://tenhou.net/0/?log=2014081307gm-0089-0000-edd77642&tw=0&ts=12 the 8 is not].]] | [[Image:Suji Trap.png|right|thumb|5-pin discarded to indicate 2-pin or 8-pin as potentially safe, when [http://tenhou.net/0/?log=2014081307gm-0089-0000-edd77642&tw=0&ts=12 the 8 is not].]] | ||
The strategy of suji may be used offensively. By | The strategy of suji may be used offensively. By using suji in reverse, a player may use a tile within an interval to lure out a winning tile along the same interval. A defending player may presume a certain tile to be safe by suji, when it is actually not. This is commonly known as the "suji trap". | ||
A common way for this to occur is when a player has a ryankan shape, such as 468. In this case, when reaching tenpai with a ryankan, the opponent can discard the 4, and wait on 7. This takes advantage of other player's knowledge of suji. | A common way for this to occur is when a player has a ryankan shape, such as 468. In this case, when reaching tenpai with a ryankan, the opponent can discard the 4, and wait on 7. This takes advantage of other player's knowledge of suji. |
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