Suji: Difference between revisions

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== Offense ==
== Offense ==
[[Image:Suji Trap.png|right|thumb|5-pin discarded to indicate 2-pin or 8-pin as potentially safe, when [http://tenhou.net/0/?log=2014081307gm-0089-0000-edd77642&tw=0&ts=12 the 8 is not].]]
[[Image:Suji Trap.png|right|thumb|5-pin discarded to indicate 2-pin or 8-pin as potentially safe, when [http://tenhou.net/0/?log=2014081307gm-0089-0000-edd77642&tw=0&ts=12 the 8 is not].]]
The strategy of suji may be used offensively.  By utilizing suji in reverse, a player may use a tile within an interval to lure out a winning tile along the same interval.  A defending player may presume a certain tile to be safe by suji, when it is actually not.  This is commonly known as the "suji trap".
The strategy of suji may be used offensively.  By using suji in reverse, a player may use a tile within an interval to lure out a winning tile along the same interval.  A defending player may presume a certain tile to be safe by suji, when it is actually not.  This is commonly known as the "suji trap".


A common way for this to occur is when a player has a ryankan shape, such as 468. In this case, when reaching tenpai with a ryankan, the opponent can discard the 4, and wait on 7. This takes advantage of other player's knowledge of suji.
A common way for this to occur is when a player has a ryankan shape, such as 468. In this case, when reaching tenpai with a ryankan, the opponent can discard the 4, and wait on 7. This takes advantage of other player's knowledge of suji.
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