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m (→Haiteihai and houteihai: fix typo; also "clearer" seems better than "more clear") |
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* [http://tenhou.net/0/?log=2015052218gm-00a9-0000-8e283b90&ts=2 Haitei nomi] with [[furiten]] | * [http://tenhou.net/0/?log=2015052218gm-00a9-0000-8e283b90&ts=2 Haitei nomi] with [[furiten]] | ||
}} | }} | ||
'''Haitei raoyue''' {{kana|海底撈月}} or | '''Haitei raoyue''' {{kana|海底撈月}}, or '''haitei'' for short, is a [[yaku]] scored when a player wins by [[tsumo]] on the last drawable tile from the live wall. | ||
'''Houtei raoyui''' {{kana|河底撈魚}} is | '''Houtei raoyui''' {{kana|河底撈魚}}, or '''houtei''' for short, is scored when a player wins by [[ron]] on the last possible discard. The discarded tile does not have to be the tile just drawn by the player. | ||
It is possible to win even if the hand's only yaku is haitei/houtei. | |||
== Haiteihai and houteihai == | == Haiteihai and houteihai == | ||
''' | The '''haiteihai''' {{kana|海底牌}} is the very last tile that can be drawn from the regular wall. It is always the 15th tile left from the end, counting the tiles of the dead wall. Typically, it is the bottom tile. Calls for [[kan]] may shift the designation of the last tile, as when kan is called, the current haiteihai is shifted to the dead wall to accommodate for the [[rinshan]] draw. In some groups, the tile may physically be moved from the live wall into the dead wall to make it clearer when the hand ends, but this generally not done in professional play. | ||
Likewise, the very last discard is called '''houteihai''' {{kana|河底牌}} | Likewise, the very last discard is called '''houteihai''' {{kana|河底牌}}. The houteihai can never be called for [[chii]], [[pon]], or [[kan]]. | ||
If a player calls a kan when there is only one tile left in the live wall, the | If a player calls a kan when there is only one tile left in the live wall, haitei is not scored. Despite being the "last draw" of the game, kan draws from the dead wall. Haitei requires a draw from the live wall, so it is not scored. The final discarded tile after a kan is still valid for houtei. | ||
A player cannot call a kan after drawing the last tile (either normally or as a result of a kan), because they would need to draw a rinshanpai and doing so would bring the dead wall down to 13 tiles. | A player cannot call a kan after drawing the last tile (either normally or as a result of a kan), because they would need to draw a rinshanpai and doing so would bring the dead wall down to 13 tiles. | ||
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{{Yaku compatibility table|HAI,HOU}} | {{Yaku compatibility table|HAI,HOU}} | ||
Haitei and houtei are mutually exclusive with each other, with [[chankan]], and with [[rinshan kaihou]]. | Haitei and houtei are mutually exclusive with each other, with [[chankan]], and with [[rinshan kaihou]]. Each of these yaku requires the winning tile to come from a different location (the live wall, a tile added to make a [[shouminkan]], and the dead wall, respectively). Houtei cannot combine with [[mentsumo]] because it is only winnable via discards. | ||
As for [[ippatsu]], it is impossible | As for [[ippatsu]], it is impossible to call riichi unless there are 4 tiles left in the live wall. If riichi is declared with 4 tiles remaining, and no [[tile calls]] are made, then the riichi declarer will draw the haiteihai. This means ippatsu can be scored with haitei, but not houtei. Tile calls may shift the draw order, but any tile call will interrupt ippatsu. | ||
== Setting up haitei raoyue or houtei raoyui== | == Setting up haitei raoyue or houtei raoyui== |
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