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[[Image:Hadakabind.png|thumb|250px|right|Suukantsu tenpai with an [http://tenhou.net/0/?log=2014031007gm-0009-7447-xfcc2dd624f0d&tw=3 inescapable hadaka tanki situation].]] | [[Image:Hadakabind.png|thumb|250px|right|Suukantsu tenpai with an [http://tenhou.net/0/?log=2014031007gm-0009-7447-xfcc2dd624f0d&tw=3 inescapable hadaka tanki situation].]] | ||
This yakuman requires four kan calls. As a result, the hand in [[tenpai]] always has a [[Tanki|hadaka tanki]] wait. In order to call | This yakuman requires four kan calls. As a result, the hand in [[tenpai]] always has a [[Tanki|hadaka tanki]] wait. In order to call each kan, a player must draw at least 3 out of 4 tiles of a single tile type: | ||
* A player has a pair and calls pon, then draws the fourth to [[shouminkan|call kan]]. | * A player has a pair and calls pon, then draws the fourth to [[shouminkan|call kan]]. | ||
* A player has a closed triplet and [[daiminkan|calls kan]] on a discarded fourth. | * A player has a closed triplet and [[daiminkan|calls kan]] on a discarded fourth. | ||
* A player draws all four of a tile type and [[ankan|calls kan]]. | * A player draws all four of a tile type and [[ankan|calls kan]]. | ||
Since suukantsu requires a player to draw into four closed triplets, any hand that scores suukantsu would also have met the requirements for the significantly easier [[suuankou]]. Since they are both worth the same value, there are very few reasons to go for suukantsu. | |||
*You must obtain a total of 4/4 tiles of four different types | |||
Reasons why suukantsu is so difficult: | |||
*If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger [[suukaikan]]. If playing without, then players are still only allowed a combined total of 4 kans in one game. | *You must obtain a total of 4/4 tiles of four different types, where 3/4 are self drawn. | ||
*If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger [[suukaikan]]. If playing without, then players are still only allowed a combined total of 4 kans in one game, preventing the yakuman. | |||
*Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even once in order to avoid the extra dora. | *Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even once in order to avoid the extra dora. | ||
*Open & added kans are the easiest type of kan, but they require you to open your hand. Since there is no [[yaku]] for a kan until the third kan, committing to an open kan is risky. | |||
*Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend. | *Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend. | ||
*The hand always has a hadaka tanki wait | *The hand always has a hadaka tanki wait. | ||
Finally, like any other yakuman, another player could have a faster hand and win before you. | Finally, like any other yakuman, another player could have a faster hand and win before you. |
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