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[[Image:Last discard.png|thumb|250px|right|[http://tenhou.net/0/?log=2014082412gm-0089-0000-5b20755a&tw=2&ts=9 Choosing the proper discard] (or the wrong one) may determine the result of many games.]]
[[Image:Last discard.png|thumb|250px|right|[http://tenhou.net/0/?log=2014082412gm-0089-0000-5b20755a&tw=2&ts=9 Choosing the proper discard] (or the wrong one) may determine the result of many games.]]


Defense focuses on finding safe tiles, or tiles that other players cannot win with.  
Defense focuses on finding safe tiles, or tiles that other players cannot [[ron|win with]].  


Newer players may not be aware of defense, since guides often focus on general [[tile efficiency|hand development]] and memorization of [[yaku]]. They may prioritize winning every hand, since winning gives points. However, winning every single hand is infeasible - this makes defense important. Dealing in is a much greater loss than [[tsumo]] payments or the noten penalty. In many instances, the points you lose matter more towards placement than the points you've gained. Players still need to make winning hands, though, so players should know whether to attack or defend.


 
You may want to defend when a dangerous threat, such as a [[riichi]] declaration or a valuable open hand, is presented. When defending, players should take into account all visible tiles, including tiles in discard piles, the dora indicators, tiles in your own hand, and any called tiles.  
Defense is part of the game's learning curve. Typically, beginners may not be aware of defense, as guides often focus on general [[tile efficiency|hand development]] and memorization of [[yaku]]. In the early stages of learning, a player may prioritize winning, since winning gives points. This is to some extent true, since you'll need to win at least one hand to finish first. However, it it not necessary to win every single hand to win a game.
 
Eventually, players learn the importance of minimizing deal-ins. Much less points are lost via tsumo or tenpai settlements than with deal-ins. In many instances, the points you lose matter more towards placement than the points you've gained. Still, a player has to produce hands, but they should know when to attack and when to defend.
 
== Safe tiles ==
Defense focuses on finding . These are discarded tiles that opponents cannot [[ron|win off of]].  Players should take into account all visible tiles, including tiles in discard piles, the dora indicators, tiles in your own hand, and any called tiles.
 
Japanese mahjong offers players the ability to determine, deduce, and infer safe tiles. Players may show threats you may want to defend against, such as [[riichi]] declarations or particularly valuable open hands.


== Techniques to find safe tiles ==
== Techniques to find safe tiles ==
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