Defense: Difference between revisions

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Defense focuses on finding safe tiles, or tiles that other players cannot [[ron|win with]].  
Defense focuses on finding safe tiles, or tiles that other players cannot [[ron|win with]].  


Newer players may not be aware of defense, since guides often focus on general [[tile efficiency|hand development]] and memorization of [[yaku]]. They may prioritize winning every hand, since winning gives points. However, winning every single hand is infeasible - this makes defense important. Dealing in is a much greater loss than [[tsumo]] payments or the noten penalty. In many instances, the points you lose matter more towards placement than the points you've gained. Players still need to make winning hands, though, so players should know whether to attack or defend.
Newer players may not be aware of defense, since guides often focus on general [[tile efficiency|hand development]] and memorization of [[yaku]]. They may prioritize winning every hand, since winning gives points. However, winning every single time is infeasible. Defense helps in situations where you can't win. Since tsumo payments and tenpai settlements result in a much smaller loss than deal-ins, you should try to minimize deal-ins. After all, the points you lose matter just as much as the points you gain. Overall, while winning hands is still important, players should know whether to attack or defend.


You may want to defend when a dangerous threat, such as a [[riichi]] declaration or a valuable open hand, is presented. When defending, players should take into account all visible tiles, including tiles in discard piles, the dora indicators, tiles in your own hand, and any called tiles.  
You may want to defend when against a dangerous threat, such as a [[riichi]] declaration or a valuable open hand. When defending, players should take into account all visible tiles, including tiles in discard piles, the dora indicators, tiles in your own hand, and any called tiles.  


== Techniques to find safe tiles ==
== Techniques to find safe tiles ==
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