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{{main|Tenhou and chiihou}} | {{main|Tenhou and chiihou}} | ||
If a hand qualifies for [[Tenhou and chiihou|tenhou | If a hand qualifies for [[Tenhou and chiihou|tenhou/chiihou]], it is still possible to declare double riichi. However, this would be a blunder, as it means giving up the yakuman (and entering [[furiten]]). For this reason, it is unwise to call double riichi before checking if the starting hand qualifies for a win. | ||
== Compatibility == | == Compatibility == | ||
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Double riichi's greatest advantage, other than its speed, is that it is difficult to defend against. When double riichi is declared, there will be almost no information in the [[discard pile]] to work with, leaving little/no safe tiles for [[defense]]. | Double riichi's greatest advantage, other than its speed, is that it is difficult to defend against. When double riichi is declared, there will be almost no information in the [[discard pile]] to work with, leaving little/no safe tiles for [[defense]]. | ||
* If you have nothing better, [[honor]] tiles are the safest to discard. Since honors cannot form [[sequence]] | * If you have nothing better, [[honor]] tiles are the safest to discard. Since honors cannot form [[sequence|sequences]], it is less likely for an opponent to wait on one. The honor tile with the most visible copies is the safest; a [[yakuhai]] you can see two of is safer than a [[jikaze|guest wind]] you can see one of. If you can see an equal number of a yakuhai tile and a guest wind tile, choose the guest wind. | ||
* [[Suji]] is less effective. A player declaring double riichi is unable to choose to have a [[ryanmen]] wait. Since suji relies on the opponent having a ryanmen, it is less likely to help. | * [[Suji]] is less effective. A player declaring double riichi is unable to choose to have a [[ryanmen]] wait. Since suji relies on the opponent having a ryanmen, it is less likely to help. | ||
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