Ryuukyoku: Difference between revisions

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There is no source for the "40% draw rate in professional games" statistic, and that number is unreasonably high compared to online statistics. I replaced it with data for Houou games using pathofhouou as a citation.
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m (There is no source for the "40% draw rate in professional games" statistic, and that number is unreasonably high compared to online statistics. I replaced it with data for Houou games using pathofhouou as a citation.)
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Afterwards, a new hand starts. While the term "ryuukyoku" is usually used to refer to an exhaustive draw in Japanese, on occasion this may be ambiguous, as the term technically refers to any draw (cf. [[tochuu ryuukyoku]], {{kana|途中流局}}). When ambiguity occurs, it may be referred to as '''tsuujou no ryuukyoku''' {{kana|通常の流局}}, which translates roughly as "usual kind of draw".
Afterwards, a new hand starts. While the term "ryuukyoku" is usually used to refer to an exhaustive draw in Japanese, on occasion this may be ambiguous, as the term technically refers to any draw (cf. [[tochuu ryuukyoku]], {{kana|途中流局}}). When ambiguity occurs, it may be referred to as '''tsuujou no ryuukyoku''' {{kana|通常の流局}}, which translates roughly as "usual kind of draw".


Nearly 40% of professional games go to an exhaustive draw due to players immediately [[betaori|abandoning the hand]] when a player declares [[riichi]].
Around 15.5% of Tenhou games in the Houou lobby go to an exhaustive draw due to players immediately [[betaori|abandoning the hand]] when a player declares [[riichi]].<ref>https://pathofhouou.blogspot.com/2019/08/analysis-average-houou-game.html</ref>


==Summary==
==Summary==
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