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[[Image:TempFuriten.png|thumb|right|250px|Ron declined, so [http://tenhou.net/0/?log=2014022617gm-0089-0000-ee8c6631&tw=2&ts=11 temporary furiten invoked] until the next own's tile draw.]] | [[Image:TempFuriten.png|thumb|right|250px|Ron declined, so [http://tenhou.net/0/?log=2014022617gm-0089-0000-ee8c6631&tw=2&ts=11 temporary furiten invoked] until the next own's tile draw.]] | ||
Calling a win is optional. If a non-[[riichi]] player does not ron a "winning tile" (even if | Calling a win is optional. If a non-[[riichi]] player does not ron a "winning tile" (even if a win cannot be declared due to lack of yaku), they enter temporary furiten until their next discard. Since it lasts for 1 turn, it is called temporary furiten. | ||
Sometimes, a player may misinterpret their waits, entering furiten in the process. Alternatively, a player may be in atozuke and a non-yaku giving tile is discarded. Otherwise, a player may intentionally skip a win, entering temporary furiten in the process. This is mainly done after [[situational analysis|point standing analysis]], such as: | Sometimes, a player may misinterpret their waits, entering furiten in the process. Alternatively, a player may be in atozuke and a non-yaku giving tile is discarded. Otherwise, a player may intentionally skip a win, entering temporary furiten in the process. This is mainly done after [[situational analysis|point standing analysis]], such as: | ||
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2. It makes it much harder to target other players. | 2. It makes it much harder to target other players. | ||
* Because discard furiten exists, players cannot skip a tsumo win in order to ron another player. | * Because discard furiten exists, players cannot skip a tsumo win in order to ron another player. | ||
* Because temporary and permanent furiten exist, players must take the first ron or enter some form of furiten. Since a non-riichi hand ''could'' change its waits every turn, temporary furiten only lasts 1 turn. | * Because temporary and permanent furiten exist, players must take the first ron or enter some form of furiten. | ||
Since a non-riichi hand ''could'' change its waits every turn, temporary furiten only lasts 1 turn. For example, say Opponent A is in open tenpai. Opponent B discards 5-sou. making it safe for a turn. Opponent A could change waits to 5-sou, so even if temporary furiten lasted permanently, the 5-sou would not be safe. But, since riichi forbids changing waits, permanent furiten lasts until the end of the hand. | |||
== Example == | == Example == | ||
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===Working with furiten=== | ===Working with furiten=== | ||
Sometimes, | Sometimes, players may need to enter a furiten tenpai: | ||
* The best [[tile efficiency]] discards can occasionally cause furiten (e.g., discard a lone 1-sou, draw a 3-sou then 2-sou.). | |||
* When defending and developing the hand simultaneously, a furiten tenpai might occur. | |||
* Rarely, a [[dama]] hand can intentionally choose to enter furiten. In this case, the hand is in tenpai, but after a winning tile is drawn, the player declares riichi instead of a win - immediately entering furiten. This is often done to score a yaku like [[pinfu]] or [[sanshoku]]. | |||
An important thing to realize is that you only enter furiten when in tenpai. Therefore, it is not | An important thing to realize is that you only enter furiten when in tenpai. Therefore, it is not horrible to keep a wait that could cause furiten later. So long as you complete the wait before tenpai, there is no punishment. | ||
Even if you do enter furiten, a 3-sided wait in furiten is still strong, and a 2-sided wait in furiten remains reasonable (around the level of a 1-sided wait). | Even if you do enter furiten, a 3-sided wait in furiten is still strong, and a 2-sided wait in furiten remains reasonable (around the level of a 1-sided wait). | ||
===Exiting furiten=== | ===Exiting furiten=== |
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