Defense: Difference between revisions

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improve the "reason to defend" section
(→‎Techniques to find safe tiles: +sotogawa relative safety)
(improve the "reason to defend" section)
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Defense in [[Japanese mahjong]] means to '''avoid dealing into other players' hands by not discarding winning tiles'''. Defense is an important skill, especially when other players call [[riichi]] and/or have a high scoring hand. All else equal, a player with a lower "[[ron|deal-in rate]]" will have a higher chance of winning the game.
Defense in [[Japanese mahjong]] means to '''avoid dealing into other players' hands by not discarding winning tiles'''. Defense is an important part of the game, especially when other players call [[riichi]] and/or have a high scoring hand. All else equal, a player with a lower "[[ron|deal-in rate]]" will have a higher chance of winning.


== Overview ==
== Overview ==
[[Image:Last discard.png|thumb|250px|right|[http://tenhou.net/0/?log=2014082412gm-0089-0000-5b20755a&tw=2&ts=9 Choosing the proper discard] (or the wrong one) may determine the result of many games.]]
[[Image:Last discard.png|thumb|250px|right|[http://tenhou.net/0/?log=2014082412gm-0089-0000-5b20755a&tw=2&ts=9 Choosing the proper discard] (or the wrong one) may determine the result of many games.]]


Defense aims to find safe tiles, or tiles that other players cannot [[ron|win with]]. Players use defense against a dangerous threat, such as a [[riichi]] declaration or a valuable open hand.
Defense aims to find safe tiles, or tiles that other players cannot [[ron|win with]]. Players use it against a dangerous threat, such as a [[riichi]] declaration or a valuable open hand. When defending, players should take into account all visible tiles, including tiles in discard piles, the dora indicators, tiles in your own hand, and any called tiles.


Newer players may not be aware of defense, since guides often focus on general [[tile efficiency|hand development]] and memorization of [[yaku]]. Some beginners may prioritize winning every hand, since winning gives points. However, winning every single time is infeasible. Defense is useful whenever a win is too far away, too risky, or otherwise impossible. It helps minimize deal-ins: this is important as tsumo payments and tenpai settlements result in a much smaller loss than a deal-in. In many cases, the points you lose matter more than the points you gain. Overall, while winning hands is still important, players should know whether to attack or defend.
=== Why defense is important ===
While newer players may not be aware of defense, it is fundamentally important to Japanese mahjong, due to its expected value:
* On average, a non-dealer riichi is worth around 6000-7000 points (with [[red dora]] in play).<ref>https://osamuko.com/paifu-analysis-is-their-riichi-hand-expensive/</ref>
* If you haven't reached [[tenpai]], can't [[naki|open the hand]], and you full attack against an opposing riichi, you're generally more likely to deal in than win.


When defending, players should take into account all visible tiles, including tiles in discard piles, the dora indicators, tiles in your own hand, and any called tiles.
Due to these stats, it's usually a bad choice to attack when not in tenpai, unless you have a great hand (such as closed [[iishanten|1-shanten]] [[mangan]] with guaranteed good wait). When attacking, you're more likely to deal in than win, and you lose more on deal-ins than you'd gain by winning.
 
Riichi the most common reason to start defend/folding, though there are non-riichi hands worth defending against.


== Techniques to find safe tiles ==
== Techniques to find safe tiles ==
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===Furiten and genbutsu===
===Furiten and genbutsu===
{{main|Furiten|Genbutsu}}
{{main|Furiten|Genbutsu}}
The most important defense technique. [[Genbutsu]] involves tiles that are 100% safe against a player, due to the [[furiten]] rule:
The most important defense technique. [[Genbutsu]] are tiles that are 100% safe against a player, due to the [[furiten]] rule:
*Any tile that an opponent discarded is 100% against them.
*Any tile that an opponent discarded is 100% against them.
*After an opponent declares [[riichi]], any tile anyone discards (and not won off of) is 100% safe against that riichi player.
*After an opponent declares [[riichi]], any tile anyone discards (and not won off of) is 100% safe against that riichi player.
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==External links==
==External links==
{{references}}
* [http://www.osamuko.com/basic-defense-techniques-in-mahjong/ Osamuko.com]
* [http://www.osamuko.com/basic-defense-techniques-in-mahjong/ Osamuko.com]
: Basic Defense Techniques in Mahjong
: Basic Defense Techniques in Mahjong
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