Defense: Difference between revisions

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(improve the "reason to defend" section)
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=== Why defense is important ===
=== Why defense is important ===
While newer players may not be aware of defense, it is fundamentally important to Japanese mahjong, due to its expected value:
While newer players may not be aware of defense, it is fundamentally important to Japanese mahjong, due to its expected value:
* On average, a non-dealer riichi is worth around 6000-7000 points (with [[red dora]] in play).<ref>https://osamuko.com/paifu-analysis-is-their-riichi-hand-expensive/</ref>
* On average, a non-dealer riichi is worth around 6000-7000 points (assuming [[red fives]] are in play).<ref>https://osamuko.com/paifu-analysis-is-their-riichi-hand-expensive/</ref>
* If you haven't reached [[tenpai]], can't [[naki|open the hand]], and you full attack against an opposing riichi, you're generally more likely to deal in than win.
* If you haven't reached [[tenpai]], can't [[naki|open the hand]], and you full attack against an opposing riichi, you're generally more likely to deal in than win.


Due to these stats, it's usually a bad choice to attack when not in tenpai, unless you have a great hand (such as closed [[iishanten|1-shanten]] [[mangan]] with guaranteed good wait). When attacking, you're more likely to deal in than win, and you lose more on deal-ins than you'd gain by winning.
Due to these stats, it's usually a bad choice to attack when not in tenpai, unless you have a great hand (such as closed [[iishanten|1-shanten]] [[mangan]] with guaranteed good wait). You'd be more likely to deal-in than win, and dealing in loses you more than a win would gain.


Riichi the most common reason to start defend/folding, though there are non-riichi hands worth defending against.
Riichi the most common reason to start defend/folding, though there are non-riichi hands worth defending against.
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