Score table memorization: Difference between revisions

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[[Image:Scoring Table.png|right|350px]]
[[Image:Scoring Table.png|right|350px]]
Despite the size of the [[Scoring#Scoring_table|scoring table]], it is possible to memorize the table, in a manner similar to that of a multiplication table.  However, any attempt to learn the scoring table is fruitless without knowing particular prerequisites, like [[Naki|basic game procedures]], game objectives ([[tenpai]] and [[defense]]), and the [[yaku]].  As a recommendation, scoring is among the last of the more basic concepts of the game for any newer player to learn.
Despite the size of the [[Scoring#Scoring_table|scoring table]], it is possible to memorize the table, in a manner similar to memorizing a multiplication table.  However, any attempt to learn the scoring table is fruitless without knowing particular prerequisites, like [[Naki|basic game procedures]] and the [[yaku]] with their han values.  As a recommendation, scoring is among the last of the more basic concepts of the game for any newer player to learn.


== Overview ==
== Overview ==


Learning the scoring table requires the division of the table into sections.  Once a section of the scoring table is learned, then a player can move on to the next section and memorize that one.  It is an ongoing process, until the entire table is learned.
The scoring table can be subdivided into sections.  Once a section of the scoring table is learned, then a player can move on to the next section and memorize that one.  It is an ongoing process, until the entire table is learned.  As it turns out, some sections share similar point values as other sections.


==Counting Han==
==Counting Han==
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! Name !! Ron !! Tsumo† !! Ron !! Tsumo
! Name !! Ron !! Tsumo† !! Ron !! Tsumo
|-
|-
| Mangan || 12000 || 4000 || 8000 || 4000/2000
| '''Mangan''' || 12000 || 4000 || 8000 || 4000/2000
|-
|-
| Haneman || 18000 || 6000 || 12000 || 6000/3000
| '''Haneman''' || 18000 || 6000 || 12000 || 6000/3000
|-
|-
| Baiman || 24000 || 8000 || 16000 || 8000/4000
| '''Baiman''' || 24000 || 8000 || 16000 || 8000/4000
|-
|-
| Sanbaiman || 36000 || 12000 || 24000 || 12000/6000
| '''Sanbaiman''' || 36000 || 12000 || 24000 || 12000/6000
|-
|-
| Yakuman || 48000 || 16000 || 32000 || 16000/8000
| '''Yakuman''' || 48000 || 16000 || 32000 || 16000/8000
|-
|-
|colspan=5| † ''Dealer tsumo applies to all non-dealer players''
|colspan=5| † ''Dealer tsumo applies to all non-dealer players''
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{{main|Fu}}
{{main|Fu}}


To count fu, a player must understand how fu is generated.  In essence, fu comes from the hand's composition and winning method.  
To count fu, a player must understand how fu is generated.  In essence, fu comes from the hand's composition and winning method.  Yaku has no bearing on the fu count, aside from required tile compositions of specific yaku.


The convenience of counting fu rests on rounding up.  Even a fu count of 32 fu gets rounded up to 40 fu.  So, when counting fu, it is helpful to note when the count crosses a multiple of 10.
The convenience of counting fu rests on rounding up.  Even a fu count of 32 fu gets rounded up to 40 fu.  So, when counting fu, it is helpful to note when the count crosses a multiple of 10.
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