Scoring table: Difference between revisions
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==Mangan== | ==Mangan== | ||
[[Image:Mangan tsumo.png|thumb|right|250px|Hand scoring a mangan via [[tsumo]].]] | [[Image:Mangan tsumo.png|thumb|right|250px|Hand scoring a mangan via [[tsumo]].]] | ||
'''Mangan''' {{kana|満貫}} is a point cap which limits the impact of han and fu. | '''Mangan''' {{kana|満貫}} is a point cap which limits the impact of han and fu. Worthing 8000 points in total (12000 points for the dealer), mangan is reached with 3 han and 70 fu, 4 han and 40 fu, or 5 han. Once a hand reaches mangan, increasing fu will no longer affect scoring, and han has a reduced effect. | ||
Below mangan, every han roughly doubles the hand's score. Past it, each han can still increase the hand's score, but in set intervals. These values, like mangan, have their own names: | Below mangan, every han roughly doubles the hand's score. Past it, each han can still increase the hand's score, but in set intervals. These values, like mangan, have their own names: | ||
* 6-7 han: '''Haneman''' {{kana|跳満}} = 12000; 50% more than mangan (x1.5) | * 6-7 han: '''Haneman''' {{kana|跳満}} = 12000 for a nondealer and 18000 for the dealer; 50% more than mangan (x1.5) | ||
* 8-10 han: '''Baiman''' {{kana|倍満}} = 16000; 100% more than mangan (double) | * 8-10 han: '''Baiman''' {{kana|倍満}} = 16000 for a nondealer and 24000 for the dealer; 100% more than mangan (double) | ||
* 11-12 han: '''Sanbaiman''' {{kana|三倍満}} = 24000; 200% more than mangan (triple) | * 11-12 han: '''Sanbaiman''' {{kana|三倍満}} = 24000 for a nondealer and 36000 for the dealer; 200% more than mangan (triple) | ||
* 13+ han: ''' | * 13+ han: '''Kazoe yakuman''' {{kana|数え役満}} = 32000 for a nondealer and 48000 for the dealer; 300% more than mangan (quadruple) | ||
** Some rulesets don't use kazoe yakuman, in which case 13+ han hands are worth sanbaiman. | |||
* Yakuman: Points are the same as kazoe yakuman. | |||
* Multiple yakuman: Points are the value of yakuman multiplied by the number of yakuman the hand contains. | |||
===Kiriage mangan=== | ===Kiriage mangan=== | ||
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|1and100tsumo=1600 | |1and100tsumo=1600 | ||
|1and100ron=4800 | |1and100ron=4800 | ||
|1and110tsumo= | |1and110tsumo=-- | ||
|1and110ron=5300 | |1and110ron=5300 | ||
|2and20tsumo=700 | |2and20tsumo=700 | ||
Line 109: | Line 112: | ||
|1and100tsumo=800/1600 | |1and100tsumo=800/1600 | ||
|1and100ron=3200 | |1and100ron=3200 | ||
|1and110tsumo= | |1and110tsumo=-- | ||
|1and110ron=3600 | |1and110ron=3600 | ||
|2and20tsumo=400/700 | |2and20tsumo=400/700 |
Revision as of 14:34, 16 July 2024
The scoring table is generated by calculating the point values of each han and fu combination. With known han and fu values, the appropriate point values can be read straight off the table. Memorizing the score table, or at least knowing the common values, can help decision making.
Mangan
![](/images/thumb/Mangan_tsumo.png/250px-Mangan_tsumo.png)
Mangan 「満貫」 is a point cap which limits the impact of han and fu. Worthing 8000 points in total (12000 points for the dealer), mangan is reached with 3 han and 70 fu, 4 han and 40 fu, or 5 han. Once a hand reaches mangan, increasing fu will no longer affect scoring, and han has a reduced effect.
Below mangan, every han roughly doubles the hand's score. Past it, each han can still increase the hand's score, but in set intervals. These values, like mangan, have their own names:
- 6-7 han: Haneman 「跳満」 = 12000 for a nondealer and 18000 for the dealer; 50% more than mangan (x1.5)
- 8-10 han: Baiman 「倍満」 = 16000 for a nondealer and 24000 for the dealer; 100% more than mangan (double)
- 11-12 han: Sanbaiman 「三倍満」 = 24000 for a nondealer and 36000 for the dealer; 200% more than mangan (triple)
- 13+ han: Kazoe yakuman 「数え役満」 = 32000 for a nondealer and 48000 for the dealer; 300% more than mangan (quadruple)
- Some rulesets don't use kazoe yakuman, in which case 13+ han hands are worth sanbaiman.
- Yakuman: Points are the same as kazoe yakuman.
- Multiple yakuman: Points are the value of yakuman multiplied by the number of yakuman the hand contains.
Kiriage mangan
Kiriage mangan 「切り上げ満貫」, or "rounded up mangan", is a scoring variation that modifies mangan. When kiriage mangan is enabled, a 4 han and 30 fu hand, as well as a 3 han 60 fu hand, are considered mangan. The difference between a regular 4 han 30 fu hand (worth 7700 or 7900 points for non-dealers) and mangan is not very large, so these values are rounded up for convenience.
Kiriage mangan is reasonably common in real life play, though most computer clients do not use this rule.
Dealer
- The upper value to each scoring pair are the points awarded for tsumo. All nondealer players pay this amount to the dealer.
- The lower value to each scoring pair are the points awarded for ron. The ron values are approximately or exactly three times the amount of the "tsumo" values.
Han/Fu | 20 | 25 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | |
1 han | -- -- |
-- -- |
500 1500 |
700 2000 |
800 2400 |
1000 2900 |
1200 3400 |
1300 3900 |
1500 4400 |
1600 4800 |
-- 5300 | |
2 han | 700 -- |
-- 2400 |
1000 2900 |
1300 3900 |
1600 4800 |
2000 5800 |
2300 6800 |
2600 7700 |
2900 8700 |
3200 9600 |
3600 10600 | |
3 han | 1300 -- |
1600 4800 |
2000 5800 |
2600 7700 |
3200 9600 |
3900 † 11600 † |
4000 12000 | |||||
4 han | 2600 -- |
3200 9600 |
3900 † 11600 † |
4000 12000 | ||||||||
Mangan (5 han) |
4000 12000 | |||||||||||
Haneman (6,7 han) |
6000 18000 | |||||||||||
Baiman (8,9,10 han) |
8000 24000 | |||||||||||
Sanbaiman (11,12 han) |
12000 36000 | |||||||||||
Yakuman (13+ han) |
16000 48000 |
- † - Values can be changed to mangan, via kiriage mangan rules.
Nondealer
- The upper value to each scoring pair are the points awarded for tsumo. These points are arranged in pairs because of non-dealers and the dealer. All nondealer players pay the smaller amount, while the dealer pays the larger amount.
- The lower value to each scoring pair are the points awarded for ron. The ron values are approximately or exactly the same as the dealer points plus two times the non-dealer points.
Han/Fu | 20 | 25 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | |
1 han | -- -- |
-- -- |
300/500 1000 |
400/700 1300 |
400/800 1600 |
500/1000 2000 |
600/1200 2300 |
700/1300 2600 |
800/1500 2900 |
800/1600 3200 |
-- 3600 | |
2 han | 400/700 -- |
-- 1600 |
500/1000 2000 |
700/1300 2600 |
800/1600 3200 |
1000/2000 3900 |
1200/2300 4500 |
1300/2600 5200 |
1500/2900 5800 |
1600/3200 6400 |
1800/3600 7100 | |
3 han | 700/1300 -- |
800/1600 3200 |
1000/2000 3900 |
1300/2600 5200 |
1600/3200 6400 |
2000/3900† 7700 † |
2000/4000 8000 | |||||
4 han | 1300/2600 -- |
1600/3200 6400 |
2000/3900† 7700 † |
2000/4000 8000 | ||||||||
Mangan (5 han) |
2000/4000 8000 | |||||||||||
Haneman (6,7 han) |
3000/6000 12000 | |||||||||||
Baiman (8,9,10 han) |
4000/8000 16000 | |||||||||||
Sanbaiman (11,12 han) |
6000/12000 24000 | |||||||||||
Yakuman (13+ han) |
8000/16000 32000 |
- † - Values can be changed to mangan, via kiriage mangan rules.
Scoring terminology
The following is a short list of terms, related to scoring. They are generally short cuts to saying different point values from the scoring table.
Goumii
「ゴーミー」 |
The cheapest tsumo value, of 500 points from the dealer and 300 points from the non-dealers. |
Senten
「センテン」 |
A 1,000 point hand. |
Zanku
「ザンク」 |
One of the most common hand values of 3,900 points. Combination of zan(3) and ku(9). |
Chiichii
「チーチー」 |
A 7,700 point hand. Two chii(7). |
Pinpinroku
「ピンピンロク」 |
A dealer's hand worth 4 han and 30 fu. Two pin(1) and one roku(6). |
Inpachi
「インパチ」 |
A dealer's haneman hand. Combination of in(1) and pachi(8). |