Majsoul: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|-
|-
! rowspan=2 | Room !! rowspan=2 | Required Rank !! colspan=2 | Required Copper Coins<br/>(Entry Limit / Entry Fee)
! rowspan=3 | Room !! rowspan=3 | Required Rank !! colspan=4 | Required Copper Coins
|-
|-
! East !! South
! colspan=2 | East !! colspan=2 | South
|-
|-
| Bronze Room || Novice, Adept || 0 / 0 || 0 / 0
!Entry Limit !! Entry Fee !! Entry Limit !! Entry Fee
|-
|-
| Silver Room || Adept, Expert || 2500 / 500 || 3500 / 700
| Bronze Room || Novice, Adept || 0 || 0 || 0 || 0
|-
|-
| Gold Room || Expert, Master || 5000 / 1000 || 7000 / 1400
| Silver Room || Adept, Expert || 2500 || 500 || 3500 || 700
|-
|-
| Jade Room || Master, Saint || rowspan="2" | 10000 / 2000 || rowspan="2" | 14000 / 2800
| Gold Room || Expert, Master || 5000 || 1000 || 7000 | 1400
|-
| Jade Room || Master, Saint || rowspan="2" | 10000 || rowspan="2" | 2000 || rowspan="2" | 14000 || rowspan="2" | 2800
|-
|-
| Throne Room || Saint, Celestial
| Throne Room || Saint, Celestial
|- style="border-top: 3px double #aaa;"
|- style="border-top: 3px double #aaa;"
| Special Rooms || colspan="3" | <small style="color:#999;">(Depends on room requirements)</small>
| Special Rooms || colspan="5" | <small style="color:#999;">(Depends on room requirements)</small>
|}
|}
'''Notes''':
 
* The coin requirement is applied as follows:
* "Entry Limit" is the minimum # of copper you must have in order to enter the room.
** Entry Limit is the minimum coin permission to enter into a specific room.
* "Entry Fee" is the actual cost when a match is started. The entry fee is not reflected when looking at the end-of-match result screen
** Entry Fee is the actual cost when a match is started.
 
'''Misc Notes''':
* Players are not allowed to stream Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
* Players are not allowed to stream Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
* In-game Hints are disabled in Throne Room.
* In-game Hints are disabled in Throne Room.
* Matches in Special Rooms are not recorded in player's statistics and do not affect to player's rank.
* Matches in Special Rooms do not affect the player's rank, and are recorded in a separate section of the statistics screen.
* Depends on room description, some special room matches may require copper coins. If required, requirement of copper coins is usually applied identically to Silver Room. Meanwhile, the progression of special room chests will be activated.
* Special room matches may or may not cost copper. Rooms that cost copper are usually priced identically to Silver Room. Only rooms that cost copper may contribute towards Casual Chest progress.


=== Rank Upgrade ===
=== Rank Upgrade ===
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|}
|}
'''Notes''':
'''Notes''':
* Players will not be downgraded in Novice rank, but will still lose upgrading points.
* Your rank will be downgraded if you fall below 0 rank points. You cannot demote from Adept to Novice, and you cannot downgrade while in Novice, but all other ranks allow demotion.


==== Celestial Ranking ====
==== Celestial Ranking ====
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|}
|}


In short:
In summary:
*Bonus for 1st/2nd place depends on the room.
* The reward for placing 1st/2nd is based on the room you are playing in. The higher the room, the bigger the rewards.
*3rd place is always 0 (-5 after considering [[uma]]).
* The penalty for placing last is based on your rank. The higher your rank, the bigger the penalty.
*Penalty from 4th place depends on your current rank.
* Placing 3rd in 4-player, or 2nd in 3-player, nets 0 rank points (excluding final score/uma).  
** E.g. if you play a 4-player game, and place 3rd with 25000 points, you'll end up losing 5 rank points from the uma penalty.


==== Calculation of Copper Coins ====
==== Calculation of Copper Coins ====
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| Special Rooms || Ichihime's Gift Box <ref group="note" name="note-chest"></ref> || Green Presents, Spheres, rarely Blue Presents || ?
| Special Rooms || Ichihime's Gift Box <ref group="note" name="note-chest"></ref> || Green Presents, Spheres, rarely Blue Presents || ?
|}
|}
===East vs South===
Ranking:
* South games roughly double the "RankPts" you gain/lose from placement, not counting uma. However, any rank points from in-game score or uma are not doubled. Therefore, two 1st-place East games > one 1st-place South game. For example:
** Silver Room, 1st place, 4-player East round, 30k match score: <code>(30000 - 25000)/1000 + 15 + 20</code> = 40 points/game, or 80 points for two games.
** Silver Room, 1st place, 4-player South round, 35k match score: <code>(35000 - 25000)/1000 + 15 + 40</code> = 65 points/game, which is worse than 2 East round games.
* Thus, if you are ''significantly'' better than the competition, playing East round games will result in a faster rank up than South round games.
* However, once you reach Master 3 or higher, the 4th place penalty is relatively bigger in East than South (two last place finishes in East loses more points than one last place South). So, once you do reach that point, it's better to play South.
Character Bonding:
* For chest progress and bond points, it is faster to play East than South.


== Characters ==
== Characters ==
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| ❤❤❤❤❤ || 50000 || 88000
| ❤❤❤❤❤ || 50000 || 88000
|  * Story rewards <ref group="note" name="note-story"></ref><br/><!--
|  * Story rewards <ref group="note" name="note-story"></ref><br/><!--
--> * Yaku spelling
--> * Yaku spelling<br/><!--
--> * Gain gifts in place of bond points
|-
|-
| 💛💛💛💛💛 || colspan=2 | Bond with required resources
| 💛💛💛💛💛 || colspan=2 | Bond with required resources
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** If the character prefers a specific type of gift, said gifts give a bonus of +50%. Usually, gifts listed in the character's interest section are prefered.<ref group="note">However this is not always reliable, and sometimes it's misleading. Interests of some characters can match more than one type of gifts (e.g. Natsuki Shinomiya), while some of them can't match any at all (e.g. Hideki Akechi).</ref>.
** If the character prefers a specific type of gift, said gifts give a bonus of +50%. Usually, gifts listed in the character's interest section are prefered.<ref group="note">However this is not always reliable, and sometimes it's misleading. Interests of some characters can match more than one type of gifts (e.g. Natsuki Shinomiya), while some of them can't match any at all (e.g. Hideki Akechi).</ref>.


If playing with a 5-heart bond character, the bond values will be tracked such that every 1000 points grants a "bond gift". Similarly to other blue gifts, this can be given to another character to increase 1000 points of bond value, and also can be donated for 5 star dust.
When playing with a character with 5 hearts of bond, any accumulated bond points are instead used to gain gifts. For every 1000 points obtained, you gain a "bond gift". Like other blue gifts, this can given to another character for +1000 bond points, or donated for 5 star dust. Bond gifts do not count towards the daily gift limit.


=== Gifts ===
=== Gifts ===
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Currently, 2 characters are officially exclusive: Kazuha Saionji, Lily Kitahara.
Currently, 2 characters are officially exclusive: Kazuha Saionji, Lily Kitahara.
== Currency ==
There are two major types of currency and many sub-currencies.
===Copper===
Copper is the "free-to-play" currency. It can be used for:
*Entering matches. A set amount of copper is required to enter matches, including all ranked matches past bronze room.
*Buying gifts (Shop -> Misc). Gifts can be given to characters to increase bond points. Gifts can also be turned into stardust (Inventory), which can then be used to buy summon scrolls.
Copper can be obtained by:
*Winning matches (though note the [[#Calculation_of_Copper_Coins|entry fee]]).
*Daily quests - every day, 1 quest is given. Completing the quest gives a rank-dependent amount of copper. Up to 3 quests can be accumulated at once.
*Revival tokens - if you are Adept or higher, and below a certain threshold of copper, you may claim free copper once per day.
*Various events and gifts by Yostar.
===Jade===
Jade is the "premium" currency. Despite the mention of free jade, ''there is no way to obtain jade in-game without paying real money''. Jade is primarily used to buy summons. It can also be used to rename your account, create tournaments, rerolling the shop, or can be exchanged for a small amount of copper.
Note:
*"Premium jade" is the jade you buy directly with real money. ''Premium jade is not shared between platforms''. Therefore, when switching between platforms, your jade count may change.
*"Free jade" is the jade obtained daily with the Fortune Charm (not including the 300 jade obtained immediately when buying the charm). Free jade persists between platforms.
===Other currencies===
*Outfit vouchers are bought with real money, and can be used to buy cosmetics (character skins, backgrounds). They can be converted into jade at an inefficient rate, but jade cannot be converted back to outfit vouchers.
*Gifts be given to increase a character's bond points. They can also be converted into stardust (Inventory -> Donate), which can then be converted into summon scrolls. In addition, characters will require purple gifts of certain type in order to reach their maximum bond.
*Spheres can be used to buy loading screens (Shop -> Illustration), and spheres are required to reach a character's maximum bond.
*Bond points are used to level up your character. (See the [[#Bond System|Bond System]] section for more details.)
*Faith is obtained whenever you make a summon (1 faith : 1 summon). They function as the game's "pity" system - 150 faith can be redeemed for a character of your choice, and it can be used to buy other things as well.
*Wishing stones are obtained when obtaining a duplicate character. They can also be obtained by spending faith (1 faith : 1 wishing stone). Wishing stones can be used to buy purple gifts, spheres, and are required to reach a character's maximum bond.
*Star stones are obtained when obtaining a duplicate, non-character cosmetic. They can be used to buy certain cosmetics or blue gifts.


== Rules ==
== Rules ==
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{{main|List of special rooms in Mahjong Soul}}
{{main|List of special rooms in Mahjong Soul}}
A number of special rooms are offered in the game.  They provide players a game experience using alternative rules, not normally found in other interfaces.  Due to the number of game modes, they are offered temporarily, but they do recur for everyone's enjoyment.
A number of special rooms are offered in the game.  They provide players a game experience using alternative rules, not normally found in other interfaces.  Due to the number of game modes, they are offered temporarily, but they do recur for everyone's enjoyment.
== Currency ==
There are two major types of currency and many sub-currencies.
===Copper===
Copper is the "free-to-play" currency.
Copper can be used for:
*Entering matches. A set amount of copper is required to enter a match.
*Buying gifts (Shop/Misc). Gifts can be given to characters to increase bond left. Gifts can also be turned into stardust (Inventory), which can then be used to buy Summon Scrolls.
Copper can be obtained by:
*Winning matches (though note the [[#Calculation_of_Copper_Coins|entry fee]]).
*Daily quests - every day, 1 quest is given. Completing the quest gives a rank-dependent amount of copper. Up to 3 quests can be accumulated at once.
*Revival tokens - if you are Adept or higher, and below a certain threshold of copper, you may claim free copper once per day.
*Various events and gifts by Yostar.
===Jade===
Jade is the "premium" currency. Despite the mention of "free jade", ''there is no way to obtain jade in-game without paying real currency''.
Jade can be used for:
*Buying summons.
*Renaming your account.
*Creating tournaments.
*Buying coppers.
*Rerolling the shop.
Note:
*"Premium jade" is the jade you buy directly with currency. ''Premium jade is not shared between platforms''. Therefore, when switching between platforms, your jade count may change.
*"Free jade" is the jade obtained daily with the Fortune Charm (not including the 300 jade obtained when buying the charm). Free jade persists between platforms.
===Other currencies===
*Outfit vouchers can be used to buy cosmetics (character skins, backgrounds) directly. They can be converted into jade, but jade cannot be converted back to outfit vouchers.
*Gifts be gifted to increase a character's bond points. They can also be converted into stardust (Inventory -> Donate), which can then be converted into summon scrolls. In addition, characters will require purple gifts of certain type in order to reach their maximum bond.
*Spheres can be used to buy loading screens (Shop -> Illustration), and spheres are required to reach a character's maximum bond.
*Bond points are used to level up your character. (See the [[#Bond System|Bond System]] section for more details.)
*Faith is obtained whenever you make a summon (1 faith : 1 summon). They function as the game's "pity" system - 150 faith can be redeemed for a character of your choice, and it can be used to buy other things as well.
*Wishing stones are obtained when obtaining a duplicate character. They can also be obtained by spending faith (1 faith : 1 wishing stone). Wishing stones can be used to buy purple gifts, spheres, and are required to reach a character's maximum bond.
*Star stones are obtained when obtaining a duplicate, non-character cosmetic. They can be used to buy certain cosmetics or blue gifts.


== Tournaments ==
== Tournaments ==
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