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Majsoul

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Majsoul
Mahjsoullogo.png
Majsoul logo
Publisher Yostar
Developer CATFOOD STUDIO
Platform Browser
Year 2018

Majsoul (aka Mahjong Soul, Jantama) is a Japanese mahjong game platform developed by CATFOOD STUDIO and distributed by Yostar. The game has some resemblance to Janryumon, in terms of graphics. The tile layout and graphical hands, as in "physical" hands, are displayed during game play.

The platform functions as a gacha game. Players may use in game currency to access various functions, such as items and ingame characters. On occasion, periodical events are available for special items, characters, and/or bonuses.

A tournament suite is available for users to become hosts and create their own tournaments. The interface allows hosts to set up tournament systems and custom rules not available in the main platform.

Emoticon panel used during games.

Ladder

Rooms

Room Required Rank Required Copper Coins
(Entry Limit / Entry Fee)
East South
Bronze Room Novice, Adept 0 / 0 0 / 0
Silver Room Adept, Expert 2500 / 500 3500 / 700
Gold Room Expert, Master 5000 / 1000 7000 / 1400
Jade Room Master, Saint 10000 / 2000 14000 / 2800
Throne Room Saint, Celestial
Special Rooms (Depends on room requirements)

Notes:

  • The coin requirement is applied as follows:
    • Entry Limit is the minimum coin permission to enter into a specific room.
    • Entry Fee is the actual cost when a match is started.
  • Players are not allowed to stream Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
  • In-game Hints are disabled in Throne Room.
  • Matches in Special Rooms are not recorded in player's statistics and do not affect to player's rank.
  • Depends on room description, some special room matches may require copper coins. If required, requirement of copper coins is usually applied identically to Silver Room. Meanwhile, the progression of special room chests will be activated.

Rank Upgrade

Rank Initial Pts Upgrading Pts Penalty of Last Place
(East / South)
Novice
Shoshin
0 20 0 / 0
★★ 80
★★★ 200
Adept
Janshi
300 600 10 / 20
★★ 400 800 20 / 40
★★★ 500 1000 30 / 60
Expert
Janketsu
600 1200 40 / 80
★★ 700 1400 50 / 100
★★★ 1000 2000 60 / 120
Master
Jangou
1400 2800 80 / 165
★★ 1600 3200 90 / 180 (4P) 95 / 190 (3P)
★★★ 1800 3600 100 / 195 (4P) 110 / 215 (3P)
Saint
Jansei
2000 4000 110 / 210 (4P) 125 / 240 (3P)
★★ 3000 6000 120 / 225 (4P) 140 / 265 (3P)
★★★ 4500 9000 130 / 240 (4P) 160 / 290 (3P)
Celestial Konten 10 SP 20 SP Not applied

Notes:

  • Players will not be downgraded in Novice rank, but will still lose upgrading points.

Celestial Ranking

In Celestial, a special ranking system is applied. Players are ranked by a numerical level, as well as using a different way to calculate ranking points.

Each level starts with 10 Soul Points, and requires 20 to upgrade. Losing all the points will lead to a downgrade. The rank no longer persist forever as before; instead, players will be downgraded to Saint III if losing all the soul points in Celestial Lv. 1.

The gain or lost of Soul Points is only determined by rank, regardless of end score, listed in the following table. In addition, when all the players are Celestial in a single match, the soul-point changing is doubled.

Soul Points
4P 3P
1st 2nd 3rd 4th 1st 2nd 3rd
Rank East +0.3 +0.1 -0.1 -0.3 +0.3 ±0 -0.3
South +0.5 +0.2 -0.2 -0.5 +0.5 ±0 -0.5
End-Score Not applied

Calculations

Calculation of End-Score Points

  • Oka Points: Not applied
  • Uma Points:
    • 4P: 1st +15, 2nd +5, 3rd -5, 4th -15
    • 3P: 1st +15, 2nd ±0, 3rd -15
  • Starting Points: 4P 25000; 3P 35000

Formula: EndScore = (MatchResult - StartingPts) / 1000 + UmaPts

Calculation of Rank Points

Formula: PtsGain = EndScore + RankPts

The result is always rounded up to an integer. (e.g. +68.2 → +69, -1.9 → -1)

Rank Points
Room 4P (East / South) 3P (East / South)
1st 2nd 3rd 4th 1st 2nd 3rd
Bronze Room +10 / +20 +5 / +10 ±0 According to Penalty on corresponding rank +15 / +30 ±0 According to Penalty on corresponding rank
Silver Room +20 / +40 +10 / +20 +30 / +60
Gold Room +40 / +80 +20 / +40 +55 / +105
Jade Room +55 / +110 +30 / +55 +75 / +160
Throne Room +60 / +120 +30 / +60 +120 / +240

Calculation of Copper Coins

An example of Copper-coin's calculation

The calculation of copper coins is a bit complex.

The Entry Fee is always applied as long as a match is taken successfully, although it's not shown in the final result.

For the Gain/Lost of match, the whole procedure is listed as follows:

  1. Calculate End Score based on final point results.
  2. Calculate Copper-coin lost for negative End Scores based on the exchange rate. The lost is always capped to a maximum lost (MaximumLost = EntryLimit - EntryFee) if exceeded the limit (EndScore < -40).
    Room Entry Limit / Entry Fee Maximum Lost Exchange Rate
    Bronze Room 0 / 0 - -
    Silver Room East
    South
    2500 / 500
    3500 / 700
    2000
    2800
    50
    70
    Gold Room East
    South
    5000 / 1000
    7000 / 1400
    4000
    5600
    100
    140
    Jade Room East
    South
    10000 / 2000
    14000 / 2800
    8000
    11200
    200
    280
    Throne Room East
    South
    10000 / 2000
    14000 / 2800
    8000
    11200
    200
    280

    Formula: CoinsLost = EndScore<-40 ? MaximumLost : EndScore*ExchangeRate

  3. Sum up the total lost.
  4. Distribute the coins proportionally to other players based on End Score.

    Formula: CoinsGain = Sum(CoinsLosts) * EndScore / Sum(PositiveEndScores)

Chests

Room Chest Name 4P East 4P South 3P East 3P South Required Pts
to Open
1st 2nd 3rd 4th 1st 2nd 3rd 4th 1st 2nd 3rd 1st 2nd 3rd
Silver Room Silver Chest +260 +130 +95 +60 +360 +180 +130 +80 +170 +100 +40 +240 +135 +50 1000
Gold Room Gold Chest +260 +130 +95 +60 +360 +180 +130 +80 +170 +100 +40 +240 +135 +50 1000
Jade Room Jade Chest +260 +130 +95 +60 +360 +180 +130 +80 +170 +100 +40 +240 +135 +50 1000
Throne Room Throne Chest +260 +130 +95 +60 +360 +180 +130 +80 +170 +100 +40 +240 +135 +50 1000
Special Rooms Ichihime's Gift Box [note 1] +260 +130 +95 +60 +360 +180 +130 +80 +170 +100 +40 +240 +135 +50 1000

Chest Items

Room Chest Name Available Items Quantity
Silver Room Silver Chest Green Presents, Spheres, rarely Blue Presents 1-2
Gold Room Gold Chest Green Presents, Spheres, rarely Blue Presents 1-2
Jade Room Jade Chest Blue Presents, Spheres, sometimes Green Presents 2
Throne Room Throne Chest ? ?
Special Rooms Ichihime's Gift Box [note 1] ? ?

Characters

Currently there are 49 characters in game, including 35 females and 14 males. Every new user is granted access to Ichihime and Miki Nikaidou. Additional characters must be summoned via the gacha system, with Jade as currency or with the Summon Scroll item. In general, Jade can only be acquired via monetary purchase.

Bond System

Each character has a unique Bond Value. The value can be enhanced by gaming or gifting to unlock corresponding vocals and story plots. At the maximum affection level, all voice lines will be unlocked, and the character will read out yakus after winning a hand. Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.

Bonding Stage
Level Upgrading Total Required Notable Rewards
2000 2000 * First-place voice
❤❤ 6000 8000
❤❤❤ 10000 18000
❤❤❤❤ 20000 38000 * Story rewards [note 2]
❤❤❤❤❤ 50000 88000 * Story rewards [note 2]
* Yaku spelling
💛💛💛💛💛 Bond with required resources * Story rewards [note 2]
* Bonded skin
* Extra emotes x3
* SP voice

Bond values can be acquired as follows:

  • Completing a match in Silver Room or higher:
    • 4P East +40, 4P South +60; 3P East +25, 3P South +40.
    • Extra bond-value enhancement is applied according to the charge amount. (See Charge-related Titles section)
  • Gifting directly:
    • Green Presents +200, Blue +1000, Purple +5000.
    • An enhancement of 50% extra bond-values is applied, if the gift type matches character's interest [note 3].

If playing with a max-bond character, the bond values will be tracked such that every 1000 points grants a "bond gift". Similarly to other blue gifts, this can be given to another character to increase 1000 points of bond value, and also can be donated for 5 dusts.

Gifts

Gifts can be given to a character to increase your bond with that character (see Bond System section), or turned into star dusts if they can be donated. 50 star dusts can be used at the lucky cat to attempt getting larger rewards, including a new character.

Gift Quality Resulting Gold Dust
Green 1
Blue 5
Purple 25

Stories

Stories are character-exclusive contents provided freely to players who owned the corresponding character. Currently there're only 3 characters having story plots: Ichihime, Miki Nikaidou and Anju Suzumiya. Stories can be accessed in each character's info page in dormitory. The former 3 bonding stages contain novel-like descriptive contents. The latter 3 stages provide interactive contents, with multiple branches and different rewards correspondingly. Higher stage contains better rewards.

Skins

Apart from standard and bonded skins of each character, more alternative skins can be acquired during events. In the vast majority of cases, these skins both require monetary purchase, by using Outfit Vouchers. Usually each skin requires 880 vouchers, accompanying with one extra emote.

Unidirectionally, Outfit Vouchers can be converted to Jades by ratio of 1:1. Though generally such exchange is not recommended, as purchasing Jades directly is much cheaper. Jades cannot be converted to Outfit Vouchers, neither can Jades be used to purchase skins in any means.

Rules

General

  • Ranked Matches:
    • 4-Player East
    • 4-Player South
    • 3-Player East
    • 3-Player South
  • Friendly Matches:
    • Mode: 4-Player / 3-Player
    • Length: One-Game / East / South / Vs AI
    • Thinking time: 3+5s / 5+10s / 5+20s / 60+0s / 300+0s
    • Advanced settings:
      • Local yakus (4P): Disabled by default
      • Tsumo-loss (3P): Enabled by default
      • Red Fives: None / 2 (3P) / 3 (4P) / 4 (4P)
      • Open Tanyao: Enabled by default
      • Minimum han: 1 / 2 / 4
      • In-game hints: Enabled by default
      • Computer level: Easy (Saint) / Normal (Celestial)
      • Show all hands: Disabled by default
  • Tournaments: Available [1]

Special rooms

A number of special rooms are offered in the game. They provide players a game experience using alternative rules, not normally found in other interfaces. Due to the number of game modes, they are offered temporarily, but they do recur for everyone's enjoyment.

Gameplay

  • All Simples in opened hand (Kuitan): Allowed
  • Gaining yaku upon the claim of a winning tile (Atozuke): Allowed
  • Swap calling (Kuikae): Not allowed
  • Red fives: 3 tiles (1 for each suit)
  • Double-wind pair: 4 fu
  • Multiple rons: Available
  • Dealership holding (Renchan):
    • Multiple rons: Keeps as long as dealer wins, otherwise rotates
    • Mangan at Draw (Nagashi Mangan): Keeps as long as dealer is ready (Tenpai), while rotates if not (No-ten)
  • Extended match / Extra wind round (Enchousen): Applied
  • Bankruptcy (Tobi):
    • Negative points: Applied
    • Zero point: Not applied
  • Kandora flipping:
    • Closed kan: Flips immediately
    • Opened kan: Flips after
  • Closed kan during Riichi is allowed as long as:
    • The tile for kan is drawn instantly.
    • The wait pattern does not change after the kan.
  • Seat wind tie-breaker: Applied
  • Abortive Draws (Tochuu Ryuukyoku):

Yakus

Yaku Table
  • Red: Closed-hand only;
  • Green: Decreases 1 han when opened;
  • Blue: Open-hand allowed.
1 Han
  • Riichi

    Riichi

  • Fully Concealed Hand

    Menzen Tsumo

  • Pinfu

    Pinfu

  • Pure Double Sequence

    Iipeikou

  • Ippatsu

    Ippatsu

  • All Simples

    Tanyao

  • Prevalent Wind

    Bakaze

  • Seat Wind

    Jikaze

  • Dragons

    Sangenpai

  • Robbing a Kan

    Chankan

  • After a Kan

    Rinshan Kaihou

  • Under the River

    Houtei Raoyui

  • Under the Sea

    Haitei Raoyue

2 Han
  • Double Riichi

    Daburu Riichi

  • Seven Pairs

    Chiitoitsu

  • Half Outside Hand

    Honchantaiyao / Chanta

  • Pure Straight

    Ikkitsuukan / Ittsuu

  • Mixed Triple Sequence

    Sanshoku Doujun / Sanshoku

  • Triple Triplets

    Sanshoku Doukou

  • Three Quads

    Sankantsu

  • All Triplets

    Toitoi

  • Three Concealed Triplets

    Sanankou

  • Little Three Dragons

    Shousangen

  • All Terminals and Honors

    Honroutou

3 Han
  • Twice Pure Double Sequence

    Ryanpeikou

  • Fully Outside Hand

    Junchantaiyao / Junchan

  • Half Flush

    Honitsu

6 Han
  • Full Flush

    Chinitsu

Mangan
  • Mangan at Draw

    Nagashi Mangan

Yakuman
  • Blessing of Heaven

    Tenhou

  • Blessing of Earth

    Chiihou

  • Four Concealed Triplets

    Suuankou

  • Thirteen Orphans

    Kokushi Musou

  • Nine Gates

    Chuuren Poutou

  • Big Three Dragons

    Daisangen

  • All Honors

    Tsuu Iisou

  • All Green

    Ryuu Iisou

  • All Terminals

    Chinroutou

  • Four Little Winds

    Shousuushi

  • Four Quads

    Suukantsu

Double Yakuman
  • Single-wait Four Concealed Triplets

    Suuankou Tanki

  • Thirteen-wait Thirteen Orphans

    Kokushi Musou Juusanmen Machi

  • True Nine Gates

    Junsei Chuuren Poutou

  • Four Big Winds

    Daisuushi

Notes:

  • Pinfu (Pinfu): Tsumo 20 fu, Ron 30 fu
  • Seven Pairs (Chiitoitsu): 25 fu
  • Ippatsu (Ippatsu) / Under the Sea (Haitei Raoyue) cannot be combined with After a Kan (Rinshan Kaihou)
  • Robbing a concealed kan with Thirteen Orphans (Kokushi Musou): Allowed
  • Robbing a concealed kan with Nine Gates (Chuuren Poutou): Not allowed
  • Responsibility payment (Sekinin barai / Pao):
    • Apply for: Big Three Dragons (Daisangen), Four Big Winds (Daisuushi)
    • Composite yakuman: Seperated responsibility for each yakuman [2]
  • Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Blessing of Heaven (Tenhou). The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: Single-wait Four Concealed Triplets (Suuankou Tanki), Thirteen-wait Thirteen Orphans (Kokushi Musou Juusanmen Machi) and True Nine Gates (Junsei Chuuren Poutou). In those cases the hand is counted as triple yakuman. [3]

3P-Mahjong

3P-Mahjong (Sanma) is a variation based on regular mahjong, allowing 3 players to start a match.

The ruleset of Majsoul Sanma basically refers to Tenhou. Most of the rules are identical to Tenhou Sanma.

There're two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches.

Ruleset in details

  • Starting points: 35000, End points: 40000
  • Uma points: First +15, Second ±0, Third -15
  • Rinshan-tile amount: 8 tiles
  • Tiles from Tile-2m.png to Tile-8m.png are not used, thus Mixed Triple Sequence (Sanshoku Doujun) yaku is unavailable.
  • When Dora indicator is Tile-1m.png, Dora is Tile-9m.png.
  • Red fives: 2 tiles (Tile-0p.png and Tile-0s.png)
  • Honba point: 200 points for each Honba stick
  • No-ten penalty: 2000 points
  • Completing a sequence by calling Chii: Disabled
  • North can be used for replacement dora "Kita" (Nukidora / Kita).
    • After a Kan (Rinshan Kaihou) yaku is applied when winning a hand with rinshan tile from North replacing.
    • North replacing can be robbed even with non-yakuman hand. However Robbing a Kan (Chankan) yaku is not applied, the hand itself still requires another yaku to win with.
    • North replacing cannot be claimed immediately right after Pon.
    • North replacing is similar to a calling action, thus this can nullify Ippatsu (Ippatsu), Blessing of Earth (Chiihou), Nine Different Terminals and Honors (Kyuushu Kyuuhai) and Double Riichi (Daburu Riichi).
    • North replacing does not lead to a furiten of North.
  • North is treated as guest-wind tiles (Otakaze), a triplet of North cannot get 1 han as Value Tiles (Yakuhai / Fanpai).
  • Due to lacking of North seat, there're no abortive draws of Four-wind Discarded (Suufon Renda) and Four-player Riichi (Suucha Riichi).

Calculation of Scoring Points

Currently there're 2 different scoring methods ingame:

  • Tsumo-Loss (default): Winner loses the income from North seat when the hand is completed by Tsumo.
  • North-Bisection: The income from North is equally divided and distributed towards every other seats.

In Ranked Match Tsumo-Loss is applied.

The scoring table with Tsumo-Loss is basically identical to regular 4P-mahjong:

3P-Mahjong Scoring Table (Tsumo-Loss)
Non-dealer
1 Han 2 Han 3 Han 4 Han
20 Fu
-/- [-]

400/700 [1100]

700/1300 [2000]

1300/2600 [3900]
25 Fu
-/- [-]
1600
-/- [-]
3200
800/1600 [2400]
6400
1600/3200 [4800]
30 Fu 1000
300/500 [-]
2000
500/1000 [1500]
3900
1000/2000 [3000]
7700
2000/3900 [5900]
40 Fu 1300
400/700 [1100]
2600
700/1300 [2000]
5200
1300/2600 [3900]
50 Fu 1600
400/800 [1200]
3200
800/1600 [2400]
6400
1600/3200 [4800]
60 Fu 2000
500/1000 [1500]
3900
1000/2000 [3000]
7700
2000/3900 [5900]
70 Fu 2300
600/1200 [1800]
4500
1200/2300 [3500]
Mangan
8000
2000/4000 [6000]
80 Fu 2600
700/1300 [2000]
5200
1300/2600 [3900]
90 Fu 2900
800/1500 [2300]
5800
1500/2900 [4400]
100 Fu 3200
800/1600 [2400]
6400
1600/3200 [4800]
110 Fu 3600
-/- [-]
7100
1800/3600 [5400]
Dealer
1 Han 2 Han 3 Han 4 Han
20 Fu
- [-]

700All [1400]

1300All [2600]

2600All [5200]
25 Fu
- [-]
2400
- [-]
4800
1600All [3200]
9600
3200All [6400]
30 Fu 1500
500All [1000]
2900
1000All [2000]
5800
2000All [4000]
11600
3900All [7800]
40 Fu 2000
700All [1400]
3900
1300All [2600]
7700
2600All [5200]
50 Fu 2400
800All [1600]
4800
1600All [3200]
9600
3200All [6400]
60 Fu 2900
1000All [2000]
5800
2000All [4000]
11600
3900All [7800]
70 Fu 3400
1200All [2400]
6800
2300All [4600]
Mangan
12000
4000All [8000]
80 Fu 3900
1300All [2600]
7700
2600All [5200]
90 Fu 4400
1500All [3000]
8700
2900All [5800]
100 Fu 4800
1600All [3200]
9600
3200All [6400]
110 Fu 5300
- [-]
10600
3600All [7200]
Mangan or above
Non-dealer Dealer
Mangan 8000
2000/4000 [6000]
12000
4000All [8000]
Haneman 12000
3000/6000 [9000]
18000
6000All [12000]
Baiman 16000
4000/8000 [12000]
24000
8000All [16000]
Sanbaiman 24000
6000/12000 [18000]
36000
12000All [24000]
Yakuman 32000
8000/16000 [24000]
48000
16000All [32000]

When North-Bisection is applied, the scoring table on Tsumo is as follows:

3P-Mahjong Scoring Table (Bisection on North's income)
Non-dealer
1 Han 2 Han 3 Han 4 Han
20 Fu
-/- [-]

600/900 [1500]

1100/1700 [2800]

2000/3300 [5500]
25 Fu
-/- [-]
1600
-/- [-]
3200
1200/2000 [3200]
6400
2400/4000 [6400]
30 Fu 1000
500/700 [1200]
2000
800/1300 [2100]
3900
1500/2500 [4000]
7700
3000/4900 [7900]
40 Fu 1300
600/900 [1500]
2600
1100/1700 [2800]
5200
2000/3300 [5300]
50 Fu 1600
600/1000 [1600]
3200
1200/2000 [3200]
6400
2400/4000 [6400]
60 Fu 2000
800/1300 [2100]
3900
1500/2500 [4000]
7700
3000/4900 [7900]
70 Fu 2300
900/1500 [2600]
4500
1800/2900 [4700]
Mangan
8000
3000/5000 [8000]
80 Fu 2600
1100/1700 [2800]
5200
2000/3300 [5300]
90 Fu 2900
1200/1900 [3100]
5800
2300/3700 [6000]
100 Fu 3200
1200/2000 [3200]
6400
2400/4000 [6400]
110 Fu 3600
-/- [-]
7100
2700/4500 [7200]
Dealer
1 Han 2 Han 3 Han 4 Han
20 Fu
- [-]

1000All [2000]

2000All [4000]

3900All [7800]
25 Fu
- [-]
2400
- [-]
4800
2400All [4800]
9600
4800All [9600]
30 Fu 1500
800All [1600]
2900
1500All [3000]
5800
3000All [6000]
11600
5900All [11800]
40 Fu 2000
1000All [2000]
3900
2000All [4000]
7700
3900All [7800]
50 Fu 2400
1200All [2400]
4800
2400All [4800]
9600
4800All [9600]
60 Fu 2900
1500All [3000]
5800
3000All [6000]
11600
5900All [11800]
70 Fu 3400
1800All [3600]
6800
3500All [7000]
Mangan
12000
6000All [12000]
80 Fu 3900
2000All [4000]
7700
3900All [7800]
90 Fu 4400
2300All [4600]
8700
4400All [8800]
100 Fu 4800
2400All [4800]
9600
4800All [9600]
110 Fu 5300
- [-]
10600
5400All [10800]
Mangan or above
Non-dealer Dealer
Mangan 8000
3000/5000 [8000]
12000
6000All [12000]
Haneman 12000
4500/7500 [12000]
18000
9000All [18000]
Baiman 16000
6000/10000 [16000]
24000
12000All [24000]
Sanbaiman 24000
9000/15000 [24000]
36000
18000All [36000]
Yakuman 32000
12000/20000 [32000]
48000
24000All [48000]

The calculation on Tsumo is finished by the following steps:

  1. Calculate the scoring points based on 4P-Mahjong.
  2. Equally divide North seat's payment (round up to whole hundreds).
  3. Append the half North payment to other seats.

E.g. A non-dealer wins with a hand of 40fu 3han.

  1. Based on 4P-Mahjong, dealer should pay 2600, while non-dealer 1300.
  2. North pays 1300, half of the payment is 650 -> round up to 700.
  3. Dealer actually pays 2600 + 700 = 3300, while non-dealer 1300 + 700 = 2000.

Tournaments

The tournament lobby has been made available, and Yostar launched the first Catfood Bowl Tournament.

Titles

  • Primal Fire: Memorial title of server release.
    • <CN> For players participated in a closed-beta early access from June 8th, 2018 to July 2nd, 2018.
    • <EN / JP> For players registered during Grand Launch period from April 25th, 2019 to May 6th, 2019.
  • Light of Firefly <CN>: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo from October 2nd, 2018 to October 4th, 2018.
  • Grand Renewal <CN>: Memorial title of CN server migration. Awarded for players achieved Adapt rank or above after migration from June 9th, 2020 to November 30th, 2020.

Activity / Event Titles

  • Season 1 Challenger: For the players achieving Trial Rank Lv20 in Path of Trial Season 1 from July 26th, 2020 to October 24th, 2020.
  • Invincible Ichihime: For the players achieving and completed Stage 30 in Invincible Ichihime from August 25th, 2021 to September 14th, 2021.

Player-specified Titles

Charge-related Titles

The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding rewards and bonus effects.

Title Charge Amount
(VIP points)
Gifting Frequency
(per day)
Friend Amount Limit Bond Value Enhancement Shop Refresh
(per day)
Log Collection Limit
Free Total
Base (No Title) 0 2 50 0 0 5 20
Soul Contractor Lv. 1 6 4 +0 +50% 1 6 25
Lv. 2 30 6 +10 +75% 1 7 30
Lv. 3 60 8 +20 +100% 1 8 35
Soul Enlightener Lv. 1 100 10 +30 +120% 1 9 40
Lv. 2 250 12 +40 +140% 1 10 45
Lv. 3 500 14 +50 +160% 2 11 50
Soul Creator Lv. 1 1,000 16 +60 +200% 2 12 55
Lv. 2 2,000 18 +70 +200% 2 13 60
Lv. 3 3,000 20 +80 +200% 3 14 65
Soul Excelsior 4,000 22 +90 +200% 4 15 70
Cat Food Supplier 5,000 25 +100 +200% 5 20 75
Protector of Cat Kingdom 8,000 30 +110 +250% 7 25 80

Notes:

  • A rough calculation between VIP points and actual cost can be done by the following formula:
    6 VIP points = 6 CNY ≈30 NTD or ≈1 USD <CN> / 1 USD <EN> / ≈120 JPY <JP>.
    • The prices in JP server are slightly increased from October 1st, 2019 due to an increasement of consumption tax.
    • The currency in CN server is switched to New Taiwan Dollar after the server migration from June 9th, 2020, while US Dollar is also available in Steam client released on July 15th, 2020. Overall prices are higher, while rewarded jades are also increased slightly.

Achievement Titles

  • The Journey: Complete all achievements of ranking.
  • Winning Streak: Complete all achievements of winning matches.
  • Collector: Complete all achievements of general yakus.
  • The Chosen One: Complete all achievements of yakuman yakus. [note 4]
  • Seasoned: Complete all achievements of room-specified matches.
  • Storyteller: Complete all achievements of winning points.
  • Exemplar: Complete all achievements of logging in.
  • Shrine Guest: Complete all achievements of in-game mechanics, including friend system, summoms and items.

References

Notes

  1. 1.0 1.1 Sometimes Ichihime's Gift Box is also named as Casual Chest. In spite of the name difference, they're actually the same one, sharing same chest points to open.
  2. 2.0 2.1 2.2 Story rewards are currently acquirable only for characters containing story plots.
  3. However this is not always reliable, and sometimes it's misleading. Interests of some characters can match more than one type of gifts (e.g. Natsuki Shinomiya), while some of them can't match any at all (e.g. Hideki Akechi).
  4. Of course, including winning Tenhou and Chiihou both once. ¯\_(ツ)_/¯

External links

General

Server Game Sites Social Media
CN (China)
by CatFood Studio
Main Page: https://www.maj-soul.com/
Game Entry: Web / App Store / Google Play / Steam
Bilibili: 雀魂麻将majsoul
Weibo: 雀魂麻将majsoul
EN (North America)
by Yostar Games
Main Page: https://mahjongsoul.yo-star.com/
Game Entry: Web / App Store / Google Play
Twitter: Mahjong Soul Official
Facebook: Mahjong Soul
Youtube: Mahjong Soul Official - Yostar
Twitch: mahjongsoulofficial
JP (Japan)
by Yostar Games
Main Page: https://mahjongsoul.com/
Game Entry: Web / App Store / Google Play
Twitter: 【公式】雀魂-じゃんたま-
Youtube: 【公式】雀魂-じゃんたま-

Other Links

Majsoul in Japanese Wikipedia