Majsoul: Difference between revisions

m
 
(4 intermediate revisions by the same user not shown)
Line 20: Line 20:
{| class="wikitable"
{| class="wikitable"
|-
|-
! rowspan=2 | Room !! rowspan=2 | Required Rank !! colspan=2 | Required Copper Coins<br/>(Entry Limit / Entry Fee)
! rowspan=3 | Room !! rowspan=3 | Required Rank !! colspan=4 | Required Copper Coins
|-
|-
! East !! South
! colspan=2 | East !! colspan=2 | South
|-
|-
| Bronze Room || Novice, Adept || 0 / 0 || 0 / 0
!Entry Limit !! Entry Fee !! Entry Limit !! Entry Fee
|-
|-
| Silver Room || Adept, Expert || 2500 / 500 || 3500 / 700
| Bronze Room || Novice, Adept || 0 || 0 || 0 || 0
|-
|-
| Gold Room || Expert, Master || 5000 / 1000 || 7000 / 1400
| Silver Room || Adept, Expert || 2500 || 500 || 3500 || 700
|-
|-
| Jade Room || Master, Saint || rowspan="2" | 10000 / 2000 || rowspan="2" | 14000 / 2800
| Gold Room || Expert, Master || 5000 || 1000 || 7000 | 1400
|-
| Jade Room || Master, Saint || rowspan="2" | 10000 || rowspan="2" | 2000 || rowspan="2" | 14000 || rowspan="2" | 2800
|-
|-
| Throne Room || Saint, Celestial
| Throne Room || Saint, Celestial
|- style="border-top: 3px double #aaa;"
|- style="border-top: 3px double #aaa;"
| Special Rooms || colspan="3" | <small style="color:#999;">(Depends on room requirements)</small>
| Special Rooms || colspan="5" | <small style="color:#999;">(Depends on room requirements)</small>
|}
|}
'''Notes''':
 
* The coin requirement is applied as follows:
* "Entry Limit" is the minimum # of copper you must have in order to enter the room.
** Entry Limit is the minimum coin permission to enter into a specific room.
* "Entry Fee" is the actual cost when a match is started. The entry fee is not reflected when looking at the end-of-match result screen
** Entry Fee is the actual cost when a match is started.
 
'''Misc Notes''':
* Players are not allowed to stream Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
* Players are not allowed to stream Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
* In-game Hints are disabled in Throne Room.
* In-game Hints are disabled in Throne Room.
* Matches in Special Rooms are not recorded in player's statistics and do not affect to player's rank.
* Matches in Special Rooms do not affect the player's rank, and are recorded in a separate section of the statistics screen.
* Depends on room description, some special room matches may require copper coins. If required, requirement of copper coins is usually applied identically to Silver Room. Meanwhile, the progression of special room chests will be activated.
* Special room matches may or may not cost copper. Rooms that cost copper are usually priced identically to Silver Room. Only rooms that cost copper may contribute towards Casual Chest progress.


=== Rank Upgrade ===
=== Rank Upgrade ===
Line 83: Line 86:
|}
|}
'''Notes''':
'''Notes''':
* Rank will be downgraded if you fall below 0 rank points. You cannot downgrade from Adept to Novice, and you cannot downgrade while in Novice, but all other ranks allow demotion.
* Your rank will be downgraded if you fall below 0 rank points. You cannot demote from Adept to Novice, and you cannot downgrade while in Novice, but all other ranks allow demotion.


==== Celestial Ranking ====
==== Celestial Ranking ====
Line 145: Line 148:
|}
|}


In short:
In summary:
*Bonus for 1st/2nd place depends on the room.
* The reward for placing 1st/2nd is based on the room you are playing in. The higher the room, the bigger the rewards.
*3rd place is always 0 (-5 after considering [[uma]]).
* The penalty for placing last is based on your rank. The higher your rank, the bigger the penalty.
*Penalty from 4th place depends on your current rank.
* Placing 3rd in 4-player, or 2nd in 3-player, nets 0 rank points (excluding final score/uma).  
** E.g. if you play a 4-player game, and place 3rd with 25000 points, you'll end up losing 5 rank points from the uma penalty.


==== Calculation of Copper Coins ====
==== Calculation of Copper Coins ====
Line 223: Line 227:
| Special Rooms || Ichihime's Gift Box <ref group="note" name="note-chest"></ref> || Green Presents, Spheres, rarely Blue Presents || ?
| Special Rooms || Ichihime's Gift Box <ref group="note" name="note-chest"></ref> || Green Presents, Spheres, rarely Blue Presents || ?
|}
|}
===East vs South===
Ranking:
* South games roughly double the "RankPts" you gain/lose from placement, not counting uma. However, any rank points from in-game score or uma are not doubled. Therefore, two 1st-place East games > one 1st-place South game. For example:
** Silver Room, 1st place, 4-player East round, 30k match score: <code>(30000 - 25000)/1000 + 15 + 20</code> = 40 points/game, or 80 points for two games.
** Silver Room, 1st place, 4-player South round, 35k match score: <code>(35000 - 25000)/1000 + 15 + 40</code> = 65 points/game, which is worse than 2 East round games.
* Thus, if you are ''significantly'' better than the competition, playing East round games will result in a faster rank up than South round games.
* However, once you reach Master 3 or higher, the 4th place penalty is relatively bigger in East than South (two last place finishes in East loses more points than one last place South). So, once you do reach that point, it's better to play South.
Character Bonding:
* For chest progress and bond points, it is faster to play East than South.


== Characters ==
== Characters ==
Line 250: Line 265:
| ❤❤❤❤❤ || 50000 || 88000
| ❤❤❤❤❤ || 50000 || 88000
|  * Story rewards <ref group="note" name="note-story"></ref><br/><!--
|  * Story rewards <ref group="note" name="note-story"></ref><br/><!--
--> * Yaku spelling
--> * Yaku spelling<br/><!--
--> * Gain gifts in place of bond points
|-
|-
| 💛💛💛💛💛 || colspan=2 | Bond with required resources
| 💛💛💛💛💛 || colspan=2 | Bond with required resources
Line 267: Line 283:
** If the character prefers a specific type of gift, said gifts give a bonus of +50%. Usually, gifts listed in the character's interest section are prefered.<ref group="note">However this is not always reliable, and sometimes it's misleading. Interests of some characters can match more than one type of gifts (e.g. Natsuki Shinomiya), while some of them can't match any at all (e.g. Hideki Akechi).</ref>.
** If the character prefers a specific type of gift, said gifts give a bonus of +50%. Usually, gifts listed in the character's interest section are prefered.<ref group="note">However this is not always reliable, and sometimes it's misleading. Interests of some characters can match more than one type of gifts (e.g. Natsuki Shinomiya), while some of them can't match any at all (e.g. Hideki Akechi).</ref>.


If playing with a 5-heart bond character, the bond values will be tracked such that every 1000 points grants a "bond gift". Similarly to other blue gifts, this can be given to another character to increase 1000 points of bond value, and also can be donated for 5 star dust.
When playing with a character with 5 hearts of bond, any accumulated bond points are instead used to gain gifts. For every 1000 points obtained, you gain a "bond gift". Like other blue gifts, this can given to another character for +1000 bond points, or donated for 5 star dust. Bond gifts do not count towards the daily gift limit.


=== Gifts ===
=== Gifts ===
909

edits