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The '''oya''' {{kana|親}}, known in English as the '''dealer''', is the player in the [[Jikaze|East seat]]. The dealer gets special benefits when winning a hand. During the game, player is denoted as the dealer with the dealer marker. Alternatively, the dealer marker notes the original dealer, using some other method to mark the current dealer.  
The '''oya''' {{kana|親}} (lit. parent), known in English as the '''dealer''', is the player in the [[Jikaze|East seat]]. The dealer gets special benefits when winning a hand.


== Dealer rotation ==
== Rule overview ==
Dealers have the following properties:
 
* The dealer is always the East seat. This means the dealer always gets the first draw, which is a slight increase to hand speed.
* A dealer's winning hands are worth +50% more (or about +50%, due to rounding).
* Dealers can [[renchan]]. When a dealer wins the hand, or when [[tenpai]] at [[exhaustive draw]], the wind seating does not rotate. This extends the game by an extra hand.
* Dealers pay x2 as much when another player wins via [[tsumo]]. (They do not pay more when [[ron|dealing in]].)
 
The current dealer is denoted by using the dealer marker. Alternatively, the dealer marker notes the original dealer, and some other method is used to mark the current dealer.
 
=== Dealer rotation ===
During the course of the game, the dealer seat rotates among the four players. Seats rotate when:
During the course of the game, the dealer seat rotates among the four players. Seats rotate when:
# A player other than the dealer wins a hand.
# A player other than the dealer wins a hand.
# The dealer fails to attain [[tenpai]] at [[ryuukyoku]] (exhaustive draw).
# The dealer fails to attain [[tenpai]] at [[exhaustive draw]].


Once every player gets to be a dealer once, the round wind changes. In a [[hanchan]], everyone gets 2 chances at the dealer seat.
Conversely, if a dealer wins, or is in tenpai at exhaustive draw, then the seats do not rotate. Each time this happens, the game length is extended by 1 extra hand.


Conversely, if the dealer wins a hand, or is in tenpai at exhaustive draw, then the seats do not rotate. Each time this happens, the game length is extended by 1 extra hand.
Once every player gets to be a dealer once, the [[ba|round wind]] changes. In a [[hanchan]], everyone gets 2 chances at the dealer seat.


== Useful Info ==
Some rulesets only enable renchan if the dealer wins, meaning that seats rotate when the dealer is tenpai at exhaustive draw.
When a player is the dealer, the following properties apply:


* The dealer draws first, which gives a slight first turn advantage.
==Strategy==
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's.
Being the dealer is mostly beneficial. It is better to win as the dealer than not, due to the +50% score bonus and the ability to renchan (an extra hand, while retaining dealership).  
* If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Each time this happens, the game is extended by an extra hand - these  extra hands are known as [[renchan]].
* The dealer pays x2 as much when another player wins via [[tsumo]]. (Dealers do not pay more when [[ron|dealing in]].)


Due to the +50% point modifier, players greatly benefit from being the dealer. Games are often decided by dealer turns. A lucky player may rise from 4th all the way to 1st through consecutive renchans.
However, being the dealer is not always helpful:
 
*When a dealer has a large lead near the end of the game, they should avoid winning to avoid extending the game. Each renchan gives the other players a chance to build a yakuman and comeback.
However, being the dealer is not always helpful. When you have a large lead, you may want to avoid winning as the dealer to avoid extending the game. After all, for every renchan, the other players get a chance to build a [[yakuman]] and ruin your lead. Otherwise, the only disadvantage to the dealer seat is when other players [[tsumo]]. The extra points lost from tsumo can be significant during close games or with big hands.
*When another player wins by tsumo, the dealer has to pay more. The extra points lost from tsumo can be significant during close games or with big hands.


==Rule variations==
==Rule variations==
===Renchan===
===Renchan===
There are two main [[Rule_variations#Agari|variation]]s regarding the dealer's [[renchan]]:
There are two main [[Rule variations#Agari|rule variation]]s regarding the dealer's [[renchan]]:
 
Renchan conditions:
*'''Agari renchan:''' The dealer only renchans after a win.
*'''Tenpai renchan:''' The dealer renchans after a win, or if tenpai at [[exhaustive draw]].


*Some rules only allow the dealer to renchan when winning a hand. This means that, when a dealer is tenpai at exhaustive draw, the winds rotate anyways.
Agariyame: In the [[oorasu|last round]], dealers may or may not be allowed to decline a renchan.  
*In the [[oorasu|last round]], dealers may or may not be allowed to decline a renchan.  
*Some rules let the last dealer choose to end the game when they win the hand.  
**Some rules let the last dealer choose to end the game when they win the hand.  
*Other rules end the game when a 1st-place dealer wins, regardless of whenever they want to or not.
**Other rules end the game when a 1st-place dealer wins, regardless of whenever they want to or not.
*Other rules do not let the dealer to end the game. The game ends when the dealer does not win.
**Other rules do not let the dealer to end the game. The game ends when the dealer does not win.


===Tiebreakers===
===Tiebreakers===
When players are tied at the end of the game, some rulesets break the tie based on initial dealership. In order of priority, 1st dealer (East player in East 1) > 2nd dealer (South player in East 1) > 3rd dealer (West player in East 1) > 4th dealer (North player in East 1). This order is used because, traditionally, being the last dealer is seen as an advantage. As the last dealer, you can end the game once you reach 1st place in the last round; other players do not have this luxury.
When players are tied at the end of the game, some rulesets break the tie based on initial dealership. In order of priority, 1st dealer (East player in East 1) > 2nd dealer (South player in East 1) > 3rd dealer (West player in East 1) > 4th dealer (North player in East 1). This order is used because, traditionally, being the last dealer is seen as an advantage. The last dealer can end the game as soon as they reach first place in the last round; other players do not have this luxury.


[[Category:Game rules]]
[[Category:Game rules]]
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 19:57, 14 September 2024

The oya 「親」 (lit. parent), known in English as the dealer, is the player in the East seat. The dealer gets special benefits when winning a hand.

Rule overview

Dealers have the following properties:

  • The dealer is always the East seat. This means the dealer always gets the first draw, which is a slight increase to hand speed.
  • A dealer's winning hands are worth +50% more (or about +50%, due to rounding).
  • Dealers can renchan. When a dealer wins the hand, or when tenpai at exhaustive draw, the wind seating does not rotate. This extends the game by an extra hand.
  • Dealers pay x2 as much when another player wins via tsumo. (They do not pay more when dealing in.)

The current dealer is denoted by using the dealer marker. Alternatively, the dealer marker notes the original dealer, and some other method is used to mark the current dealer.

Dealer rotation

During the course of the game, the dealer seat rotates among the four players. Seats rotate when:

  1. A player other than the dealer wins a hand.
  2. The dealer fails to attain tenpai at exhaustive draw.

Conversely, if a dealer wins, or is in tenpai at exhaustive draw, then the seats do not rotate. Each time this happens, the game length is extended by 1 extra hand.

Once every player gets to be a dealer once, the round wind changes. In a hanchan, everyone gets 2 chances at the dealer seat.

Some rulesets only enable renchan if the dealer wins, meaning that seats rotate when the dealer is tenpai at exhaustive draw.

Strategy

Being the dealer is mostly beneficial. It is better to win as the dealer than not, due to the +50% score bonus and the ability to renchan (an extra hand, while retaining dealership).

However, being the dealer is not always helpful:

  • When a dealer has a large lead near the end of the game, they should avoid winning to avoid extending the game. Each renchan gives the other players a chance to build a yakuman and comeback.
  • When another player wins by tsumo, the dealer has to pay more. The extra points lost from tsumo can be significant during close games or with big hands.

Rule variations

Renchan

There are two main rule variations regarding the dealer's renchan:

Renchan conditions:

  • Agari renchan: The dealer only renchans after a win.
  • Tenpai renchan: The dealer renchans after a win, or if tenpai at exhaustive draw.

Agariyame: In the last round, dealers may or may not be allowed to decline a renchan.

  • Some rules let the last dealer choose to end the game when they win the hand.
  • Other rules end the game when a 1st-place dealer wins, regardless of whenever they want to or not.
  • Other rules do not let the dealer to end the game. The game ends when the dealer does not win.

Tiebreakers

When players are tied at the end of the game, some rulesets break the tie based on initial dealership. In order of priority, 1st dealer (East player in East 1) > 2nd dealer (South player in East 1) > 3rd dealer (West player in East 1) > 4th dealer (North player in East 1). This order is used because, traditionally, being the last dealer is seen as an advantage. The last dealer can end the game as soon as they reach first place in the last round; other players do not have this luxury.