Wareme: Difference between revisions

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(Created page with "'''Wareme''' {{kana|割れ目}} is rarely used optional rule. This rule centers on the dice roll, used to indicate the wall break. The player, whose wall is broken, may ...")
 
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'''Wareme''' {{kana|割れ目}} is rarely used [[optional rule]]. This rule centers on the dice roll, used to indicate the wall break.  The player, whose wall is broken, may receive double the points for winning hands. However, the reverse also occurs, where the player pays twice as normal. Typically, this rule is used under gambling settings or players seeking more chaotic effects on [[scoring]].
'''Wareme''' {{kana|割れ目}} is rarely used [[Scoring_variations#Wareme|optional rule]]. When the [[Japanese mahjong setup|walls are broken]], the player whose wall was broken will gain and lose twice as many points. This is applied like the dealer modifier, so [[honba]] and [[riichi]] bets are unaffected. Typically, this rule is used under gambling settings or players seeking more chaotic and more devastating effects on [[scoring]].


[[Category:Game rules]]
[[Category:Game rules]]
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 00:57, 8 April 2024

Wareme 「割れ目」 is rarely used optional rule. When the walls are broken, the player whose wall was broken will gain and lose twice as many points. This is applied like the dealer modifier, so honba and riichi bets are unaffected. Typically, this rule is used under gambling settings or players seeking more chaotic and more devastating effects on scoring.