Oya: Difference between revisions

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== Dealer rotation ==
== Dealer rotation ==
During the course of the game, the dealer position rotates among the four players. The dealer position rotates when:
During the course of the game, the dealer seat rotates among the four players. Seats rotate when:
# A player other than the dealer wins a hand.
# A player other than the dealer wins a hand.
# The dealer fails to attain [[tenpai]] at [[ryuukyoku]] (exhaustive draw).
# The dealer fails to attain [[tenpai]] at [[ryuukyoku]] (exhaustive draw).
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When a player is the dealer, the following properties apply:
When a player is the dealer, the following properties apply:


* The dealer draws first, which gives a first turn advantage.
* The dealer draws first, which gives a slight first turn advantage.
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's.
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's.
* If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, the game is extended by an extra hand - this is known as [[renchan]].
* If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, the game is extended by an extra hand - this is known as [[renchan]].

Revision as of 11:04, 9 May 2024

The oya 「親」, or dealer, is the player in the East seat. The dealer gets special benefits when winning a hand. During the game, player is denoted as the dealer with the dealer marker. Alternatively, the dealer marker notes the original dealer, while some other means to mark the dealer is used.

Dealer rotation

During the course of the game, the dealer seat rotates among the four players. Seats rotate when:

  1. A player other than the dealer wins a hand.
  2. The dealer fails to attain tenpai at ryuukyoku (exhaustive draw).

Once every player gets to be a dealer once, the round wind changes. In a hanchan, everyone gets 2 rounds at the dealer seat.

Useful Info

When a player is the dealer, the following properties apply:

  • The dealer draws first, which gives a slight first turn advantage.
  • The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's.
  • If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, the game is extended by an extra hand - this is known as renchan.
  • The dealer pays x2 more than normal when another player wins via tsumo. (Dealers do not pay more when dealing in.)

Due to the +50% point modifier, players greatly benefit from being the dealer. Games are often decided by dealer turns. A lucky player may rise from 4th all the way to 1st through consecutive renchans.

However, being the dealer is not always helpful. When you have a large lead, you may want to avoid winning as the dealer to avoid extending the game. After all, for every renchan, the other players get a chance to build a yakuman and ruin your lead. Otherwise, the only disadvantage to the dealer seat is when other players tsumo. The extra points lost from tsumo can be significant during close games or with big hands.

Rule variations

There are two main variations regarding the dealer's renchan:

  • Some rules only allow the dealer to renchan when winning a hand. This means that, when a dealer is tenpai at exhaustive draw, the winds rotate anyways.
  • In the last round, dealers may or may not be allowed to decline a renchan.
    • Some rules let the last dealer choose to end the game when they win the hand.
    • Other rules end the game when a 1st-place dealer wins, regardless of whenever they want to or not.
    • Other rules do not let the dealer to end the game. The game ends when the dealer does not win.