Scoring table: Difference between revisions

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==Mangan==
==Mangan==
[[Image:Mangan tsumo.png|thumb|right|250px|Hand scoring a mangan via [[tsumo]].]]
[[Image:Mangan tsumo.png|thumb|right|250px|Hand scoring a mangan via [[tsumo]].]]
'''Mangan''' {{kana|満貫}} is a point cap which limits the impact of han and fu. Worthing 8000 points in total (12000 points for the dealer), mangan is reached with 3 han and 70 fu, 4 han and 40 fu, or 5 han. Once a hand reaches mangan, increasing fu will no longer affect scoring, and han has a reduced effect.
'''Mangan''' {{kana|満貫}} is a point cap which limits the impact of han and fu. Worth 8000 points in total (12000 points for the dealer), mangan is reached with 3 han and 70 fu, 4 han and 40 fu, or 5 han. Once a hand reaches mangan, increasing fu will no longer affect scoring, and han has a reduced effect.


Below mangan, every han roughly doubles the hand's score. Past it, each han can still increase the hand's score, but in set intervals. These values, like mangan, have their own names:
Below mangan, every han roughly doubles the hand's score. Past it, each han can still increase the hand's score, but in set intervals. These values, like mangan, have their own names:

Revision as of 17:42, 17 July 2024

The scoring table is generated by calculating the point values of each han and fu combination. With known han and fu values, the appropriate point values can be read straight off the table. Memorizing the score table, or at least knowing the common values, can help decision making.

Mangan

Hand scoring a mangan via tsumo.

Mangan 「満貫」 is a point cap which limits the impact of han and fu. Worth 8000 points in total (12000 points for the dealer), mangan is reached with 3 han and 70 fu, 4 han and 40 fu, or 5 han. Once a hand reaches mangan, increasing fu will no longer affect scoring, and han has a reduced effect.

Below mangan, every han roughly doubles the hand's score. Past it, each han can still increase the hand's score, but in set intervals. These values, like mangan, have their own names:

  • 6-7 han: Haneman 「跳満」 = 12000 for a nondealer and 18000 for the dealer; 50% more than mangan (x1.5)
  • 8-10 han: Baiman 「倍満」 = 16000 for a nondealer and 24000 for the dealer; 100% more than mangan (double)
  • 11-12 han: Sanbaiman 「三倍満」 = 24000 for a nondealer and 36000 for the dealer; 200% more than mangan (triple)
  • 13+ han: Kazoe yakuman 「数え役満」 = 32000 for a nondealer and 48000 for the dealer; 300% more than mangan (quadruple)
    • Some rulesets don't use kazoe yakuman, in which case 13+ han hands are worth sanbaiman.
  • Yakuman: Points are the same as kazoe yakuman.
  • Multiple yakuman: Points are the value of yakuman multiplied by the number of yakuman the hand contains.

Kiriage mangan

Kiriage mangan 「切り上げ満貫」, or "rounded up mangan", is a scoring variation that modifies mangan. When kiriage mangan is enabled, a 4 han and 30 fu hand, as well as a 3 han 60 fu hand, are considered mangan. The difference between a regular 4 han 30 fu hand (worth 7700 or 7900 points for non-dealers) and mangan is not very large, so these values are rounded up for convenience.

Kiriage mangan is reasonably common in real life play, though most computer clients do not use this rule.

Dealer

  • The upper value to each scoring pair are the points awarded for tsumo. All nondealer players pay this amount to the dealer.
  • The lower value to each scoring pair are the points awarded for ron. The ron values are approximately or exactly three times the amount of the "tsumo" values.
Han/Fu 20 25 30 40 50 60 70 80 90 100 110
1 han --
--
--
--
500
1500
700
2000
800
2400
1000
2900
1200
3400
1300
3900
1500
4400
1600
4800
--
5300
2 han 700
--
--
2400
1000
2900
1300
3900
1600
4800
2000
5800
2300
6800
2600
7700
2900
8700
3200
9600
3600
10600
3 han 1300
--
1600
4800
2000
5800
2600
7700
3200
9600
3900 †
11600 †
4000
12000
4 han 2600
--
3200
9600
3900 †
11600 †
4000
12000
Mangan
(5 han)
4000
12000
Haneman
(6,7 han)
6000
18000
Baiman
(8,9,10 han)
8000
24000
Sanbaiman
(11,12 han)
12000
36000
Yakuman
(13+ han)
16000
48000
† - Values can be changed to mangan, via kiriage mangan rules.

Nondealer

  • The upper value to each scoring pair are the points awarded for tsumo. These points are arranged in pairs because of non-dealers and the dealer. All nondealer players pay the smaller amount, while the dealer pays the larger amount.
  • The lower value to each scoring pair are the points awarded for ron. The ron values are approximately or exactly the same as the dealer points plus two times the non-dealer points.
Han/Fu 20 25 30 40 50 60 70 80 90 100 110
1 han --
--
--
--
300/500
1000
400/700
1300
400/800
1600
500/1000
2000
600/1200
2300
700/1300
2600
800/1500
2900
800/1600
3200
--
3600
2 han 400/700
--
--
1600
500/1000
2000
700/1300
2600
800/1600
3200
1000/2000
3900
1200/2300
4500
1300/2600
5200
1500/2900
5800
1600/3200
6400
1800/3600
7100
3 han 700/1300
--
800/1600
3200
1000/2000
3900
1300/2600
5200
1600/3200
6400
2000/3900†
7700 †
2000/4000
8000
4 han 1300/2600
--
1600/3200
6400
2000/3900†
7700 †
2000/4000
8000
Mangan
(5 han)
2000/4000
8000
Haneman
(6,7 han)
3000/6000
12000
Baiman
(8,9,10 han)
4000/8000
16000
Sanbaiman
(11,12 han)
6000/12000
24000
Yakuman
(13+ han)
8000/16000
32000
† - Values can be changed to mangan, via kiriage mangan rules.

Scoring terminology

The following is a short list of terms, related to scoring. They are generally short cuts to saying different point values from the scoring table.

Goumii

「ゴーミー」
1100 pts

The cheapest tsumo value, of 500 points from the dealer and 300 points from the non-dealers.
Senten

「センテン」
1000 pts

A 1,000 point hand.
Zanku

「ザンク」
3900 pts

One of the most common hand values of 3,900 points. Combination of zan(3) and ku(9).
Chiichii

「チーチー」
7700 pts

A 7,700 point hand. Two chii(7).
Pinpinroku

「ピンピンロク」
11600 pts

A dealer's hand worth 4 han and 30 fu. Two pin(1) and one roku(6).
Inpachi

「インパチ」
18000 pts

A dealer's haneman hand. Combination of in(1) and pachi(8).

External links