Kyoku: Difference between revisions
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''' | A '''kyoku''' {{kana|局}} is one session of play. A kyoku starts when tiles are dealt, and ends when a player wins a hand, when [[exhaustive draw|tiles run out]], or when an [[abortive draw]] occurs. They may be known as either "hands" or "rounds" (not to be confuse with wind rounds) in English. | ||
Kyoku are identified by the round wind, a number from 1-4, and the '''[[honba]]''' count {{kana|本場}}. For example, East 1, Honba 0 {{kana|{{kyoku|E|1|0}}}} is always the first round of the game. | |||
* The [[round wind]] advances, in order of East -> South -> West -> North, after the round # would increase past 4. | |||
* The round # increases when the dealer does not [[renchan]] (repeat). | |||
* Honba count increases when the dealer [[renchan]]s, or when an [[abortive draw]] occurs. | |||
As another example: If the dealer wins East 1, Honba 0, a renchan occurs, so the next kyoku would be East 1, Honba 1. If a non-dealer won in East 1, Honba 0, the round # would advance to East 2, Honba 0. If a non-dealer won in East 1, Honba 1, it would also advance to East 2, Honba 0. After East 4 comes South 1. | |||
The most common game length, known as [[hanchan]], lasts for 2 round winds - the game will end after South 4 (assuming no renchan). | |||
== Ikkyokusen == | == Ikkyokusen == |
Revision as of 02:04, 10 August 2024
Hand # | Japanese | English | |
---|---|---|---|
0 | 東 1 局 0 本場 | East 1 | |
1 | 東 2 局 0 本場 | East 2 | |
2 | 東 2 局 1 本場 | East 2 Bonus 1 | |
3 | 東 3 局 0 本場 | East 3 | |
4 | 東 3 局 1 本場 | East 3 Bonus 1 | |
5 | 東 4 局 0 本場 | East 4 | |
6 | 南 1 局 0 本場 | South 1 | |
7 | 南 1 局 1 本場 | South 1 Bonus 1 | |
8 | 南 2 局 0 本場 | South 2 | |
9 | 南 2 局 1 本場 | South 2 Bonus 1 | |
10 | 南 3 局 0 本場 | South 3 | |
11 | 南 3 局 1 本場 | South 3 Bonus 1 | |
12 | 南 4 局 0 本場 | South 4 | |
Extra west round | |||
13 | 西 1 局 0 本場 | West 1 | |
14 | 西 2 局 0 本場 | West 2 | |
15 | 西 2 局 1 本場 | West 2 Bonus 1 | |
16 | 西 3 局 0 本場 | West 3 | |
17 | 西 4 局 0 本場 | West 4 | |
Source |
A kyoku 「局」 is one session of play. A kyoku starts when tiles are dealt, and ends when a player wins a hand, when tiles run out, or when an abortive draw occurs. They may be known as either "hands" or "rounds" (not to be confuse with wind rounds) in English.
Kyoku are identified by the round wind, a number from 1-4, and the honba count 「本場」. For example, East 1, Honba 0 「 東 1 局 0 本場」 is always the first round of the game.
- The round wind advances, in order of East -> South -> West -> North, after the round # would increase past 4.
- The round # increases when the dealer does not renchan (repeat).
- Honba count increases when the dealer renchans, or when an abortive draw occurs.
As another example: If the dealer wins East 1, Honba 0, a renchan occurs, so the next kyoku would be East 1, Honba 1. If a non-dealer won in East 1, Honba 0, the round # would advance to East 2, Honba 0. If a non-dealer won in East 1, Honba 1, it would also advance to East 2, Honba 0. After East 4 comes South 1.
The most common game length, known as hanchan, lasts for 2 round winds - the game will end after South 4 (assuming no renchan).
Ikkyokusen
For extra fast games, players may just determine the outcome on a single hand.