Score table memorization
Despite the size of the scoring table, it is possible to memorize the table, in a manner similar to that of a multiplication table. However, any attempt to learn the scoring table is fruitless without knowing particular prerequisites, like basic game procedures, game objectives (tenpai and defense), and the yaku. As a recommendation, scoring is among the last of the more basic concepts of the game for any newer player to learn.
Overview
Counting Han
Counting han is simple memorization of the yaku and their han values. As a reminder, some yaku may stack and combine with other yaku.
Mangan and more
Dealer | Non-Dealer | |||
---|---|---|---|---|
Name | Ron | Tsumo† | Ron | Tsumo |
Mangan | 12000 | 4000 | 8000 | 4000/2000 |
Haneman | 18000 | 6000 | 12000 | 6000/3000 |
Baiman | 24000 | 8000 | 16000 | 8000/4000 |
Sanbaiman | 36000 | 12000 | 24000 | 12000/6000 |
Yakuman | 48000 | 16000 | 32000 | 16000/8000 |
† Dealer tsumo applies to all non-dealer players |
For mangan and beyond, a point cap is applied, such that fu is no longer counted. So, this section of the scoring table easy to remember.
The lowest score for mangan is 8000 points for a non-dealer by ron. The dealer value is 4000 points more, or 50% more, at 12000 points. For the tsumo values, the 8000 points for mangan ron is cut in half. That amount is paid by the dealer. The remaining 4000 points is again split in half for the other players to pay 2000 points each. For the dealer value, it is simply taking the 12,000 points normally scored by ron and dividing it into 3 for the other players to pay.
Higher values possess specific names, namely: haneman, baiman, sanbaiman, and yakuman.