Score table memorization
Despite the size of the scoring table, it is possible to memorize the table, in a manner similar to that of a multiplication table. However, any attempt to learn the scoring table is fruitless without knowing particular prerequisites, like basic game procedures, game objectives (tenpai and defense), and the yaku. As a recommendation, scoring is among the last of the more basic concepts of the game for any newer player to learn.
Overview
Counting Han
Counting han is simple memorization of the yaku and their han values. As a reminder, some yaku may stack and combine with other yaku.
Mangan and more
Dealer | Non-Dealer | |||
---|---|---|---|---|
Name | Ron | Tsumo† | Ron | Tsumo |
Mangan | 12000 | 4000 | 8000 | 4000/2000 |
Haneman | 18000 | 6000 | 12000 | 6000/3000 |
Baiman | 24000 | 8000 | 16000 | 8000/4000 |
Sanbaiman | 36000 | 12000 | 24000 | 12000/6000 |
Yakuman | 48000 | 16000 | 32000 | 16000/8000 |
† Dealer tsumo applies to all non-dealer players |
The lowest score for mangan is 8000 points for a non-dealer. Higher values possess specific names, namely: haneman, baiman, sanbaiman, and yakuman. Their point values are most convenient because they are round numbers; and they are some multiple of mangan. In the case of mangan to haneman, these two values have a difference of 50%.
Regardless of the win by ron or tsumo, the player gains the same amount of points. The 12,000 points awarded for a dealer mangan ron is equal to the 4000 points from each player with a mangan tsumo. This same pattern applies to the other named values.