Situational analysis: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
'''Situational analysis''' takes into account important game conditions, mainly the [[Ba|game round]] and the current scores. This prompts players to a state of awareness regarding their hands and actions necessary to attain particular goals regarding placement. Likewise, players take into account the goals of the other players. Analysis is particularly required during the last hand of the game or even in the [[Enchousen|extra wind round]].
When performing '''situational analysis''', a player accounts for important game conditions, namely the [[Ba|game round]] and the current scores. Because your final placement (1st/2nd/etc.) is often important in riichi mahjong, players should act differently the conditions change. For example, a player with a huge lead may not want to [[riichi]], but a player far behind may be desparate to riichi.
 
==Overview==
In riichi mahjong, your placement often matters. Due to the [[oka and uma]] systems, you can gain huge bonuses/penalties when rising/falling down a place. For competitive play, your placement may also matter for your overall rating.


== Hand values ==
== Hand values ==
{{main|Scoring table}}
{{main|Scoring table|Gyakuten}}


Players must know potential hand values to address point differences between players. Given a [[haipai|starting hand]], a player may receive a good picture on the viability of attaining a hand of particular value. Naturally, this may stem towards the decision of opening or retaining a closed hand.
Players should know the potential hand values in order to accurately access a point difference. Knowing the score table is important when determining [[riichi strategy|when to riichi]] and [[naki strategy|when to open the hand]]. For instance, if it is the last round, there is no need to riichi if you are 2000 points behind 1st place with a 2 han hand.


== Relative goals ==
== Relative goals ==
Particularly true for the [[oorasu|last hand]], players may need to address the different goals of the other players. Players in last generally have the win at all cost mentality. Players in either second or third may seek to [[gyakuten|improvement their placement]]. Point leaders may simply want the game to end and/or protect their position. The point differences between players indicate any sort of possibility for these scenarios.
Especially in the [[oorasu|last hand]], players may need to address the different goals of the other players. Players in last generally have a win-at-all-cost mentality. Players in either second or third may seek to [[gyakuten|improvement their placement]]. Point leaders may simply want the game to end and/or protect their position. The point differences between players indicate any sort of possibility for these scenarios.
 
== Fourth Place Avoidance ==
In the online clients [[tenhou.net]] and [[Majsoul]], there is a huge penalty for fourth place ''for players at a high rank''.
*Tenhou.net: If a 6-dan player plays, they get 75/30/0/-120 points for placing 1st through 4th, respectively.
*Majsoul: If a Saint 1 player plays in Jade Room, they get 125/60/-5/-255 rank points for placing 1st through 4th, respectively (counting [[uma]]).
 
It is important to restate that an extreme level of 4th place avoidance only applies at a high rank. At lower levels, it is best to improve on fundamentals like tile efficiency than to focus on avoiding 4th. At these high ranks, do what you can to avoid 4th - try not to take risks late in the game, even if there is no immediate threat of hitting 4th place.
 
These online clients have such huge penalties in order to penalize leaving the game. In most real life areas of play, the point distribution is more even (they tend to favor 1st place, due to the [[oka]] system). Of course, no matter where you play: if you are currently in 4th place, you should obviously do what you can to escape.


== External links ==
== External links ==
1,758

edits