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The following table displays the minimum han/fu value required to surpass a leading player that is 'X' points ahead of you. Note that: | The following table displays the minimum han/fu value required to surpass a leading player that is 'X' points ahead of you. Note that: | ||
*The ron values assume you aren't ronning off the player you need to surpass. "Direct hit" rons are worth double. | *The ron values assume you aren't ronning off the player you need to surpass. "Direct hit" rons are worth double. | ||
*Tsumo requires less points than a non-direct hit ron, because with tsumo, | *Tsumo requires less points than a non-direct hit ron, because with tsumo, you take point from everyone. (E.g. if you tsumo with a [[mangan]], you gain 8000 points, and opponents lose 2000 points, allowing you to overcome a 10000 point gap.) | ||
*You should also account for [[honba]] and [[riichi]] bets when calculating score. | *You should also account for [[honba]] and [[riichi]] bets when calculating score. | ||
**Each honba stick lets you surpass +400 | **Each honba stick lets you surpass a +400 point lead for tsumo, a +300 point lead for ron, and a +600 point lead for direct hit ron. | ||
**Each riichi bet let you surpass a +1000 point lead regardless of how you win. | |||
{| class="wikitable" | {| class="wikitable" |
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