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# The dealer fails to attain [[tenpai]] at [[ryuukyoku]] (exhaustive draw). | # The dealer fails to attain [[tenpai]] at [[ryuukyoku]] (exhaustive draw). | ||
Once every player gets to be a dealer once, the round wind changes. In a [[hanchan]], everyone gets 2 | Once every player gets to be a dealer once, the round wind changes. In a [[hanchan]], everyone gets 2 chances at the dealer seat. | ||
== Useful Info == | == Useful Info == | ||
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* The dealer draws first, which gives a slight first turn advantage. | * The dealer draws first, which gives a slight first turn advantage. | ||
* The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's. | * The dealer's hand value is worth 50% more (or approximately 50% more) than non-dealer's. | ||
* If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, the game is extended by an extra hand - | * If the dealer winds the hand, or is tenpai at exhaustive draw, the wind seating does not rotate. Thus, each time this happens, the game is extended by an extra hand - these extra hands are known as [[renchan]]. | ||
* The dealer pays x2 | * The dealer pays x2 as much when another player wins via [[tsumo]]. (Dealers do not pay more when [[ron|dealing in]].) | ||
Due to the +50% point modifier, players greatly benefit from being the dealer. Games are often decided by dealer turns. A lucky player may rise from 4th all the way to 1st through consecutive renchans. | Due to the +50% point modifier, players greatly benefit from being the dealer. Games are often decided by dealer turns. A lucky player may rise from 4th all the way to 1st through consecutive renchans. |
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