Majsoul: Difference between revisions

57 bytes added ,  8 December 2024
→‎Rules: add info on riichi deposits, slight wording
(→‎Rules: add info on riichi deposits, slight wording)
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* Double-wind pair: 4 fu
* Double-wind pair: 4 fu
* Multiple rons: Available
* Multiple rons: Available
** Riichi deposits: Player next in turn order takes all <small style="color:#999;">([[atamahane]])</small>
* Dealership holding <small style="color:#999;">(''Renchan'')</small>:
* Dealership holding <small style="color:#999;">(''Renchan'')</small>:
** Multiple rons: Keeps as long as dealer wins, otherwise rotates
** Multiple rons: Keeps as long as dealer wins, otherwise rotates
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** The wait pattern does not change after the kan.
** The wait pattern does not change after the kan.
* Seat wind [[Oka_and_uma#Tie-breaker|tie-breaker]]: Applied
* Seat wind [[Oka_and_uma#Tie-breaker|tie-breaker]]: Applied
* Leftover riichi deposits: Go to 1st place
* [[Tochuu ryuukyoku|Abortive Draw]]s <small style="color:#999;">(''Tochuu Ryuukyoku'')</small>:
* [[Tochuu ryuukyoku|Abortive Draw]]s <small style="color:#999;">(''Tochuu Ryuukyoku'')</small>:
** [[Tochuu ryuukyoku#Suufon renda|Four-wind Discarded]] <small style="color:#999;">(''Suufuu Renda'')</small>: Yes
** [[Tochuu ryuukyoku#Suufon renda|Four-wind Discarded]] <small style="color:#999;">(''Suufuu Renda'')</small>: Yes
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** Apply for: Big Three Dragons <small style="color:#999;">(''Daisangen'')</small>, Four Big Winds <small style="color:#999;">(''Daisuushi'')</small>
** Apply for: Big Three Dragons <small style="color:#999;">(''Daisangen'')</small>, Four Big Winds <small style="color:#999;">(''Daisuushi'')</small>
** Composite yakuman: Seperated responsibility for each yakuman <ref>[https://cdn.discordapp.com/attachments/150412836500275200/513656427890475008/TIM20181118175603RGBnoiseLevel2.png Responsibility payment screenshot of composite yakuman]</ref>
** Composite yakuman: Seperated responsibility for each yakuman <ref>[https://cdn.discordapp.com/attachments/150412836500275200/513656427890475008/TIM20181118175603RGBnoiseLevel2.png Responsibility payment screenshot of composite yakuman]</ref>
* Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Blessing of Heaven <small style="color:#999;">(''Tenhou'')</small>. The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: Single-wait Four Concealed Triplets <small style="color:#999;">(''Suuankou Tanki'')</small>, Thirteen-wait Thirteen Orphans <small style="color:#999;">(''Kokushi Musou Juusanmen Machi'')</small> and True Nine Gates <small style="color:#999;">(''Junsei Chuuren Poutou'')</small>. In those cases the hand is counted as triple yakuman. <ref name="replay-tenhou-composite-yakuman">[https://mahjongsoul.game.yo-star.com/?paipu=200108-a85dc57e-3512-4995-81c0-18874087c8dc_a61983483 Composite yakuman: Blessing of Heaven + Thirteen-wait Thirteen Orphans] (East 1 Round 1 honba, East seat)</ref>
* The dealer starts with 14 tiles directly, instead of regular 13+1 tiles. This means that, when scoring Blessing of Heaven <small style="color:#999;">(''Tenhou'')</small>, any tile can be treated as the tsumo tile. (By default, the tile last in the regular sorting order is treated as the winning tile.)
: Since hands are always scored for the highest value, and any tile can be treated as the winning tile, combining tenhou with [[suuankou]], [[kokushi musou]], or [[chuuren poutou]] will always score their double yakuman variations (suuankou tanki, kokushi 13-wait, chuuren 9-wait), for a total value of triple yakuman. <ref name="replay-tenhou-composite-yakuman">[https://mahjongsoul.game.yo-star.com/?paipu=200108-a85dc57e-3512-4995-81c0-18874087c8dc_a61983483 Composite yakuman: Blessing of Heaven + Thirteen-wait Thirteen Orphans] (East 1 Round 1 honba, East seat)</ref>


=== 3P-Mahjong ===
=== 3P-Mahjong ===
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* Completing a sequence by calling Chii: Disabled
* Completing a sequence by calling Chii: Disabled
* North can be used for replacement dora "Kita" <small style="color:#999;">(''Nukidora / Kita'')</small>.
* North can be used for replacement dora "Kita" <small style="color:#999;">(''Nukidora / Kita'')</small>.
** After a Kan <small style="color:#999;">(''Rinshan Kaihou'')</small> yaku is applied when winning a hand with rinshan tile from North replacing.
** After a Kan <small style="color:#999;">(''Rinshan Kaihou'')</small> yaku is scored when winning a hand with rinshan tile from North replacing.
** North replacing can be robbed even with non-yakuman hand. However Robbing a Kan <small style="color:#999;">(''Chankan'')</small> yaku is not applied, the hand itself still requires another yaku to win with.
** North replacing can be used for ron even without a yakuman hand. However, Robbing a Kan <small style="color:#999;">(''Chankan'')</small> yaku is not scored, the hand itself still requires another yaku to win with.
** North replacing cannot be claimed immediately right after Pon.
** North replacing cannot be claimed immediately right after Pon.
** North replacing is similar to a calling action, thus this can nullify Ippatsu <small style="color:#999;">(''Ippatsu'')</small>, Blessing of Earth <small style="color:#999;">(''Chiihou'')</small>, Nine Different Terminals and Honors <small style="color:#999;">(''Kyuushu Kyuuhai'')</small> and Double Riichi <small style="color:#999;">(''Daburu Riichi'')</small>.
** North replacing is similar to a calling action, thus it nullify Ippatsu <small style="color:#999;">(''Ippatsu'')</small>, Blessing of Earth <small style="color:#999;">(''Chiihou'')</small>, Nine Different Terminals and Honors <small style="color:#999;">(''Kyuushu Kyuuhai'')</small> and Double Riichi <small style="color:#999;">(''Daburu Riichi'')</small>.
** North replacing does not lead to a furiten of North.
** North replacing does not cause furiten if waiting for North.
* North is treated as guest-wind tiles <small style="color:#999;">(''Otakaze'')</small>, a triplet of North cannot get 1 han as Value Tiles <small style="color:#999;">(''Yakuhai'' / ''Fanpai'')</small>.
* A North in hand is treated as a guest wind tile <small style="color:#999;">(''Otakaze'')</small>, a triplet of North cannot get 1 han as Value Tiles <small style="color:#999;">(''Yakuhai'' / ''Fanpai'')</small>.
* Due to lacking of North seat, there're no abortive draws of Four-wind Discarded <small style="color:#999;">(''Suufon Renda'')</small> and Four-player Riichi <small style="color:#999;">(''Suucha Riichi'')</small>.
* Due to the lack of a fourth player, there is no abortive draws for four-wind discarded <small style="color:#999;">(''Suufon Renda'')</small> or four-player riichi <small style="color:#999;">(''Suucha Riichi'')</small>.


==== Calculation of Scoring Points ====
==== Calculation of Scoring Points ====
Currently there are 2 different scoring methods ingame:
Currently there are 2 different scoring methods ingame:
* '''Tsumo-Loss''' (default): Winner loses the income from North seat when the hand is completed by Tsumo.
* '''Tsumo-Loss''' (default, always used in Ranked): Winner loses the income from North seat when the hand is completed by Tsumo.
* '''North-Bisection''': The income from North is equally divided and distributed towards every other seats.
* '''North-Bisection''': The income from North is equally divided and distributed towards every other seats.
In Ranked Match, Tsumo-Loss is applied.


The scoring table with Tsumo-Loss is basically identical to regular 4P-mahjong:
The scoring table with Tsumo-Loss is basically identical to regular 4P-mahjong:
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