Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage.
A
Japanese
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Kanji
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English
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Explanation
Agari
「和がり」 Win
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Generic term for winning a hand
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Aidayonken
「間四軒」
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An interval of four between two discarded number tiles. Usually indicates dangerous waits. A discarded 1 and 6 make a 2—5 wait very probable.
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Akapai
「赤牌」 Red dora
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Red tiles that count as Dora. Usually fives, but not always.
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An
「暗」 Closed, concealed
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Means "dark", refers to tiles that are concealed in the hand.
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Anjun
「暗順」 Concealed sequence
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Three self-drawn consecutive tiles of the same suit, used as one of the four melds in a regular hand. An open sequence would be a minjun, the general term for a sequence is shuntsu.
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Ankan
「暗槓」 Concealed kan
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Four self-drawn identical tiles set aside as a kantsu. Declaring an ankan does not open the hand if it was previously closed.
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Ankou
「暗刻」 Concealed triplet
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Three self-drawn identical tiles, used as one of the four melds in a regular hand. Compare with the yaku names san ankou and suu ankou. An open triplet would be a minkou, and the general term for any triplet is koutsu.
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Anpai
「安牌」 Safe tile
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Safe tile, or tiles not subject to agari (to be called as winning tiles).
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Aotenjou
「青天井」 No capping
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A rarely used rule, which eliminates the score cappings mangan, haneman, etc., and scores all hands as directly with the scoring formula.
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Ari
「アリ」 In effect, on
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States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi.
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Ari ari
「アリアリ」
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Ruleset which allows kuitan and atozuke. Most common basic set of rules in Japan.
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Atama
「頭」 Pair, eye
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The pair in a standard mahjong hand. Also "jantou".
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Atozuke
「先付け」 After-attach
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Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of sakizuke.
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Awaseuchi
「合わせ打ち」
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Discarding the same tile as someone else, to avoid dealing into their hand.
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B
Japanese
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Kanji
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English
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Explanation
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C
Japanese
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Kanji
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English
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Explanation
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D
Japanese
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Kanji
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English
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Explanation
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E
Japanese
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Kanji
|
English
|
Explanation
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F
Japanese
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Kanji
|
English
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Explanation
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G
Japanese
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Kanji
|
English
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Explanation
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H
Japanese
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Kanji
|
English
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Explanation
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I
Japanese
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Kanji
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English
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Explanation
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J
Japanese
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Kanji
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English
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Explanation
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K
Japanese
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Kanji
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English
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Explanation
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L
Japanese
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Kanji
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English
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Explanation
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M
Japanese
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Kanji
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English
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Explanation
Minjun
「」 Open sequence
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An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun.
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N
Japanese
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Kanji
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English
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Explanation
Nashi
「」 Invalid, off
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States that the preceding rule is not in effect, as in kuikae nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called meld.
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O
Japanese
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Kanji
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English
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Explanation
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P
Japanese
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Kanji
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English
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Explanation
Pao
「包」
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A property of certain yakuman that causes one person to be responsible for the whole payment if they discarded the tile that made it a yakuman.
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Q
Japanese
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Kanji
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English
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Explanation
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R
Japanese
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Kanji
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English
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Explanation
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S
Japanese
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Kanji
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English
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Explanation
Shuntsu
「」 Sequence
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This is the generic term for, three consecutive tiles of the same suit, whether open or closed. Chii is used to call a tile to complete a shuntsu and set it aside as a minjun (open). A concealed (closed) shuntsu is an anjun.
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T
Japanese
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Kanji
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English
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Explanation
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U
Japanese
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Kanji
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English
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Explanation
Ura dora
「裏ドラ」 Underneath dora
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Additional dora located underneath previously revealed dora indicators, which can be earned by winning with riichi.
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V
Japanese
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Kanji
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English
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Explanation
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W
Japanese
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Kanji
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English
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Explanation
wanpai
「王牌」
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The “dead” section of wall that can’t be used except for Dora indicators and Kan draws.
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wareme
「割れ目」
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A rule that doubles any payment involving the player whose wall was broken at the start of a kyoku
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X
Japanese
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Kanji
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English
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Explanation
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Y
Japanese
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Kanji
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English
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Explanation
Yakitori
「焼き鳥」 Winless game
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A penalty applied to players, who failed to win a hand
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Yaku
「役」 Hand pattern
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A scoring pattern in the hand that awards Han, such as Tanyao or Toitoi.
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Yaochuuhai
「幺九牌」
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All tiles numbered 1 and 9 (routouhai) plus characters (jihai).
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Z
Japanese
|
Kanji
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English
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Explanation
Zentsuppa
「全ツッパ」 All out
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A strategy that attempts to win a hand at all costs while ignoring the possibility of dealing into an opponent’s hand.
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External links
Terminology list at Osamuko