Aotenjou: Difference between revisions

86 bytes added ,  10 August 2015
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(→‎Upper limit: sankantsu-->suukantsu)
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[[Image:Aotenjou.jpg|thumb|250px|right|Example aotenjou score.]]
[[Image:Aotenjou.jpg|thumb|250px|right|Example aotenjou score.]]
'''Aotenjou''' {{kana|青天井}} is a non-standard [[Scoring|scoring system]], by which all caps and limits are removed.  Per the scoring equation, [[han]] is factored exponentially in the equation:
'''Aotenjou''' {{kana|青天井}} is a rarely used [[Scoring|scoring system]], by which all caps and limits are removed.  Per the scoring equation, [[han]] is factored exponentially in the equation:


: '''Basic points = fu × 2<sup>(2 + han)</sup>'''
: '''Basic points = fu × 2<sup>(2 + han)</sup>'''
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Normally, the point equation has a cap applied at [[mangan]], where the basic points is artificially maxed at 2000 points.  Subsequent point values are then multiples of mangan for higher scoring hands.
Normally, the point equation has a cap applied at [[mangan]], where the basic points is artificially maxed at 2000 points.  Subsequent point values are then multiples of mangan for higher scoring hands.


With aotenjou, there is essentially no limit.  The basic points have the freedom to be valued as high as possible, as the mangan limit is removedUnder aotenjou, scoring produces some ridiculously high numbers.  Points are even much higher in conjunction with the multipliers applied for the dealer, non-dealer, and ron vs. tsumo wins.  All yaku retain their original values.  In additionally, [[yakuman]] patterns are defaulted at 13 han and are treated like normal yaku when determining the overall han and fu values.  Furthermore, any han applied by [[dora]] counts as well to further increase the point values.
With aotenjou, there is no limit.  The basic points have the freedom to be valued as high as possible.  The exponential nature of the scoring equation can produce astronomically large point values.  Points are even much higher in conjunction with the multipliers applied for the dealer, non-dealer, and ron vs. tsumo wins.  All yaku retain their original values.  In additionally, [[yakuman]] patterns are defaulted at 13 han per yakuman count; and they are treated like normal yaku when determining the overall han and fu values.  Furthermore, any han applied by [[dora]] counts as well to further increase the point values.


Hence, for this very reason, the scoring limits imposed by both mangan and yakuman are normally used.
Hence, for this very reason, the scoring limits imposed by both mangan and yakuman are normally used.  The numbers are simply too large for practical use under many circumstances.


Under aotenjou rules, yaku that are implied by the completion of another yaku are not counted as additional han for the purposes of scoring. For example, suuankou's 13 han is not combined with sanankou's 2 han because sanankou is a prerequisite for suuankou.
Under aotenjou rules, yaku that are implied by the completion of another yaku are not counted as additional han for the purposes of scoring. For example, suuankou's 13 han is not combined with sanankou's 2 han because sanankou is a prerequisite for suuankou.
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