Atozuke: Difference between revisions

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→‎Atozuke disabled: fix hand waits
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# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed once the call completes.
# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed once the call completes.
# The hand must have a yaku no matter which tile it wins on. Any hand that always has a yaku can win.
# The hand must have a yaku no matter which tile it wins on. Any hand that always has a yaku by the end can win.


To repeat, the atozuke rule is most often enabled. When atozuke is enabled, all of the following types of hand can win without issue.
To repeat, the atozuke rule is most often enabled. When atozuke is enabled, all of the following types of hand can win without issue.
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=== Yaku confirmed post-call ===
=== Yaku confirmed post-call ===
  {{#mjt:123456m67p6'66z7'89s}} Agari: {{#mjt:5s}} or {{#mjt:8s}}
  {{#mjt:123456m67p6'66z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


This hand has a confirmed yaku through the triplet of hatsu. However, ''it did not have any yaku when calling the 789-sou''. Therefore, this hand cannot win when rule #1 is in effect. With rule #2, this hand can win normally.
This hand has a confirmed yaku through the triplet of hatsu. However, ''it did not have any yaku when calling the 789-sou''. Therefore, this hand cannot win when rule #1 is in effect. With rule #2, this hand can win normally.


  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5s}} or {{#mjt:8s}}
  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


When the hatsu triplet is closed, the hand can always win, even under rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)
When the hatsu triplet is closed, the hand can always win, even under rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)


Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. However, you cannot have a [[kanchan]] of 24-man to complete a 234 sanshoku if sanshoku would be your only yaku.
Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. However, if you have made any call, you cannot have a [[kanchan]] of 24-man to complete a 234 sanshoku. Sanshoku would be guaranteed, but it was not complete at the time you made the call.


== Strategy ==
== Strategy ==
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