Atozuke: Difference between revisions

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When the atozuke rule is disabled, the hand must have a confirmed yaku before winning. There are two main variations to atozuke disabled:
When the atozuke rule is disabled, the hand must have a confirmed yaku before winning. There are two main variations to atozuke disabled:


# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed once the call completes.
# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed once the first call completes.
# The hand must have a yaku no matter which tile it wins on. Any hand that always has a yaku by the end can win.
# The hand must have a yaku no matter which tile it wins on. Any hand that always has a yaku by the end can win.


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When the hatsu triplet is closed, the hand can always win when using rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)
When the hatsu triplet is closed, the hand can always win when using rule #1. (Even if the hatsu triplet was not there when 789-sou was called, there would be practically no way to enforce it, so "drawing the hatsu triplet after calling" play is technically allowed.)


Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. This is not allowed for yaku like [[sanshoku]] or [[iitsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete iittsu-nomi, and had made any call previously, you cannot win.
Note: for whole hand yaku, like [[honitsu]], the yaku can be scored even if you had no other yaku and the yaku wasn't complete at the time of calling. Similarly, calling for [[chanta]]/[[junchan]] is allowed so long as your final wait guarantees the yaku. This is not allowed for yaku like [[sanshoku]] or [[ittsu]] - the yaku must be confirmed before the first call. E.g. If you had a 79-man [[kanchan]] waiting to complete ittsu-nomi, and had made any call previously, you cannot win.


== Strategy ==
== Strategy ==
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