Score table memorization

From Japanese Mahjong Wiki
Revision as of 09:09, 16 December 2013 by KyuuAA (talk | contribs) (→‎Counting fu)
Jump to navigation Jump to search

Despite the size of the scoring table, it is possible to memorize the table, in a manner similar to that of a multiplication table. However, any attempt to learn the scoring table is fruitless without knowing particular prerequisites, like basic game procedures, game objectives (tenpai and defense), and the yaku. As a recommendation, scoring is among the last of the more basic concepts of the game for any newer player to learn.

Overview

Learning the scoring table requires the division of the table into sections. Once a section of the scoring table is learned, then a player can move on to the next section and memorize that one. It is an ongoing process, until the entire table is learned.

Counting Han

Counting han is simple memorization of the yaku and their han values. As a reminder, some yaku may stack and combine with other yaku.

Mangan and more

Dealer Non-Dealer
Name Ron Tsumo† Ron Tsumo
Mangan 12000 4000 8000 4000/2000
Haneman 18000 6000 12000 6000/3000
Baiman 24000 8000 16000 8000/4000
Sanbaiman 36000 12000 24000 12000/6000
Yakuman 48000 16000 32000 16000/8000
Dealer tsumo applies to all non-dealer players

For mangan and beyond, a point cap is applied, such that fu is no longer counted. So, this section of the scoring table easy to remember.

The lowest score for mangan is 8000 points for a non-dealer by ron. The dealer value is 4000 points more, or 50% more, at 12000 points. For the tsumo values, the 8000 points for mangan ron is cut in half. That amount is paid by the dealer. The remaining 4000 points is again split in half for the other players to pay 2000 points each. For the dealer value, it is simply taking the 12,000 points normally scored by ron and dividing it into 3 for the other players to pay.

Higher values possess specific names, namely: haneman, baiman, sanbaiman, and yakuman.

Counting fu

To count fu, a player must understand how fu is generated. In essence, fu comes from the hand's composition and winning method.

The convenience of counting fu rests on rounding up. Even a fu count of 32 fu gets rounded up to 40 fu. So, when counting fu, it is helpful to note when the count crosses a multiple of 10.

30 and 40 fu

Point equivalences

20 fu

25 and 50 fu

60 fu

70 fu and more

External links