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|image    = [[Image:Mahjsoullogo.png|250px]]
|image    = [[Image:Mahjsoullogo.png|250px]]
|caption  = Majsoul logo
|caption  = Majsoul logo
|publisher =  
|publisher = Yostar
|developer =  
|developer = CATFOOD STUDIO
|platform  = Browser
|platform  = Browser
|year      = 2018
|year      = 2018
}}
}}
'''Majsoul''' is a [[Japanese mahjong]] game platform.
'''Majsoul''' (aka '''Mahjong Soul''', '''Jantama''', '''Jakhon''') is a [[Japanese mahjong]] game platform developed by CATFOOD STUDIO and distributed by Yostar.


== Features ==
The platform functions as a gacha game. Players may use in game currency to access various functions, such as items and ingame characters. On occasion, periodical events are available for special items, characters, and/or bonuses.
The game has some resemblance to [[Janryuumon]], in terms of graphics.  The tile layout and graphical hands, as in "physical" hands, are displayed during game play.
 
A tournament suite is available for users to become hosts and create their own tournaments.  The interface allows hosts to set up tournament systems and custom rules not available in the main platform.
 
[[Image:Nekoface.png|250px|right|thumb|Emoticon panel used during games.]]
== Ladder ==
The Mahjong Soul ladder is available across three different server groups: Chinese (CN), Japanese (JP), and English (EN).  They all follow the same ranking system.
 
=== Rooms ===
{| class="wikitable"
|-
! rowspan=3 | Room !! rowspan=3 | Required Rank !! colspan=4 | Required Copper Coins
|-
! colspan=2 | East !! colspan=2 | South
|-
!Entry Limit !! Entry Fee !! Entry Limit !! Entry Fee
|-
| Bronze Room || Novice, Adept || 0 || 0 || 0 || 0
|-
| Silver Room || Adept, Expert || 2500 || 500 || 3500 || 700
|-
| Gold Room || Expert, Master || 5000 || 1000 || 7000 | 1400
|-
| Jade Room || Master, Saint || rowspan="2" | 10000 || rowspan="2" | 2000 || rowspan="2" | 14000 || rowspan="2" | 2800
|-
| Throne Room || Saint, Celestial
|- style="border-top: 3px double #aaa;"
| Special Rooms || colspan="5" | <small style="color:#999;">(Depends on room requirements)</small>
|}
 
* "Entry Limit" is the minimum # of copper you must have in order to enter the room.
* "Entry Fee" is the actual cost when a match is started. The entry fee is not reflected when looking at the end-of-match result screen
 
'''Misc Notes''':
* Players are not allowed to stream Throne Room matches in real-time. A delay of 5 minutes should be applied when performing a stream.
* In-game Hints are disabled in Throne Room.
* Matches in Special Rooms do not affect the player's rank, and are recorded in a separate section of the statistics screen.
* Special room matches may or may not cost copper. Rooms that cost copper are usually priced identically to Silver Room. Only rooms that cost copper may contribute towards Casual Chest progress.
 
=== Rank Upgrade ===
{| class="wikitable" style="display:inline-table; margin-right:8px; white-space:nowrap;"
|-
! colspan=2 | Rank !! style="white-space:normal;" | Initial Pts !! style="white-space:normal;" | Upgrading Pts !! colspan=2 | Penalty of Last Place<br>(East / South)
|-
| rowspan=3 | Novice <br/> <small style="color:#999;">Shoshin</small> || ★ || rowspan=3 | 0 || 20 || rowspan=3 colspan=2 | 0 / 0
|-
| ★★ || 80
|-
| ★★★ || 200
|-
| rowspan=3 | Adept <br/> <small style="color:#999;">Janshi</small> || ★ || 300 || 600 || colspan=2 | 10 / 20
|-
| ★★ || 400 || 800 || colspan=2 | 20 / 40
|-
| ★★★ || 500 || 1000 || colspan=2 | 30 / 60
|-
| rowspan=3 | Expert <br/> <small style="color:#999;">Janketsu</small> || ★ || 600 || 1200 || colspan=2 | 40 / 80
|-
| ★★ || 700 || 1400 || colspan=2 | 50 / 100
|-
| ★★★ || 1000 || 2000 || colspan=2 | 60 / 120
|-
| rowspan=3 | Master <br/> <small style="color:#999;">Jangou</small> || ★ || 1400 || 2800 || colspan=2 | 80 / 165
|-
| ★★ || 1600 || 3200 || 90 / 180 <small style="color:#999;">(4P)</small> || 95 / 190 <small style="color:#999;">(3P)</small>
|-
| ★★★ || 1800 || 3600 || 100 / 195 <small style="color:#999;">(4P)</small> || 110 / 215 <small style="color:#999;">(3P)</small>
|-
| rowspan=3 | Saint <br/> <small style="color:#999;">Jansei</small> || ★ || 2000 || 4000 || 110 / 210 <small style="color:#999;">(4P)</small> || 125 / 240 <small style="color:#999;">(3P)</small>
|-
| ★★ || 3000 || 6000 || 120 / 225 <small style="color:#999;">(4P)</small> || 140 / 265 <small style="color:#999;">(3P)</small>
|-
| ★★★ || 4500 || 9000 || 130 / 240 <small style="color:#999;">(4P)</small> || 160 / 290 <small style="color:#999;">(3P)</small>
|-
| colspan=2 | Celestial <small style="color:#999;">Konten</small> || 10 <small style="color:#999;">SP</small> || 20 <small style="color:#999;">SP</small> || colspan=2 | <small style="color:#999;">Not applied</small>
|}
'''Notes''':
* Your rank will be downgraded if you fall below 0 rank points. You cannot demote from Adept to Novice, and you cannot downgrade while in Novice, but all other ranks allow demotion.
 
==== Celestial Ranking ====
In Celestial, a special ranking system is applied. Players are ranked by a numerical level, as well as using a different way to calculate ranking points.
 
Each level starts with 10 Soul Points, requiring 20 points to upgrade. Losing all the points will lead to a downgrade. Unlike in the past, it is possible to downgrade to Saint III when losing all Soul Points at Celestial Lv. 1.
 
The gain/loss of Soul Points is only determined by rank; end score does not matter. In addition, when all the players are Celestial in a single match, the soul-point changing is doubled.
 
{| class="wikitable" style="display:inline-block; overflow-y:hidden; max-width:100%; margin-right:8px; border:none; white-space:nowrap;"
|+ style="background:white;" | Soul Points
|-
! rowspan=2 colspan=2 | !! colspan=4 | 4P  !! colspan=3 | 3P
|-
! 1st !! 2nd !! 3rd !! 4th !! 1st !! 2nd !! 3rd
|-
| rowspan=2 | Rank
| '''East'''  || +0.3 || +0.1 || -0.1 || -0.3 || +0.3 || ±0 || -0.3
|-
| '''South''' || +0.5 || +0.2 || -0.2 || -0.5 || +0.5 || ±0 || -0.5
|-
| colspan=2 | End-Score || colspan=8 | <small style="color:#999;">Not applied</small>
|}
 
=== Calculations ===
==== Calculation of End-Score Points ====
* [[Oka_and_uma|Oka]] Points: Not applied
* [[Oka_and_uma|Uma]] Points:
** '''4P''': 1st <code>+15</code>, 2nd <code>+5</code>, 3rd <code>-5</code>, 4th <code>-15</code>
** '''3P''': 1st <code>+15</code>, 2nd <code>±0</code>, 3rd <code>-15</code>
* Starting Points: '''4P''' <code>25000</code>; '''3P''' <code>35000</code>
 
Formula: <code><nowiki>
EndScore = (MatchResult - StartingPts) / 1000 + UmaPts
</nowiki></code>
 
==== Calculation of Rank Points ====
Formula: <code><nowiki>
PtsGain = EndScore + RankPts
</nowiki></code>
 
The result is always rounded up to an integer. (e.g. +68.2 → <code>+69</code>, -1.9 → <code>-1</code>)
 
{| class="wikitable" style="display:inline-block; overflow-y:hidden; max-width:100%; margin-right:8px; border:none; white-space:nowrap;"
|+ style="background:white;" | Rank Points
|-
! rowspan=2 | Room !! colspan=4 | 4P (East / South) !! colspan=3 | 3P (East / South)
|-
! 1st !! 2nd !! 3rd !! 4th !! 1st !! 2nd !! 3rd
|-
| Bronze Room || +10 / +20 || +5 / +10 || rowspan=5 | ±0 || rowspan=5 style="width:80px; white-space:normal;" | According to [[Majsoul#Rank Upgrade|Penalty]] on corresponding rank
|| +15 / +30 || rowspan=5 | ±0 || rowspan=5 style="width:80px; white-space:normal;" | According to [[Majsoul#Rank Upgrade|Penalty]] on corresponding rank
|-
| Silver Room || +20 / +40 || +10 / +20 || +30 / +60
|-
| Gold Room || +40 / +80 || +20 / +40 || +55 / +105
|-
| Jade Room || +55 / +110 || +30 / +55 || +75 / +160
|-
| Throne Room || +60 / +120 || +30 / +60 || +120 / +240
|}
 
In summary:
* The reward for placing 1st/2nd is based on the room you are playing in. The higher the room, the bigger the rewards.
* The penalty for placing last is based on your rank. The higher your rank, the bigger the penalty.
* Placing 3rd in 4-player, or 2nd in 3-player, nets 0 rank points (excluding final score/uma).
** E.g. if you play a 4-player game, and place 3rd with 25000 points, you'll end up losing 5 rank points from the uma penalty.
 
==== Calculation of Copper Coins ====
[[Image:Majsoul Calculation Copper-coins.png|250px|right|thumb|An example of Copper-coin's calculation]]
The calculation of copper coins is a bit complex.
 
The Entry Fee is always applied as long as a match is taken successfully, although it's not shown in the final result.
 
For the Gain/Lost of match, the whole procedure is listed as follows:
<ol>
<li> Calculate End Score based on final point results.
<li> Calculate Copper-coin lost for negative End Scores based on the exchange rate. The lost is always capped to a maximum lost (<code><nowiki>MaximumLost = EntryLimit - EntryFee</nowiki></code>) if exceeded the limit (<code><nowiki>EndScore < -40</nowiki></code>).
{| class="wikitable" style="min-width:460px;"
|-
! colspan=2 | Room !! style="width:100px;" | Entry Limit / Entry Fee !! style="width:80px;" | Maximum Lost !! style="width:80px;" | Exchange Rate
|-
| colspan=2 | Bronze Room || 0 / 0 || - || -
|-
| Silver Room || East <br/> South || 2500 / 500 <br/> 3500 / 700 || 2000 <br/> 2800 || 50 <br/> 70
|-
| Gold Room || East <br/> South || 5000 / 1000 <br/> 7000 / 1400 || 4000 <br/> 5600 || 100 <br/> 140
|-
| Jade Room || East <br/> South || 10000 / 2000 <br/> 14000 / 2800 || 8000 <br/> 11200 || 200 <br/> 280
|-
| Throne Room || East <br/> South || 10000 / 2000 <br/> 14000 / 2800 || 8000 <br/> 11200 || 200 <br/> 280
|}
<p>Formula: <code><nowiki>
CoinsLost = EndScore<-40 ? MaximumLost : EndScore*ExchangeRate
</nowiki></code></p>
<li> Sum up the total lost.
<li> Distribute the coins proportionally to other players based on End Score.
<p>Formula: <code><nowiki>
CoinsGain = Sum(CoinsLosts) * EndScore / Sum(PositiveEndScores)
</nowiki></code></p>
</ol>
 
In short:
*You ''always'' lose the entry fee. Therefore, over long periods of play, you should expect to lose copper (unless you are much better than the opponents).
*You gain/lose copper for every 1000 points you gain/lose in game.
*When an opponent is sent below 0 points, they lose copper as if they had 0 points exactly. The winner's copper gain is reduced proportionally.
 
=== Chests ===
{| class="wikitable" style="display:inline-block; overflow-y:hidden; max-width:100%; border:none;"
|-
! rowspan=2 | Room !! rowspan=2 | Chest Name !! colspan=4 | 4P East !! colspan=4 | 4P South !! colspan=3 | 3P East !! colspan=3 | 3P South !! rowspan=2 | Required Pts<br/>to Open
|-
! 1st !! 2nd !! 3rd !! 4th !! 1st !! 2nd !! 3rd !! 4th !! 1st !! 2nd !! 3rd !! 1st !! 2nd !! 3rd
|-
| Silver Room || Silver Chest || +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
|-
| Gold Room || Gold Chest || +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
|-
| Jade Room || Jade Chest || +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
|-
| Throne Room || Throne Chest || +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
|- style="border-top: 3px double #aaa;"
| Special Rooms || Ichihime's Gift Box <ref group="note" name="note-chest">Sometimes Ichihime's Gift Box is also named as Casual Chest.  In spite of the name difference, they are actually the same one, sharing same chest points to open.</ref>
| +260 || +130 || +95 || +60 || +360 || +180 || +130 || +80 || +170 || +100 || +40 || +240 || +135 || +50 || 1000
|}
 
=== Chest Items ===
{| class="wikitable"
|-
! Room !! Chest Name !! Available Items !! Quantity
|-
| Silver Room || Silver Chest || Green Presents, Spheres, rarely Blue Presents || 1-2
|-
| Gold Room || Gold Chest || Green Presents, Spheres, rarely Blue Presents || 1-2
|-
| Jade Room || Jade Chest || Blue Presents, Spheres, sometimes Green Presents || 2
|-
| Throne Room || Throne Chest || Blue Presents, Spheres, sometimes Green Presents || 2
|- style="border-top: 3px double #aaa;"
| Special Rooms || Ichihime's Gift Box <ref group="note" name="note-chest"></ref> || Green Presents, Spheres, rarely Blue Presents || ?
|}
 
===East vs South===
Ranking:
* South games roughly double the "RankPts" you gain/lose from placement, not counting uma. However, any rank points from in-game score or uma are not doubled. Therefore, two 1st-place East games > one 1st-place South game. For example:
** Silver Room, 1st place, 4-player East round, 30k match score: <code>(30000 - 25000)/1000 + 15 + 20</code> = 40 points/game, or 80 points for two games.
** Silver Room, 1st place, 4-player South round, 35k match score: <code>(35000 - 25000)/1000 + 15 + 40</code> = 65 points/game, which is worse than 2 East round games.
* Thus, if you are ''significantly'' better than the competition, playing East round games will result in a faster rank up than South round games.
* However, once you reach Master 3 or higher, the 4th place penalty is relatively bigger in East than South (two last place finishes in East loses more points than one last place South). So, once you do reach that point, it's better to play South.
 
Character Bonding:
* For chest progress and bond points, it is faster to play East than South.
 
== Characters ==
{{main|List of Mahjong Soul characters}}
 
Currently, there are 60 characters available, including 41 females and 19 males. Every new user is granted access to Ichihime and Miki Nikaidou. Additional characters must be summoned via the gacha system, with Jade as currency or with the Summon Scroll item. Jade can only be acquired via monetary purchase, while Summon Scrolls may be obtained via events, system mail as gifts, or purchase in the item shop.
 
A number of the characters remain in the mainline group for Mahjong Soul.  These are readily available throughout the year via gacha.  In addition, limited edition characters are/were temporarily available via collaborations with some anime series.
 
=== Bond System ===
Each character has a unique Bond Value.  The value can be enhanced by gaming or gifting to unlock corresponding vocals and story plots.  At the maximum affection level, all voice lines will be unlocked, and the character will read out yakus after winning a hand.  Characters can be entangled to unlock new appearance as a skin that can be chosen, accompanying with 3 extra emotes.
 
{| class="wikitable"
|+ Bonding Stage
|-
! Level !! Upgrading !! Total Required !! Notable Rewards
|-
| ❤ || 2000 || 2000 || * First-place voice
|-
| ❤❤ || 6000 || 8000 || rowspan = 2 |
|-
| ❤❤❤ || 10000 || 18000
|-
| ❤❤❤❤ || 20000 || 38000
| * Story rewards <ref group="note" name="note-story">Story rewards are currently acquirable only for characters containing story plots.</ref>
|-
| ❤❤❤❤❤ || 50000 || 88000
|  * Story rewards <ref group="note" name="note-story"></ref><br/><!--
--> * Yaku spelling<br/><!--
--> * Gain gifts in place of bond points
|-
| 💛💛💛💛💛 || colspan=2 | Bond with required resources
|  * Story rewards <ref group="note" name="note-story"></ref><br/><!--
--> * Bonded skin <br/><!--
--> * Extra emotes x3 <br/><!--
--> * SP voice
|}
 
Bond values can be acquired as follows:
* Completing a match in Silver Room or higher:
** 4P East <code>+40</code>, 4P South <code>+60</code>; 3P East <code>+25</code>, 3P South <code>+40</code> (regardless of room rank).
** VIP points (obtained for buying with real currency) will increase the amount bond points gained. (See [[Majsoul#Charge-related Titles|Charge-related Titles]] section)
* Gifting directly:
** Green Presents <code>+200</code>, Blue <code>+1000</code>, Purple <code>+5000</code>.
** If the character prefers a specific type of gift, said gifts give a bonus of +50%. Usually, gifts listed in the character's interest section are prefered.<ref group="note">However this is not always reliable, and sometimes it's misleading. Interests of some characters can match more than one type of gifts (e.g. Natsuki Shinomiya), while some of them can't match any at all (e.g. Hideki Akechi).</ref>.
 
When playing with a character with 5 hearts of bond, any accumulated bond points are instead used to gain gifts. For every 1000 points obtained, you gain a "bond gift". Like other blue gifts, this can given to another character for +1000 bond points, or donated for 5 star dust. Bond gifts do not count towards the daily gift limit.
 
=== Gifts ===
Gifts can be given to a character to increase your bond with that character (see [[Majsoul#Bond System|Bond System]] section), or turned into star dusts if they can be donated.  50 star dusts can be used at the shop to attempt getting larger rewards, including a new character.
{| class="wikitable"
|-
! Gift Quality !! Resulting Star Dust
|-
| Green || 1
|-
| Blue || 5
|-
| Purple || 25
|}
 
=== Stories ===
Stories are character-exclusive contents provided freely to players who owned the corresponding character.  Stories can be accessed in each character's info page in dormitory.  The former 3 bonding stages contain <span title="text walls">novel-like descriptive contents</span>.  The latter 3 stages provide interactive contents, with multiple branches and different rewards correspondingly. Higher stages contain better rewards.
 
Currently, there are only 4 characters with story plots: Ichihime, Miki Nikaidou, Anju Suzumiya and Joseph.
 
=== Skins ===
Apart from standard and bonded skins of each character, more alternative skins can be acquired during events.  In the vast majority of cases, these skins both require monetary purchase, by using Outfit Vouchers.  Usually each static skin requires 880 vouchers, while animated requires 1,500, and both accompanying with one extra emote.
 
Unidirectionally, Outfit Vouchers can be converted to Jades by ratio of 1:1.  Though generally such exchange is not recommended, as purchasing Jades directly is much cheaper.  Jades cannot be converted to Outfit Vouchers, neither can Jades be used to purchase skins in any means.
 
=== Exclusive Characters ===
Exclusive characters are characters can be acquired only in a limited timeframe, usually during an event. Regular character pools do not contain them after the acquisition period.  Usually those characters are from animation / manga series, or collaborators.  A few of them are official characters but with rarity settings.
 
==== Collab Characters ====
Currently, there are 6 collabs:
* Linovel: Collab from the light novel website [https://www.linovel.net/ ''Linovel''], including 1 character: Keikumusume.
* Saki: Collab from the manga series ''Saki: the Nationals'', including 8 characters: Saki Miyanaga, Nodoka Haramura, Koromo Amae, Teru Miyanaga, Hisa Takei, Mihoko Fukuji, Ako Atarashi, Toki Onjoji
* Kakegurui: Collab from the manga series ''Kakegurui XX'', including 4 characters: Yumeko Jabami, Mary Saotome, Midari Ikishima, Kirari Momobami.
* Akagi: Collab from the manga series ''Akagi: The Genius Who Descended into the Darkness'', including 2 characters: Shigeru Akagi, Iwao Washizu.
* Kaguya-sama: Collab from the manga series ''Kaguya-sama: Love Is War -Ultra Romantic-'', including 4 characters: Kaguya Shinomiya, Miyuki Shirogane, Ai Hayasaka, Kei Shirogane.
* Code Geass: Collab from the anime series ''Code Geass: Lelouch of the Rebellion'', including 4 characters: Lelouch Lamperouge, C.C., Suzaku Kururugi, Kallen Kouzuki.
* Blue Archive: Collab from the mobile game ''Blue Archive'', including 4 characters: Shiroko, Hoshino, Mutsuki, Aru.
 
==== Self-exclusive Characters ====
Self-exclusive characters are official characters with a lower rate to summon, as well as requiring more faiths to exchange, and can only be acquired in a limited timeframe.  In exchange, the bonding stage rewards extra equipment or decorations, and their bonding skin is animated.
 
Currently, 2 characters are officially exclusive: Kazuha Saionji, Lily Kitahara.
 
== Currency ==
There are two major types of currency and many sub-currencies.
 
===Copper===
Copper is the "free-to-play" currency. It can be used for:
*Entering matches. A set amount of copper is required to enter matches, including all ranked matches past bronze room.
*Buying gifts (Shop -> Misc). Gifts can be given to characters to increase bond points. Gifts can also be turned into stardust (Inventory), which can then be used to buy summon scrolls.
 
Copper can be obtained by:
*Winning matches (though note the [[#Calculation_of_Copper_Coins|entry fee]]).
*Daily quests - every day, 1 quest is given. Completing the quest gives a rank-dependent amount of copper. Up to 3 quests can be accumulated at once.
*Revival tokens - if you are Adept or higher, and below a certain threshold of copper, you may claim free copper once per day.
*Various events and gifts by Yostar.
 
===Jade===
Jade is the "premium" currency. Despite the mention of free jade, ''there is no way to obtain jade in-game without paying real money''. Jade is primarily used to buy summons. It can also be used to rename your account, create tournaments, rerolling the shop, or can be exchanged for a small amount of copper.
 
Note:
*"Premium jade" is the jade you buy directly with real money. ''Premium jade is not shared between platforms''. Therefore, when switching between platforms, your jade count may change.
*"Free jade" is the jade obtained daily with the Fortune Charm (not including the 300 jade obtained immediately when buying the charm). Free jade persists between platforms.
 
===Other currencies===
*Outfit vouchers are bought with real money, and can be used to buy cosmetics (character skins, backgrounds). They can be converted into jade at an inefficient rate, but jade cannot be converted back to outfit vouchers.
*Gifts be given to increase a character's bond points. They can also be converted into stardust (Inventory -> Donate), which can then be converted into summon scrolls. In addition, characters will require purple gifts of certain type in order to reach their maximum bond.
*Spheres can be used to buy loading screens (Shop -> Illustration), and spheres are required to reach a character's maximum bond.
*Bond points are used to level up your character. (See the [[#Bond System|Bond System]] section for more details.)
*Faith is obtained whenever you make a summon (1 faith : 1 summon). They function as the game's "pity" system - 150 faith can be redeemed for a character of your choice, and it can be used to buy other things as well.
*Wishing stones are obtained when obtaining a duplicate character. They can also be obtained by spending faith (1 faith : 1 wishing stone). Wishing stones can be used to buy purple gifts, spheres, and are required to reach a character's maximum bond.
*Star stones are obtained when obtaining a duplicate, non-character cosmetic. They can be used to buy certain cosmetics or blue gifts.


== Rules ==
== Rules ==
=== General ===
* Ranked Matches:
** 4-Player East
** 4-Player South
** 3-Player East
** 3-Player South
* Friendly Matches:
** Mode: 4-Player / 3-Player
** Length: One-Game / East / South / Vs AI
** Thinking time: 3+5s / 5+10s / 5+20s / 60+0s / 300+0s
** Advanced settings:
*** [[List_of_special_rooms_in_Mahjong_Soul#Melee_Room|Local yaku]]s <small style="color:#999;">(4P)</small>: Disabled by default
*** Tsumo-loss <small style="color:#999;">(3P)</small>: Enabled by default
*** Red Fives: None / 2 <small style="color:#999;">(3P)</small> / 3 <small style="color:#999;">(4P)</small> / 4 <small style="color:#999;">(4P)</small>
*** Open Tanyao: Enabled by default
*** Minimum han: 1 / 2 / 4
*** In-game hints: Enabled by default
*** Computer level: Easy <small style="color:#999;">(<s>Saint</s>)</small> / Normal <small style="color:#999;">(<s>Celestial</s>)</small>
*** Show all hands: Disabled by default
* Tournaments: Available <ref>Guide of Tournament Management: [https://twitter.com/KyuuCC/status/1240247063318847488 Twitter post] / [https://docs.google.com/document/d/15MW4yLDGqpc8FjySEqYmHFyUAq5mJWW8PtQwG-Hdw3s Google docs].</ref>


=== Gameplay ===
* All Simples in opened hand <small style="color:#999;">(''Kuitan'')</small>: Allowed
* Gaining yaku upon the claim of a winning tile <small style="color:#999;">(''Atozuke'')</small>: Allowed
* Swap calling <small style="color:#999;">(''Kuikae'')</small>: Not allowed
* Red fives: 3 tiles (1 for each suit)
* Double-wind pair: 4 fu
* Multiple rons: Available
* Dealership holding <small style="color:#999;">(''Renchan'')</small>:
** Multiple rons: Keeps as long as dealer wins, otherwise rotates
** Mangan at Draw <small style="color:#999;">(''Nagashi Mangan'')</small>: Keeps as long as dealer is ready <small style="color:#999;">(''Tenpai'')</small>, while rotates if not <small style="color:#999;">(''No-ten'')</small>
* Extended match / Extra wind round <small style="color:#999;">(''Enchousen'')</small>: Applied
* Bankruptcy <small style="color:#999;">(''Tobi'')</small>:
** Negative points: Applied
** Zero point: Not applied
* Kandora flipping:
** Closed kan: Flips immediately
** Opened kan: Flips after
* Closed kan during Riichi is allowed as long as:
** The tile for kan is drawn instantly.
** The wait pattern does not change after the kan.
* Seat wind [[Oka_and_uma#Tie-breaker|tie-breaker]]: Applied
* [[Tochuu ryuukyoku|Abortive Draw]]s <small style="color:#999;">(''Tochuu Ryuukyoku'')</small>:
** [[Tochuu ryuukyoku#Suufon renda|Four-wind Discarded]] <small style="color:#999;">(''Suufuu Renda'')</small>: Yes
** [[Tochuu ryuukyoku#Suukaikan|Four-kan Abortion]] <small style="color:#999;">(''Suukan Nagare'')</small>: Yes
** [[Tochuu ryuukyoku#Kyuushu kyuuhai|Nine Different Terminals and Honors]] <small style="color:#999;">(''Kyuushu Kyuuhai'')</small>: Yes
** [[Tochuu ryuukyoku#Suucha riichi|Four-player Riichi]] <small style="color:#999;">(''Suucha Riichi'')</small>: Yes
** [[Tochuu ryuukyoku#Sanchahou|Three-player Ron]] <small style="color:#999;">(''Sanchahou'')</small>: No


== Ladder ==
=== Yakus ===
{{Majsoul/Yaku table}}
'''Notes''':
* Pinfu <small style="color:#999;">(''Pinfu'')</small>: Tsumo 20 fu, Ron 30 fu
* Seven Pairs <small style="color:#999;">(''Chiitoitsu'')</small>: 25 fu
* Ippatsu <small style="color:#999;">(''Ippatsu'')</small> / Under the Sea <small style="color:#999;">(''Haitei Raoyue'')</small> cannot be combined with After a Kan <small style="color:#999;">(''Rinshan Kaihou'')</small>
* Robbing a concealed kan with Thirteen Orphans <small style="color:#999;">(''Kokushi Musou'')</small>: Allowed
* Robbing a concealed kan with Nine Gates <small style="color:#999;">(''Chuuren Poutou'')</small>: Not allowed
* [[Sekinin_barai|Responsibility payment]] <small style="color:#999;">(''Sekinin barai / Pao'')</small>:
** Apply for: Big Three Dragons <small style="color:#999;">(''Daisangen'')</small>, Four Big Winds <small style="color:#999;">(''Daisuushi'')</small>
** Composite yakuman: Seperated responsibility for each yakuman <ref>[https://cdn.discordapp.com/attachments/150412836500275200/513656427890475008/TIM20181118175603RGBnoiseLevel2.png Responsibility payment screenshot of composite yakuman]</ref>
* Dealer starts with 14 tiles directly (instead of regular 13+1 tiles), each tile can be treated as tsumo tiles when achieving Blessing of Heaven <small style="color:#999;">(''Tenhou'')</small>. The last tile in default tile-sequence is treated as the winning tile by default on the result screen. When the hand is composed with another yakumans, it is always treated as the highest yakuman: Single-wait Four Concealed Triplets <small style="color:#999;">(''Suuankou Tanki'')</small>, Thirteen-wait Thirteen Orphans <small style="color:#999;">(''Kokushi Musou Juusanmen Machi'')</small> and True Nine Gates <small style="color:#999;">(''Junsei Chuuren Poutou'')</small>. In those cases the hand is counted as triple yakuman. <ref name="replay-tenhou-composite-yakuman">[https://mahjongsoul.game.yo-star.com/?paipu=200108-a85dc57e-3512-4995-81c0-18874087c8dc_a61983483 Composite yakuman: Blessing of Heaven + Thirteen-wait Thirteen Orphans] (East 1 Round 1 honba, East seat)</ref>
 
=== 3P-Mahjong ===
'''3P-Mahjong''' <small style="color:#999;">(''Sanma'')</small> is a variation based on regular mahjong, allowing 3 players to start a match.
 
The ruleset of Majsoul Sanma basically refers to [[Tenhou.net|Tenhou]]. Most of the rules are identical to Tenhou [[Sanma]].
 
There are two different scoring mechanics ingame, by default Tsumo-Loss is applied in Ranked Matches, while North-Bisection is provided as an alternative option in Friendly Matches.
 
==== Ruleset in details ====
* Starting points: <code>35000</code>, End points: <code>40000</code>
* Uma points: First <code>+15</code>, Second <code>±0</code>, Third <code>-15</code>
* Rinshan-tile amount: 8 tiles
* Tiles from {{#mjt:2m}} to {{#mjt:8m}} are not used, thus Mixed Triple Sequence <small style="color:#999;">(''Sanshoku Doujun'')</small> yaku is unavailable.
* When Dora indicator is {{#mjt:1m}}, Dora is {{#mjt:9m}}.
* Red fives: 2 tiles ({{#mjt:0p}} and {{#mjt:0s}})
* Honba point: 200 points for each Honba stick
* No-ten penalty: 2000 points
* Completing a sequence by calling Chii: Disabled
* North can be used for replacement dora "Kita" <small style="color:#999;">(''Nukidora / Kita'')</small>.
** After a Kan <small style="color:#999;">(''Rinshan Kaihou'')</small> yaku is applied when winning a hand with rinshan tile from North replacing.
** North replacing can be robbed even with non-yakuman hand. However Robbing a Kan <small style="color:#999;">(''Chankan'')</small> yaku is not applied, the hand itself still requires another yaku to win with.
** North replacing cannot be claimed immediately right after Pon.
** North replacing is similar to a calling action, thus this can nullify Ippatsu <small style="color:#999;">(''Ippatsu'')</small>, Blessing of Earth <small style="color:#999;">(''Chiihou'')</small>, Nine Different Terminals and Honors <small style="color:#999;">(''Kyuushu Kyuuhai'')</small> and Double Riichi <small style="color:#999;">(''Daburu Riichi'')</small>.
** North replacing does not lead to a furiten of North.
* North is treated as guest-wind tiles <small style="color:#999;">(''Otakaze'')</small>, a triplet of North cannot get 1 han as Value Tiles <small style="color:#999;">(''Yakuhai'' / ''Fanpai'')</small>.
* Due to lacking of North seat, there're no abortive draws of Four-wind Discarded <small style="color:#999;">(''Suufon Renda'')</small> and Four-player Riichi <small style="color:#999;">(''Suucha Riichi'')</small>.
 
==== Calculation of Scoring Points ====
Currently there're 2 different scoring methods ingame:
* '''Tsumo-Loss''' (default): Winner loses the income from North seat when the hand is completed by Tsumo.
* '''North-Bisection''': The income from North is equally divided and distributed towards every other seats.
 
In Ranked Match Tsumo-Loss is applied.
 
The scoring table with Tsumo-Loss is basically identical to regular 4P-mahjong:
{{Majsoul/3P-Mahjong scoring table/tsumo-loss}}
When North-Bisection is applied, the scoring table on Tsumo is as follows:
{{Majsoul/3P-Mahjong scoring table/bisection}}
The calculation on Tsumo is finished by the following steps:
# Calculate the scoring points based on 4P-Mahjong.
# Equally divide North seat's payment (round up to whole hundreds).
# Append the half North payment to other seats.
E.g. A non-dealer wins with a hand of <code>40fu 3han</code>.
# Based on 4P-Mahjong, dealer should pay <code>2600</code>, while non-dealer <code>1300</code>.
# North pays <code>1300</code>, half of the payment is <code>650</code> -> round up to <code>700</code>.
# Dealer actually pays <code>2600 + 700 = 3300</code>, while non-dealer <code>1300 + 700 = 2000</code>.
 
===Special rooms===
{{main|List of special rooms in Mahjong Soul}}
A number of special rooms are offered in the game.  They provide players a game experience using alternative rules, not normally found in other interfaces.  Due to the number of game modes, they are offered temporarily, but they do recur for everyone's enjoyment.
 
== Tournaments ==
The tournament lobby has been made available, and Yostar launched the [[Catfood Bowl S0 Tournament|first Catfood Bowl Tournament]] (Season 0).
 
== Titles ==
* <span style="color:#ff4b32;">'''Primal Fire'''</span>: Memorial title of server release.
** <small style="color:#999;"><CN></small> For players participated in a closed-beta early access from ''June 8th, 2018'' to ''July 2nd, 2018''.
** <small style="color:#999;"><EN / JP></small> For players registered during Grand Launch period from ''April 25th, 2019'' to ''May 6th, 2019''.
* <span style="color:#96cc33;">'''Light of Firefly'''</span> <small style="color:#999;"><CN></small>: For players attended in Majsoul's live event held in Shanghai Firefly Animé Expo from ''October 2nd, 2018'' to ''October 4th, 2018''.
* <span style="color:#42b37a;">'''Grand Renewal'''</span> <small style="color:#999;"><CN></small>: Memorial title of CN server migration. Awarded for players achieved Adapt rank or above after migration from ''June 9th, 2020'' to ''November 30th, 2020''.
 
=== Activity / Event Titles ===
* <span style="color:#fef3e2; background-color:#283268; padding:2px 4px;">'''Season 1 Challenger'''</span>: For the players achieving Trial Rank Lv20 in Path of Trial Season 1 from ''July 26th, 2020'' to ''October 24th, 2020''.
* <span style="color:#78170e; background-color:#a8a247; padding:2px 4px; text-shadow: white 1px 0 0, white 0 1px 0, white -1px 0 0, white 0 -1px 0;">'''Invincible Ichihime'''</span>: For the players achieving and completed Stage 30 in Invincible Ichihime from ''August 25th, 2021'' to ''September 14th, 2021''.
 
=== Player-specified Titles ===
* <span style="color:#9192e5;">'''Approved Player'''</span> <small style="color:#999;"><JP></small>: For the winner in the VTuber Mahjong Tournament Match: Shirakami Fubuki Cup. Currently held by [https://amae-koromo.sapk.ch/player/72042909 鴨神にゅう].<!--
--><ref><small style="color:#999;"><JP></small>Twitter post of Approved Player: https://twitter.com/MahjongSoul_JP/status/1135822862806278144</ref>
* <span style="color:#db5382;">'''The First Saint'''</span>: For the ''first'' player who acquired Saint ladder. Currently held by:
** '''4P''': [https://amae-koromo.sapk.ch/player/33336 天才麻将杏杏] <small style="color:#999;"><CN></small><!--
--><ref><small style="color:#999;"><CN></small>Interview of first Saint: https://weibo.com/ttarticle/p/show?id=2309404287860789408788</ref><!--
-->, [https://amae-koromo.sapk.ch/player/120120415 阿撰] <small style="color:#999;"><EN></small> and [https://amae-koromo.sapk.ch/player/72066219 3週間] <small style="color:#999;"><JP></small>.
** '''3P''': [https://ikeda.sapk.ch/player/268053 <span title="进击の梨樹">天铳麻将梨樹</span>] <small style="color:#999;"><CN></small>, [https://ikeda.sapk.ch/player/120179843 Corak] <small style="color:#999;"><EN></small> and [https://ikeda.sapk.ch/player/71981413 絵筆と希望の唄] <small style="color:#999;"><JP></small>.
* <span style="color:#185ecd;">'''The First Celestial'''</span>: For the ''first'' player who acquired Celestial ladder. Currently held by:
** '''4P''': 咲畑梨深 <small style="color:#999;"><CN></small><!--
--><ref><small style="color:#999;"><CN></small>Interview of first Celestial: https://media.weibo.cn/article?id=2309404339951075503457</ref><!--
-->, [https://amae-koromo.sapk.ch/player/121513793 SHIMMER] <small style="color:#999;"><EN></small> and [https://amae-koromo.sapk.ch/player/72012041 ハピリット] <small style="color:#999;"><JP></small>.
** '''3P''': [https://ikeda.sapk.ch/player/1451522 main()] <small style="color:#999;"><CN></small>, [https://ikeda.sapk.ch/player/120161074 d_a11en] <small style="color:#999;"><EN></small> and [https://ikeda.sapk.ch/player/68002192 けんてぃー] <small style="color:#999;"><JP></small>.
* <span style="color:#cfa108;">'''Kirin:'''</span>
** <span style="color:#cfa108;">'''Kirin S1'''</span> <small style="color:#999;"><EN></small> : For the winner in the Tournament Match: [https://twitter.com/MahjongSoul_EN/status/1409396152651321344 Catfood Bowl Major: Battle of Kirin S1] <EN>. Currently held by QueeB.
** <span style="color:#cfa108;">'''Seat of Kirin 2021'''</span> <small style="color:#999;"><JP></small>: For the winner in the Tournament Match: [https://mahjongsoul.com/kirin2021 Battle of Kirin 2021] <JP>. Currently held by [https://amae-koromo.sapk.ch/player/71345173 raindea].<!--
--><ref><small style="color:#999;"><JP></small>Twitter post of Seat of Kirin 2021: https://twitter.com/MahjongSoul_JP/status/1385503718053879814</ref>
 
=== Charge-related Titles ===
The following titles are acquired by satisfying enough amount on charge. The title gets upgraded when acquiring the next level, accompanying with corresponding rewards and bonus effects.
 
{| class="wikitable" style="display:inline-block; overflow-y:hidden; max-width:100%; border:none;"
|- style="min-width:550px;" |
! rowspan=2 colspan=2 style="width: 120px;" | Title
!! rowspan=2 style="width: 100px;" | Charge Amount <br/> (VIP points)
!! rowspan=2 style="width: 80px;"  | Gifting Frequency <br/> (per day)
!! rowspan=2 style="width: 80px;"  | Friend Amount Limit
!! rowspan=2 style="width: 80px;"  | Bond Value Enhancement
!! colspan=2 style="width: 100px;" | Shop Refresh <br/> (per day)
!! rowspan=2 style="width: 80px;"  | Log Collection Limit
|-
! Free !! Total
|-
| colspan=2 style="color: gray;"| Base (No Title)
| style="color: gray;" | 0
| style="color: gray;" | 2
| style="color: gray;" | 50
| style="color: gray;" | 0
| style="color: gray;" | 0
| style="color: gray;" | 5
| style="color: gray;" | 20
|-
| rowspan=3 | Soul Contractor
| style="white-space: nowrap;" | Lv. 1 || 6  || 4 || +0  || +50%  || 1 || 6 || 25
|-
| style="white-space: nowrap;" | Lv. 2 || 30 || 6 || +10 || +75%  || 1 || 7 || 30
|-
| style="white-space: nowrap;" | Lv. 3 || 60 || 8 || +20 || +100% || 1 || 8 || 35
|-
| rowspan=3 | Soul Enlightener
| style="white-space: nowrap;" | Lv. 1 || 100 || 10 || +30 || +120% || 1 || 9  || 40
|-
| style="white-space: nowrap;" | Lv. 2 || 250 || 12 || +40 || +140% || 1 || 10 || 45
|-
| style="white-space: nowrap;" | Lv. 3 || 500 || 14 || +50 || +160% || 2 || 11 || 50
|-
| rowspan=3 | Soul Creator
| style="white-space: nowrap;" | Lv. 1 || 1,000 || 16 || +60 || +200% || 2 || 12 || 55
|-
| style="white-space: nowrap;" | Lv. 2 || 2,000 || 18 || +70 || +200% || 2 || 13 || 60
|-
| style="white-space: nowrap;" | Lv. 3 || 3,000 || 20 || +80 || +200% || 3 || 14 || 65
|-
| colspan=2 style="white-space: nowrap;" | Soul Excelsior || 4,000 || 22 || +90 || +200% || 4 || 15 || 70
|-
| colspan=2 style="white-space: nowrap;" | Cat Food Supplier || 5,000 || 25 || +100 || +200% || 5 || 20 || 75
|-
| colspan=2 style="white-space: nowrap;" | Protector of Cat Kingdom || 8,000 || 30 || +110 || +250% || 7 || 25 || 80
|}
 
'''Notes:'''
* A rough calculation between VIP points and actual cost can be done by the following formula:<br/> <code>6 VIP points</code> = <code style="text-decoration:line-through;">6 CNY</code> <code>≈30 NTD or ≈1 USD</code> <small style="color:#999;"><CN></small> / <code>1 USD</code> <small style="color:#999;"><EN></small> / <code>≈120 JPY</code> <small style="color:#999;"><JP></small>.
** The prices in JP server are slightly increased from ''October 1st, 2019'' due to an increasement of consumption tax.
** The price of Outfit Voucher in JP server's iOS frontend are slightly increased from ''October 5th, 2022'' due to the increased cost of using iOS App Store.
** The currency in CN server is switched to New Taiwan Dollar after the server migration from ''June 9th, 2020'', while US Dollar is also available in Steam client released on ''July 15th, 2020''. Overall prices are higher, while rewarded jades are also increased slightly.
 
=== Achievement Titles ===
{{main|List of Mahjong Soul achievements}}
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''The Journey'''</span>: Complete all achievements of ranking.
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''Winning Streak'''</span>: Complete all achievements of winning matches.
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''Collector'''</span>: Complete all achievements of general yakus.
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''The Chosen One'''</span>: Complete all achievements of yakuman yakus. <ref group="note">Of course, including winning [[Tenhou and chiihou|Tenhou]] and [[Tenhou and chiihou|Chiihou]] both once. ¯\_(ツ)_/¯</ref>
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''Seasoned'''</span>: Complete all achievements of room-specified matches.
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''Storyteller'''</span>: Complete all achievements of winning points.
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''Exemplar'''</span>: Complete all achievements of logging in.
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''Shrine Guest'''</span>: Complete all achievements of in-game mechanics, including friend system, summons and items.
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''All-embracing'''</span>: Complete all achievements of total copper, achievements, and days logging in plus secret achievements.
* <span style="color:#eac780; background-color:#22304e; padding:2px 4px;">'''Crowdedness'''</span>: Complete all achievements of Jyanshi.
 
=== Player Markers ===
* [[File:Majsoul_Marker_CatPaw.png|20px]] '''Cat-Paw marker''': A marker to indicate streamers and other contributors.
* [[File:Majsoul_Marker_Pro.png|20px]] '''Pro marker''': A marker to indicate mahjong association members. <!--
--><ref><small style="color:#999;"><JP></small>Twitter post of Pro marker: https://twitter.com/MahjongSoul_JP/status/1376157126918299648</ref><!--
--> Currently 4 associations are available:
** [[Saikouisen Nihon Pro Mahjong]] {{kana|[[wikipedia:jp:最高位戦日本プロ麻雀協会|最高位戦日本プロ麻雀協会]]}}
** [[Nihon Pro Mahjong Kyoukai]] {{kana|[[wikipedia:jp:日本プロ麻雀協会|日本プロ麻雀協会]]}}
** [[Real Mahjong Unit]] ([[wikipedia:jp:RMU|RMU]])
** [[Mahjong Union]] {{kana|[[wikipedia:jp:麻将連合-μ-|麻将連合]]}}
 
== Animated series ==
'''Jantama PONG☆''' is animated series has been released for the 2022 spring anime season.  The first episode aired on April 1, 2022.  The series presents mahjong soul via animated shorts (~5 min episodes), released on the Mahjong Soul Youtube channel<ref>https://www.youtube.com/watch?v=NiFncExBq68&list=PLoAgSyWcJ8j8WXFvySEhiWqMDLobymxFT</ref>.  Characters featured in the episodes are subjected to various gags.
 
== References ==
<references/>


== Translation ==
'''Notes'''
<references group="note"/>


== External links ==
== External links ==
* [http://www.majsoul.com Official site]
[[Category:Majsoul]]
 
==== General ====
{| class="wikitable"
|-
! Server !! Game Sites !! Social Media
|-
| CN (China) <br> <small>by CatFood Studio</small>
| Main Page: https://www.maj-soul.com/ <br/> Game Entry: [https://game.maj-soul.com/1/ Web] / [https://apps.apple.com/hk/app/%E9%9B%80%E9%AD%82%E9%BA%BB%E5%B0%87/id1502673857 App Store] / [https://play.google.com/store/apps/details?id=com.soulgamechst.majsoul Google Play] / [https://store.steampowered.com/app/1329410/MahjongSoul/ Steam]
| Bilibili: [https://space.bilibili.com/353240497/dynamic 雀魂麻将majsoul] <br> Weibo: [https://weibo.com/majsoul 雀魂麻将majsoul]
|-
| EN (North America) <br> <small>by Yostar Games</small>
| rowspan=2 | Main Page: https://mahjongsoul.yo-star.com/ <br/> Game Entry: [https://mahjongsoul.game.yo-star.com/ Web] / [https://apps.apple.com/us/app/id1464872167 App Store] / [https://play.google.com/store/apps/details?id=com.YoStarEN.MahjongSoul Google Play]
| Twitter: [https://twitter.com/MahjongSoul_EN Mahjong Soul Official] <br/> Facebook: [https://www.facebook.com/MahjongSoulEN/ Mahjong Soul] <br/> Youtube: [https://www.youtube.com/channel/UCTv15gFjpwnJ-WpnOkIZq_w Mahjong Soul Official - Yostar] <br/> Twitch: [https://www.twitch.tv/mahjongsoulofficial mahjongsoulofficial]
|-
| KR (Korea) <ref group="ext-note">Korean server is identical to EN server. Language can be switched in settings. Region detection is applied to improve gaming experience with dedicated lines.</ref><br> <small>by Yostar Games</small>
| Twitter: [https://twitter.com/MahjongSoul_KR 【공식】 작혼: 리치 마작]
|-
| JP (Japan) <br> <small>by Yostar Games</small>
| Main Page: https://mahjongsoul.com/ <br> Game Entry: [https://game.mahjongsoul.com/ Web] / [https://apps.apple.com/jp/app/id1469186379 App Store] / [https://play.google.com/store/apps/details?id=com.YoStarJP.MajSoul Google Play]
| Twitter: [https://twitter.com/MahjongSoul_JP 【公式】雀魂-じゃんたま-] <br/> Youtube: [https://www.youtube.com/channel/UC8Wn_3U-fssptm6US_nsoOA 【公式】雀魂-じゃんたま-]
 
'''Notes:'''
<references group="ext-note"/>
 
==== Other Links ====
{{jpwiki|雀魂_-じゃんたま-}}
* [https://mahjongsoul.fandom.com/wiki/MahjongSoul_Wiki Fandom Wiki]
* [https://amae-koromo.sapk.ch/ MajSoul Stats]: 3rd-party stat-analysis site
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