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(→3P-Mahjong: Added Tsumo-loss part.) |
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'''3P-Mahjong''' (''Sanma'') is a variation based on regular mahjong, allowing 3 players to start a match. Currently this mode is under testing and only available in Friendly Match. | '''3P-Mahjong''' (''Sanma'') is a variation based on regular mahjong, allowing 3 players to start a match. Currently this mode is under testing and only available in Friendly Match. | ||
The ruleset of Majsoul Sanma basically refers to [[Tenhou.net|Tenhou]]. Most of the rules are identical to Tenhou Sanma. | The ruleset of Majsoul Sanma basically refers to [[Tenhou.net|Tenhou]]. Most of the rules are identical to Tenhou Sanma. | ||
There're two different scoring mechanics ingame, by default Tsumo-Loss is applied, and North-Bisection is provided as an alternative option. | |||
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* North can be robbed even with non-yakuman hand. However Robbing a Quad (''Chankan'') yaku is not applied, thus the hand itself still requires a yaku to win with. | * North can be robbed even with non-yakuman hand. However Robbing a Quad (''Chankan'') yaku is not applied, thus the hand itself still requires a yaku to win with. | ||
* North triplets is treated as guest-wind tiles (''Otakaze''), thus cannot get 1 han as Value Tiles (''Yakuhai'' / ''Fanpai''). | * North triplets is treated as guest-wind tiles (''Otakaze''), thus cannot get 1 han as Value Tiles (''Yakuhai'' / ''Fanpai''). | ||
* Due to lacking of North seat, there're no abortive draws of 4-Wind Discarded (''Suufon Renda'') and Quadruple Reach (''Suucha Riichi''). | * Due to lacking of North seat, there're no abortive draws of 4-Wind Discarded (''Suufon Renda'') and Quadruple Reach (''Suucha Riichi''). | ||
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