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(+Mleague stats, using the most complete set of data on wayback machine. since it isn't *40%* of games, i think we can move the exhaustive draw rate away from the intro) |
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Afterwards, a new hand starts. While the term "ryuukyoku" is usually used to refer to an exhaustive draw in Japanese, on occasion this may be ambiguous, as the term technically refers to any draw (cf. [[tochuu ryuukyoku]], {{kana|途中流局}}). When ambiguity occurs, it may be referred to as '''tsuujou no ryuukyoku''' {{kana|通常の流局}}, which translates roughly as "usual kind of draw". | Afterwards, a new hand starts. While the term "ryuukyoku" is usually used to refer to an exhaustive draw in Japanese, on occasion this may be ambiguous, as the term technically refers to any draw (cf. [[tochuu ryuukyoku]], {{kana|途中流局}}). When ambiguity occurs, it may be referred to as '''tsuujou no ryuukyoku''' {{kana|通常の流局}}, which translates roughly as "usual kind of draw". | ||
==Summary== | ==Summary== | ||
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Sometimes, the ryuukyoku point exchanges is enough to determine the final position in games, especially in [[oorasu]] (the last hand). Dealers in tight point races need to take particular note about the need to attain tenpai or allow the game to end. It may be desirable to pass on a small winning hand in order to collect the payment from noten players | Sometimes, the ryuukyoku point exchanges is enough to determine the final position in games, especially in [[oorasu]] (the last hand). Dealers in tight point races need to take particular note about the need to attain tenpai or allow the game to end. It may be desirable to pass on a small winning hand in order to collect the payment from noten players | ||
instead. | instead. | ||
Since strong players often [[betaori|abandon the hand]] after a player declares [[riichi]], the exhaustive draw rate is quite high: | |||
* Around 15.5% of Tenhou hands in the Houou lobby go to an exhaustive draw.<ref>https://pathofhouou.blogspot.com/2019/08/analysis-average-houou-game.html</ref> | |||
* Around 23.5% of [[M League]] games in the 2022-2023 regular season went to an exhaustive draw.<ref>https://web.archive.org/web/20230605101538/https://m-league.jp/stats/?season=L001_S013<br>While the exhaustive draw rate is not displayed, it can be calculated. Since M League uses [[atamahane]] and does not have abortive draws, so <code>(average win rate * 4) + (exhaustive draw rate) = 100%</code> of games. The average win rate is 19.125%, so the exhaustive draw rate is 23.5%.</ref> | |||
==External links== | ==External links== |
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