Ryuukyoku: Difference between revisions

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75 bytes added ,  Saturday at 21:32
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(+Mleague stats, using the most complete set of data on wayback machine. since it isn't *40%* of games, i think we can move the exhaustive draw rate away from the intro)
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Since strong players often [[betaori|abandon the hand]] after a player declares [[riichi]], the exhaustive draw rate is quite high:
Since players often [[betaori|abandon the hand]] after a player declares [[riichi]], the exhaustive draw rate is quite high in professional play:
* Around 15.5% of Tenhou hands in the Houou lobby go to an exhaustive draw.<ref>https://pathofhouou.blogspot.com/2019/08/analysis-average-houou-game.html</ref>
* Around 15.5% of Tenhou hands in the Houou lobby go to an exhaustive draw.<ref>https://pathofhouou.blogspot.com/2019/08/analysis-average-houou-game.html</ref>
* Around 23.5% of [[M League]] games in the 2022-2023 regular season went to an exhaustive draw.<ref>https://web.archive.org/web/20230605101538/https://m-league.jp/stats/?season=L001_S013<br>While the exhaustive draw rate is not displayed, it can be calculated. Since M League uses [[atamahane]] and does not have abortive draws, so <code>(average win rate * 4) + (exhaustive draw rate) = 100%</code> of games. The average win rate is 19.125%, so the exhaustive draw rate is 23.5%.</ref>
* Around 23.5% of [[M League]] games in the 2022-2023 regular season went to an exhaustive draw.<ref>https://web.archive.org/web/20230605101538/https://m-league.jp/stats/?season=L001_S013<br>While the exhaustive draw rate is not displayed, it can be calculated. Since M League uses [[atamahane]] and does not have abortive draws, all games either end in a win or an exhaustive draw. Therefore, <code>(average win rate * 4) + (exhaustive draw rate) = 100%</code> of games. The average win rate is 19.125%, so the exhaustive draw rate is 23.5%.</ref>


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==External links==
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