Defense: Difference between revisions

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While newer players may not be aware of defense, it is fundamentally important to Japanese mahjong, due to its expected value:
While newer players may not be aware of defense, it is fundamentally important to Japanese mahjong, due to its expected value:
* On average, a non-dealer riichi ron is worth around 6000 points (assuming [[red fives]] are in play).<ref>https://osamuko.com/paifu-analysis-is-their-riichi-hand-expensive/</ref>
* On average, a non-dealer riichi ron is worth around 6000 points (assuming [[red fives]] are in play).<ref>https://osamuko.com/paifu-analysis-is-their-riichi-hand-expensive/</ref>
* A non-tenpai hand that can't [[naki|be opened]] is ''generally'' more likely to deal in than win when "full" pushing.  
* A non-tenpai hand that can't [[naki|be opened]] is ''generally'' more likely to deal in than win when "full" pushing.
** This depends on the exact hand structure. A standard closed 1-[[shanten]] (with 16-20 tile acceptance, before accounting for discards) will be less likely to win than deal in. However, extreme acceptance hands (e.g., [[Iishanten#Kuttsuki|"sticky" 1-shanten]] with 50 tiles acceptance) will have better win rates.
** This depends on the exact hand structure, though a "standard" closed 1-[[shanten]] with 16-20 tiles of acceptance will be less likely to win than deal in.


By pushing a regular closed hand below 6000 points, '''you are more likely to lose points than gain them, and lose more points then you'd gain from winning''', making it a clearly bad idea to push. While defense also loses points (due to opposing [[tsumo]] and [[exhaustive draw|tenpai settlements]]), that point loss is less than trying to push.
By pushing a regular closed non-tenpai hand below 6000 points, '''you are more likely to lose points than gain them, and lose more points then you'd gain from winning''', making it a clearly bad idea to push. While defense also loses points (due to opposing [[tsumo]] and [[exhaustive draw|tenpai settlements]]), that point loss is less than trying to push.


An opposing riichi is the most common reason to start defending/folding. In other cases, it isn't clear whether an opponent is tenpai or not, though there are still many situations where defending against a non-riichi opponent is warranted.
An opposing riichi is the most common reason to start defending/folding. In other cases, it isn't clear whether an opponent is tenpai or not, though there are still many situations where defending against a non-riichi opponent is warranted.
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