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*Honor tiles you can see all four copies of are safe against everything except [[kokushi musou]]. If kokushi isn't possible (e.g., all four copies of a ''different'' honor/terminal are also visible), then these honors are 100% safe. | *Honor tiles you can see all four copies of are safe against everything except [[kokushi musou]]. If kokushi isn't possible (e.g., all four copies of a ''different'' honor/terminal are also visible), then these honors are 100% safe. | ||
*Honor tiles you can see three copies of are extremely safe. They can only be won off a [[tanki]] wait or kokushi musou. Even yakuhai are safe. | *Honor tiles you can see three copies of are extremely safe. They can only be won off a [[tanki]] wait or kokushi musou. Even yakuhai are safe. | ||
*Honor tiles you can see one or two of are relatively safe. They become safer if at least one copy has been discarded by any player. Guest winds are safer than yakuhai. | *Honor tiles you can see one or two of are relatively safe in the early or mid game. They become safer if at least one copy has been discarded by any player. However, even 1-discarded honors become relatively dangerous in the late game, unless the honor was discarded late. | ||
**When one tile is discarded, yakuhai are less likely to deal in than guest winds (it is easier to pon yakuhai). | |||
**With no tiles discarded, guest winds are safer. | |||
Guest winds are safer than yakuhai. | |||
"Live" (unplayed) [[yakuhai]] can be dangerous, becoming more dangerous as the game goes on. They are particularly dangerous against a suspected [[honitsu]] hand. They can also be dangerous for an open hand without any apparent yaku. | "Live" (unplayed) [[yakuhai]] can be dangerous, becoming more dangerous as the game goes on. They are particularly dangerous against a suspected [[honitsu]] hand. They can also be dangerous for an open hand without any apparent yaku. |
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