Multiple ron: Difference between revisions

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'''Multiple ron''' is a case where a player's discarded tile (or a tile added to a [[chankan|kan]]) has been [[ron|claimed for a win]] by more than one player. Most often, this involves the situation of '''double ron'''. In rare cases, it can also involve '''triple ron'''. The exact handling of the situation depends on the [[rule variations]] in use.
'''Multiple ron''' occurs when a player's discarded tile (or a tile added to a [[chankan|kan]]) has been [[ron|claimed for a win]] by more than one player. '''Double ron''' is more common, but '''triple ron''' can also occur. The exact handling of the situation depends on the [[rule variations]] in use.


==Multiple Wins==
==Rule variations==
There are three main variations to multiple ron:
* '''[[Atamahane]]''': Only one player can ron. The player closest in turn order to the ronned player gets priority.
* '''Double ron allowed, no triple ron''': Up to two players can ron a tile. If three players ron, an [[abortive draw]] occurs; this is known as [[sanchahou]].
* '''Triple ron allowed''': Up to three players can ron a tile.


One variation is to award a win to every player with a winning hand. In this instance, the losing player pays for each winning hand separately.
===Riichi & Renchan===
When multiple ron is allowed, the handling of [[riichi]] bets and [[renchan]] is also subject to variation.


The exact handling of [[riichi|riichi bets]] and [[renchan]] is subject to further variation. Usually, the riichi bets are awarded to the leftmost player who won (that is, the player whose turn would come next). If the other winning player(s) had declared riichi, they may be allowed to reclaim them, or they may all go to the same player.
Riichi bets:
*All riichi bets go to the player closest in turn order.
*Players currently in riichi gain their riichi bets back; leftover bets are given to the player closest in turn order.  


Under some rulesets, if [[oya]] is one of the multiple winners, this will always result in a renchan. Under others, the deal will rotate unless oya is the leftmost winner.
Renchan:
*So long as the [[dealer]] is one of the winners, a renchan occurs.
*A renchan only occurs if the dealer is the player closest in turn order.


==Atamahane==
===Sanchachou variation===
{{main|Atamahane}}
When double ron is allowed, but triple ron results in a draw, then there is an extra (uncommon) rule variation. Under this variation, when a double ron occurs, the final player must reveal their hand to prove that they could not have legally called ron (this considers [[furiten]]). If they could have, then the hand is still an abortive draw. This rule is to prevent a player from choosing not to call ron after hearing that two other players have done so.


An alternate common variation, called ''atamahane'' (head bump) is to award a win only to the leftmost player (that is, the player whose turn would come next). All other wins are ignored.
==Chombo==
{{main|Chombo}}
 
If a player declares a false win at the same time as another player declares a real one, the chombo penalty is usually nullified. Some rulesets may, however, retain the full penalty, or provide that a lesser penalty be paid.


==Scoring treatment==
==Rule used in different venues==
Wins may be treated differently according to the rules in effect in a pro league, a jansou (or chain), a game server, or an organization.
Wins may be treated differently according to the rules in effect in a pro league, a jansou (or chain), a game server, or an organization.
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 20: Line 32:
! Location !! Winners !! Riichi deposits !! Current riichi sticks !! Bonus counters !! Dealership
! Location !! Winners !! Riichi deposits !! Current riichi sticks !! Bonus counters !! Dealership
|-
|-
| '''Head bump<sup>1</sup>''' || 1 || Priority || Priority || Priority || Priority
| '''Head bump<sup>1</sup>''' || 1 || Priority<sup>2</sup> || Priority || Priority || Priority
|-
|-
| Tenhou || 2 || Priority || Priority || Priority || bgcolor=ffbbff | Dealer keeps
| Tenhou || 2 || Priority || Priority || Priority || bgcolor=ffbbff | Dealer keeps
|-
|-
| Janryuumon || 3 || Priority || Priority || Priority || Priority
| Janryumon || 3 || Priority || Priority || Priority || Priority
|-
|-
| Marchao || 3 || bgcolor=aabbff | Implied » || Priority || Priority || Priority
| Marchao || 3 || bgcolor=aabbff | Implied » || Priority || Priority || Priority
Line 36: Line 48:
| Japanese Wikipedia || bgcolor=cccccc | Varies || bgcolor=aabbff | Implied » || Priority || bgcolor=cccccc | Varies || bgcolor=cccccc | Varies
| Japanese Wikipedia || bgcolor=cccccc | Varies || bgcolor=aabbff | Implied » || Priority || bgcolor=cccccc | Varies || bgcolor=cccccc | Varies
|-
|-
| EMA2016 || 3 || Priority || bgcolor=ffccbb | Disputed || bgcolor=999999 | Both || bgcolor=ffbbff | Dealer keeps
| EMA2016 || 3 || Priority || bgcolor=ffccbb | Winners reclaim, rest priority || bgcolor=999999 | Both || bgcolor=ffbbff | Dealer keeps
|}
|}
1. Please note that many organizations use head bump rules. These include...
1. Please note that many organizations use head bump rules. These include...<br/>
 
2. "Priority" designates current player priority (from discarder: Right > Across > Left), and not game seating priority as used to split ties on Tenhou (starting: East > South > West > North).
==Chombo==
{{main|Chombo}}
 
If a player declares a false win at the same time as another player declares a real one, the chombo penalty is usually nullified. Some rulesets may, however, retain the full penalty, or provide that a lesser penalty be paid.
 
==Sanchahou==
{{main|Sanchahou}}
 
The final variation, applicable only in the case of triple ron, is called ''sanchahou''. If this rule is being used, a triple ron results in an [[abortive draw]] and the hand is replayed. The player who was called off of escapes having to pay for three hands.
 
Under an uncommon rule variation, if a double ron occurs, the final player must reveal their hand to prove that they could not have legally called ron (including due to [[furiten]]). If they could have, then the hand is still an abortive draw. This rule is to prevent a player from choosing not to call ron after hearing that two other players have done so.


[[Category:Game rules]] [[Category:Rule variations]]
[[Category:Game rules]] [[Category:Rule variations]]

Latest revision as of 18:20, 8 September 2024

Multiple ron occurs when a player's discarded tile (or a tile added to a kan) has been claimed for a win by more than one player. Double ron is more common, but triple ron can also occur. The exact handling of the situation depends on the rule variations in use.

Rule variations

There are three main variations to multiple ron:

  • Atamahane: Only one player can ron. The player closest in turn order to the ronned player gets priority.
  • Double ron allowed, no triple ron: Up to two players can ron a tile. If three players ron, an abortive draw occurs; this is known as sanchahou.
  • Triple ron allowed: Up to three players can ron a tile.

Riichi & Renchan

When multiple ron is allowed, the handling of riichi bets and renchan is also subject to variation.

Riichi bets:

  • All riichi bets go to the player closest in turn order.
  • Players currently in riichi gain their riichi bets back; leftover bets are given to the player closest in turn order.

Renchan:

  • So long as the dealer is one of the winners, a renchan occurs.
  • A renchan only occurs if the dealer is the player closest in turn order.

Sanchachou variation

When double ron is allowed, but triple ron results in a draw, then there is an extra (uncommon) rule variation. Under this variation, when a double ron occurs, the final player must reveal their hand to prove that they could not have legally called ron (this considers furiten). If they could have, then the hand is still an abortive draw. This rule is to prevent a player from choosing not to call ron after hearing that two other players have done so.

Chombo

If a player declares a false win at the same time as another player declares a real one, the chombo penalty is usually nullified. Some rulesets may, however, retain the full penalty, or provide that a lesser penalty be paid.

Rule used in different venues

Wins may be treated differently according to the rules in effect in a pro league, a jansou (or chain), a game server, or an organization.

Location Winners Riichi deposits Current riichi sticks Bonus counters Dealership
Head bump1 1 Priority2 Priority Priority Priority
Tenhou 2 Priority Priority Priority Dealer keeps
Janryumon 3 Priority Priority Priority Priority
Marchao 3 Implied » Priority Priority Priority
ZOO 2 Implied » Implied » Priority ...
麻雀WELCOME (AKIBA店) 2 Implied » Priority Priority Priority
Pattern (Fuchuu) 2 Priority « Implied Priority ...
Japanese Wikipedia Varies Implied » Priority Varies Varies
EMA2016 3 Priority Winners reclaim, rest priority Both Dealer keeps

1. Please note that many organizations use head bump rules. These include...
2. "Priority" designates current player priority (from discarder: Right > Across > Left), and not game seating priority as used to split ties on Tenhou (starting: East > South > West > North).