Tenhou.net ranking: Difference between revisions

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For every game, points may be awarded or deducted based on game placement: 1st and 2nd receive points, while 4th loses points. The higher the room played, the more points are received for 1st/2nd. The higher the rank, the more points are lost for 4th. Prior to the rank of 2-kyuu, points will not be deducted for 4th place.
For every game, points may be awarded or deducted based on game placement: 1st and 2nd receive points, while 4th loses points. The higher the room played, the more points are received for 1st/2nd. The higher the rank, the more points are lost for 4th. Prior to the rank of 2-kyuu, points will not be deducted for 4th place.


Every time a player moves up in rank, the points will be set to that rank's '''base points''' {{kana|初期pt}} value. If points fall below zero, then the player drops a rank. If the player attains enough points to meet/surpass the '''target points''' {{kana|昇段pt}}, then a rank promotion occurs.
Every time a player moves up in rank, the points will be set to that rank's '''base points''' {{kana|初期pt}} value (even if excess points are obtained). If points fall below zero, then the player drops a rank. If the player attains enough points to meet/surpass the '''target points''' {{kana|昇段pt}}, then a rank promotion occurs.


===R rating===
===R rating===
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| align=center| Rookie
| align=center| Rookie
| align=center| 0  
| align=center| 0  
| rowspan=9 align=center| Ippan Room<br>+20
| rowspan=9 align=center| (Ippan)<br>+20
| rowspan=9 align=center| Ippan Room<br>+10
| rowspan=9 align=center| (Ippan)<br>+10
| rowspan=20 align=center| +0
| rowspan=20 align=center| +0
| align=center| 0
| align=center| 0
| rowspan=9 align=center| Ippan Room<br>+30
| rowspan=9 align=center| (Ippan)<br>+30
| rowspan=9 align=center| Ippan Room<br>+15
| rowspan=9 align=center| (Ippan)<br>+15
| rowspan=20 align=center| +0  
| rowspan=20 align=center| +0  
| align=center| 0  
| align=center| 0  
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| align=center| 1-kyuu
| align=center| 1-kyuu
| align=center| 0
| align=center| 0
| rowspan=4 align=center| Joukyuu Room<br>+40
| rowspan=4 align=center| (Joukyuu)<br>+40
| rowspan=4 align=center| Joukyuu Room<br>+10
| rowspan=4 align=center| (Joukyuu)<br>+10
| align=center| -20  
| align=center| -20  
| rowspan=4 align=center| Joukyuu Room<br>+60
| rowspan=4 align=center| (Joukyuu)<br>+60
| rowspan=4 align=center| Joukyuu Room<br>+15
| rowspan=4 align=center| (Joukyuu)<br>+15
| align=center| -30  
| align=center| -30  
| align=center| 100
| align=center| 100
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| align=center| 4-dan
| align=center| 4-dan
| align=center| 800  
| align=center| 800  
| rowspan=3 align=center| Tokujou Room<br>+50
| rowspan=3 align=center| (Tokujou)<br>+50
| rowspan=3 align=center| Tokujou Room<br>+20
| rowspan=3 align=center| (Tokujou)<br>+20
| align=center| -60  
| align=center| -60  
| rowspan=3 align=center| Tokujou Room<br>+75
| rowspan=3 align=center| (Tokujou)<br>+75
| rowspan=3 align=center| Tokujou Room<br>+30  
| rowspan=3 align=center| (Tokujou)<br>+30  
| align=center| -90
| align=center| -90
| align=center| 1600▼
| align=center| 1600▼
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| align=center| 7-dan  
| align=center| 7-dan  
| align=center| 1400
| align=center| 1400
| rowspan=4 align=center| Houou Room<br>+60
| rowspan=4 align=center| (Houou)<br>+60
| rowspan=4 align=center| Houou Room<br>+30
| rowspan=4 align=center| (Houou)<br>+30
| align=center| -90  
| align=center| -90  
| rowspan=4 align=center| Houou Room<br>+90
| rowspan=4 align=center| (Houou)<br>+90
| rowspan=4 align=center| Houou Room<br>+45
| rowspan=4 align=center| (Houou)<br>+45
| align=center| -135  
| align=center| -135  
| align=center| 2800▼
| align=center| 2800▼
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| align=center| Rookie
| align=center| Rookie
| align=center| 0  
| align=center| 0  
| rowspan=9 align=center| Ippan Room<br>+30
| rowspan=9 align=center| (Ippan)<br>+30
| rowspan=20 align=center| +0
| rowspan=20 align=center| +0
| align=center| 0
| align=center| 0
| rowspan=9 align=center| Ippan Room<br>+45
| rowspan=9 align=center| (Ippan)<br>+45
| rowspan=20 align=center| +0  
| rowspan=20 align=center| +0  
| align=center| 0  
| align=center| 0  
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| align=center| 1-kyuu  
| align=center| 1-kyuu  
| align=center| 0
| align=center| 0
| rowspan=4 align=center| Joukyuu Room<br>+50
| rowspan=4 align=center| (Joukyuu)<br>+50
| align=center| -20  
| align=center| -20  
| rowspan=4 align=center| Joukyuu Room<br>+75
| rowspan=4 align=center| (Joukyuu)<br>+75
| align=center| -30  
| align=center| -30  
| align=center| 100
| align=center| 100
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| align=center| 4-dan
| align=center| 4-dan
| align=center| 800  
| align=center| 800  
| rowspan=3 align=center| Tokujou Room<br>+70
| rowspan=3 align=center| (Tokujou)<br>+70
| align=center| -60  
| align=center| -60  
| rowspan=3 align=center| Tokujou Room<br>+105
| rowspan=3 align=center| (Tokujou)<br>+105
| align=center| -90
| align=center| -90
| align=center| 1600▼
| align=center| 1600▼
Line 196: Line 196:
| align=center| 7-dan
| align=center| 7-dan
| align=center| 1400
| align=center| 1400
| rowspan=4 align=center| Houou Room<br>+90
| rowspan=4 align=center| (Houou)<br>+90
| align=center| -90  
| align=center| -90  
| rowspan=4 align=center| Houou Room<br>+135
| rowspan=4 align=center| (Houou)<br>+135
| align=center| -135  
| align=center| -135  
| align=center| 2800▼
| align=center| 2800▼

Latest revision as of 00:17, 28 October 2024

Tenhou.net ranks players with two separate categories:

  • Rank: Rank points are gained when 1st/2nd, and lost when 4th place. Gaining rank points increases your rank, which are organized into groups called Kyuu 「級」 and Dan 「段」.
  • Rating (R####): An Elo system, this increases when winning and decreases when losing. When playing against higher skill players, more points are gained, and less points are lost.

Ranking system

Rank points

As you gain rank points, your rank increases:

  • Each player starts at Rookie 「新人」.
  • The rank after is 9-kyuu 「9級」. Increasing rank will lower the kyuu number until reaching 1-kyuu 「1級」.
  • The rank after 1-kyuu is 1-dan 「初段」. Increasing rank will increase the dan number until reaching 10-dan 「十段」.
  • The highest rank, after 10-dan, is Tenhoui 「天鳳位」

For every game, points may be awarded or deducted based on game placement: 1st and 2nd receive points, while 4th loses points. The higher the room played, the more points are received for 1st/2nd. The higher the rank, the more points are lost for 4th. Prior to the rank of 2-kyuu, points will not be deducted for 4th place.

Every time a player moves up in rank, the points will be set to that rank's base points 「初期pt」 value (even if excess points are obtained). If points fall below zero, then the player drops a rank. If the player attains enough points to meet/surpass the target points 「昇段pt」, then a rank promotion occurs.

R rating

Each player begins with a base rating of 1500. This increases or decreases based on wins or losses, as well as the relative rating of the other players. The change in rating after each game is applied as follows:[1]

Rating_change = Adjustment*(Placement_base+(Average_table_rate - Own_rate)/40)

Placement_base = 30/10/-10/-30 for yonma, 30/0/-30 for sanma.
Adjustment = 1-(Games_played*0.002); if games played < 400, 0.2 if games played >=400

To access the higher two lobbies, both tokujou 「特上」 and houou 「鳳凰 」 also require minimum ratings. For tokujou, a 4-dan 「四段」 may access the lobby with a minimum of 1800. Houou players are required to retain a rating of 2000 or greater at a rank of 7-dan or better 「七段」.

Account sharing policy

Account sharing is prohibited for ranked matches. Any account found to have been shared will be warranted a ban from the ladder system. However, accounts may be shared for use in private lobbies.

Ladder scale

Four player

Rank Base pts. Tonpuusen Hanchan Target pts.
1st 2nd 3rd 4th 1st 2nd 3rd 4th
Rookie 0 (Ippan)
+20
(Ippan)
+10
+0 0 (Ippan)
+30
(Ippan)
+15
+0 0 20
9-kyuu 0 0 0 20
8-kyuu 0 0 0 20
7-kyuu 0 0 0 20
6-kyuu 0 0 0 40
5-kyuu 0 0 0 60
4-kyuu 0 0 0 80
3-kyuu 0 0 0 100
2-kyuu 0 -10 -15 100
1-kyuu 0 (Joukyuu)
+40
(Joukyuu)
+10
-20 (Joukyuu)
+60
(Joukyuu)
+15
-30 100
1-dan 200 -30 -45 400▼
2-dan 400 -40 -60 800▼
3-dan 600 -50 -75 1200▼
4-dan 800 (Tokujou)
+50
(Tokujou)
+20
-60 (Tokujou)
+75
(Tokujou)
+30
-90 1600▼
5-dan 1000 -70 -105 2000▼
6-dan 1200 -80 -120 2400▼
7-dan 1400 (Houou)
+60
(Houou)
+30
-90 (Houou)
+90
(Houou)
+45
-135 2800▼
8-dan 1600 -100 -150 3200▼
9-dan 1800 -110 -165 3600▼
10-dan 2000 -120 -180 4000▼
Tenhoui Highest rank possible

Three player

Rank Base pts. Tonpuusen Hanchan Target pts.
1st 2nd 3rd 1st 2nd 3rd
Rookie 0 (Ippan)
+30
+0 0 (Ippan)
+45
+0 0 30
9-kyuu 0 0 0 30
8-kyuu 0 0 0 30
7-kyuu 0 0 0 60
6-kyuu 0 0 0 60
5-kyuu 0 0 0 60
4-kyuu 0 0 0 90
3-kyuu 0 0 0 100
2-kyuu 0 -10 -15 100
1-kyuu 0 (Joukyuu)
+50
-20 (Joukyuu)
+75
-30 100
1-dan 200 -30 -45 400▼
2-dan 400 -40 -60 800▼
3-dan 600 -50 -75 1200▼
4-dan 800 (Tokujou)
+70
-60 (Tokujou)
+105
-90 1600▼
5-dan 1000 -70 -105 2000▼
6-dan 1200 -80 -120 2400▼
7-dan 1400 (Houou)
+90
-90 (Houou)
+135
-135 2800▼
8-dan 1600 -100 -150 3200▼
9-dan 1800 -110 -165 3600▼
10-dan 2000 -120 -180 4000▼
Tenhoui Highest rank possible

Individual player statistics

Players with registered IDs have various statistics tracked by Tenhou.net. These numbers can be read on the right side of the lobby window.

Tenhou lobby with statistics.

Statistics:[2]

English Japanese Description
Upper section
Player username at the top
Yuukoukigen 有効期限 Subscription status, for premium users. Date of expiration shown.
Rank, points, and rate
  • Current Tenhou rank displayed here
  • Current points / Points needed to the next rank
  • Current R####
Ichiiritsu 1位率 1st place rate %
Niiritsu 2位率 2nd place rate %
Sanritsu 3位率 3rd place rate %
Yonritsu 4位率 4th place rate %
Tobiritsu 飛び率 Negative points rate %
対戦数 Total number of games played, under the current username.
平均得点 Average point gain
平均順位 Average placement
Agariritsu 和了率 Hand win rate %
Houjuuritsu 放銃率 Deal in rate %
Nakiritsu 副露率 Tile call rate %
Riichiritsu 立直率 Riichi rate %
Lower section
# + # + # + # = #戦 Game count per month, broken down by 1st, 2nd, 3rd, and 4th places.
R#### #####位 Rate position ranking. The R#### is the same displayed above. The five digit number is placement relative to others in the same game mode.
Tsuusan
Heikin
通算
平均
Two columns labels for the four rows of statistics below. Left (Tsuusan) is the raw. Right (Heikin) is the average.
Tokuten 得点 Refers to the sum/average of the end game +/- scores.
Junii 通算
収支 Income. Only for Jansou mode.
祝儀 Chips. Only for Jansou mode.
総合 Total
Topritsu トップ率 This is the first place rate %.
Rentairitsu 連対率 Upper half rate %. This factors the placement in 1st and 2nd.
Rasuritsu ラス率 Rasu, or last, is the rate % at which 4th place is attained.

References

External links