Arushiiaru mahjong: Difference between revisions
Tempara-chan (talk | contribs) No edit summary |
m (applying more consistent footnote style) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Arushiiaru mahjong''' 「アルシーアル麻雀 or アルシャル麻雀」 is a Japanese mahjong variant predating | '''Arushiiaru mahjong''' 「アルシーアル麻雀 or アルシャル麻雀」 is a Japanese mahjong variant predating riichi mahjong. | ||
== History == | |||
Arushiiaru mahjong dates back to 1929, to the founding of the Mahjong association of Japan, <ref>[https://www.nihon-majan.org/arusiarumajyan.html Arushiiaru mahjong]. Mahjong Association of Japan.</ref> though similar rulesets were probably in use even before then. Though it fuctioned as the official standard of the time, it declined in popularity after the introduction of riichi mahjong in 1952 by [[Daizo Amano]]. <ref>[[wikipedia:jp:麻雀| 麻雀]]. Japanese Wikipedia.</ref> The Mahjong Association of Japan still considers arushiiaru as their primary variant, while riichi remains secondary, officially recognized in 2016. | |||
== Equipment and setup == | == Equipment and setup == | ||
All | All tenbou have tenth of their usual value. Only the 500 point, 100 point and 10 point sticks are used. | ||
All players start with 2000 points: | |||
* Two 500 point sticks | |||
* Nine 100 point sticks | |||
* Ten 10 point sticks | |||
== Play == | |||
The game is played for all 4 wind rounds. | |||
[[Kuikae]] is allowed. | |||
There is no [[riichi]]. | |||
There is no 1 han minimum; you can win without a yaku. | |||
[[Furiten]] only affects dicarded/skipped tiles; other waits can be ronned. | |||
There are no noten payments, no honba, and tenpai renchan is disabled. | |||
There is no [[sekinin barai]]. | |||
== Scoring == | == Scoring == | ||
There | |||
=== Fu === | |||
Fu functions normally, except pinfu tsumo is 22 fu and open pinfu is 20 fu. | |||
=== Han === | |||
There are no dora. | |||
=== Scoring tables === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Non-dealer scoring table | |+Non-dealer scoring table | ||
Line 36: | Line 48: | ||
|- | |- | ||
!0 | !0 | ||
| | | -- | ||
-- | |||
|120 | |120 | ||
(30/60) | (30/60) | ||
Line 83: | Line 95: | ||
(240/480) | (240/480) | ||
|1120 | |1120 | ||
(280/ | (280/560) | ||
|1280 | |1280 | ||
(320/640) | (320/640) | ||
Line 112: | Line 124: | ||
|- | |- | ||
!Mangan | !Mangan | ||
5 | 5+ | ||
| colspan="8" |2000 | | colspan="8" |2000 | ||
(500/1000) | (500/1000) | ||
Line 129: | Line 141: | ||
|- | |- | ||
!0 | !0 | ||
| | | -- | ||
-- | |||
|180 | |180 | ||
(60) | (60) | ||
Line 205: | Line 217: | ||
|- | |- | ||
!Mangan | !Mangan | ||
5 | 5+ | ||
| colspan="8" |3000 | | colspan="8" |3000 | ||
(1000) | (1000) | ||
Line 211: | Line 223: | ||
== Yaku == | == Yaku == | ||
=== 1 han yaku === | === 1 han yaku === | ||
* [[Yakuhai]] | * [[Yakuhai]] | ||
* [[Tanyao]] | * [[Tanyao]] | ||
* [[Pinfu]] | * [[Pinfu]], open pinfu allowed, pinfu tsumo not allowed | ||
* [[Honitsu]] | * [[Honitsu]] | ||
* [[Toitoi]] | * [[Toitoi]] | ||
Line 241: | Line 250: | ||
* [[Tsuuiisou]] | * [[Tsuuiisou]] | ||
* [[Chinroutou]] | * [[Chinroutou]] | ||
* [[Chuuren]] | * [[Chuuren]], junsei only | ||
* [[Tenhou]] | * [[Tenhou]] | ||
* [[Chiihou]] | * [[Chiihou]], win from the dealer's first discard | ||
== Optional and obsolete rules == | |||
=== Furiten === | |||
Player can declare to be in furiten, when reaching tenpai. After this call, the player can ron the discarded tile. | |||
=== Honba === | |||
A rule similar to honba can be used: | |||
* Each renchan adds 300 points to the winning hand. | |||
* During renchan, the rule of iihanshibari is used. | |||
=== Scoring === | |||
Fu may optionally not be rounded up. In this case, the final score can be rounded up, or 2 point sticks can be used. | |||
== References == | |||
<references /> | |||
=== Other sources === | |||
* [https://www.nihon-majan.org/arusiarumajyanruru.html Arushiiaru mahjong rules]. Mahjong Association of Japan. | |||
* Kanai, Shozo & Farell, Margaret. ''Mah Jong for Beginners, based on the Rules and Regulations of the Mah Jong Association of Japan.'' Tuttle publishing: 1952. | |||
[[Category:Game rules]] | |||
[[Category:Game variations]] |
Latest revision as of 15:54, 11 March 2025
Arushiiaru mahjong 「アルシーアル麻雀 or アルシャル麻雀」 is a Japanese mahjong variant predating riichi mahjong.
History
Arushiiaru mahjong dates back to 1929, to the founding of the Mahjong association of Japan, [1] though similar rulesets were probably in use even before then. Though it fuctioned as the official standard of the time, it declined in popularity after the introduction of riichi mahjong in 1952 by Daizo Amano. [2] The Mahjong Association of Japan still considers arushiiaru as their primary variant, while riichi remains secondary, officially recognized in 2016.
Equipment and setup
All tenbou have tenth of their usual value. Only the 500 point, 100 point and 10 point sticks are used.
All players start with 2000 points:
- Two 500 point sticks
- Nine 100 point sticks
- Ten 10 point sticks
Play
The game is played for all 4 wind rounds.
Kuikae is allowed.
There is no riichi.
There is no 1 han minimum; you can win without a yaku.
Furiten only affects dicarded/skipped tiles; other waits can be ronned.
There are no noten payments, no honba, and tenpai renchan is disabled.
There is no sekinin barai.
Scoring
Fu
Fu functions normally, except pinfu tsumo is 22 fu and open pinfu is 20 fu.
Han
There are no dora.
Scoring tables
Han/Fu | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 |
---|---|---|---|---|---|---|---|---|
0 | --
-- |
120
(30/60) |
160
(40/80) |
200
(50/100) |
240
(60/120) |
280
(70/140) |
320
(80/160) |
360
(90/180) |
1 | 160
(40/80) |
240
(60/120) |
320
(80/160) |
400
(100/200) |
480
(120/240) |
560
(140/280) |
640
(160/320) |
720
(180/360) |
2 | 320
(80/160) |
480
(120/240) |
640
(160/320) |
800
(200/400) |
960
(240/480) |
1120
(280/560) |
1280
(320/640) |
1440
(360/720) |
3 | 640
(160/320) |
960
(240/480) |
1280
(320/640) |
1600
(400/800) |
1920
(480/960) |
2000
(500/1000) | ||
4 | 1280
(320/640) |
1920
(480/960) |
2000
(500/1000) | |||||
Mangan
5+ |
2000
(500/1000) |
Han/Fu | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 |
---|---|---|---|---|---|---|---|---|
0 | --
-- |
180
(60) |
240
(80) |
300
(100) |
360
(120) |
420
(140) |
480
(160) |
540
(180) |
1 | 240
(80) |
360
(120) |
480
(160) |
600
(200) |
720
(240) |
840
(280) |
960
(320) |
1080
(360) |
2 | 480
(160) |
720
(240) |
960
(320) |
1200
(400) |
1440
(480) |
1680
(560) |
1920
(640) |
2160
(720) |
3 | 960
(320) |
1440
(480) |
1920
(640) |
2400
(800) |
2880
(960) |
3000
(1000) | ||
4 | 1920
(640) |
2880
(960) |
3000
(1000) | |||||
Mangan
5+ |
3000
(1000) |
Yaku
1 han yaku
- Yakuhai
- Tanyao
- Pinfu, open pinfu allowed, pinfu tsumo not allowed
- Honitsu
- Toitoi
- Ittsuu
- Chanta
- Sanankou
- Haitei
- Rinshan
- Shousangen
- Chankan
3 han yaku
Mangan (2000/3000 points)
- Suuankou
- Daisangen
- Kokushi
- Suushiihou
- Tsuuiisou
- Chinroutou
- Chuuren, junsei only
- Tenhou
- Chiihou, win from the dealer's first discard
Optional and obsolete rules
Furiten
Player can declare to be in furiten, when reaching tenpai. After this call, the player can ron the discarded tile.
Honba
A rule similar to honba can be used:
- Each renchan adds 300 points to the winning hand.
- During renchan, the rule of iihanshibari is used.
Scoring
Fu may optionally not be rounded up. In this case, the final score can be rounded up, or 2 point sticks can be used.
References
- ↑ Arushiiaru mahjong. Mahjong Association of Japan.
- ↑ 麻雀. Japanese Wikipedia.
Other sources
- Arushiiaru mahjong rules. Mahjong Association of Japan.
- Kanai, Shozo & Farell, Margaret. Mah Jong for Beginners, based on the Rules and Regulations of the Mah Jong Association of Japan. Tuttle publishing: 1952.